376. Wiggle Subsequence
Problem Description
The aim of this problem is to find the length of the longest wiggle subsequence in a given integer array, nums
. A wiggle sequence is defined as one where consecutive numbers alternate between increasing and decreasing. That means the difference between successive numbers should switch between positive and negative. Single-element sequences and two-element sequences with distinct values are also considered wiggle sequences.
For instance, [1, 7, 4, 9, 2, 5]
is a wiggle sequence because the differences between consecutive numbers (6, -3, 5, -7, 3)
switch signs from positive to negative and vice versa. On the other hand, [1, 4, 7, 2, 5]
is not a wiggle sequence because it starts with two positive differences. Similarly, [1, 7, 4, 5, 5]
isn't either because it ends with a difference of zero.
A subsequence is derived by removing some elements from the original sequence while maintaining the relative order of the remaining elements. The problem asks to return the maximum length of such a longest wiggle subsequence.
Intuition
The intuition behind solving this problem lies in dynamic programming. The solution leverages two counters, up
and down
, to keep track of the two scenarios while traversing the array:
-
up
: This counter is incremented when the current element is greater than the preceding one, indicating an "up" wiggle. If this occurs, the length of the longest wiggle sequence considering the current number as an "up" number is the current value ofdown
plus one. In other words, it's extending a sequence that was last going "down" with an "up" number. -
down
: Conversely, this counter is incremented when the current element is less than the preceding one, signifying a "down" wiggle. In this situation, the length of the longest wiggle sequence considering the current number as a "down" number is derived from the current length ofup
plus one. That is, we're adding a "down" number to a subsequence that was previously "up".
An important point to note is that for both up
and down
, we use the max()
function to ensure that we are always recording the maximum length of wiggle subsequence found so far – effectively making this a dynamic programming solution where the optimal solution of the current step is built upon the previous steps. At each step, we make a decision based on the current and previous elements to update these counters.
At the end of the traversal, the length of the longest wiggle subsequence will be the maximum value between the up
and down
counters because we are interested in the longest possible sequence, regardless of whether it ends on an "up" wiggle or a "down" wiggle.
Learn more about Greedy and Dynamic Programming patterns.
Solution Approach
The implementation of the solution is grounded in the principles of dynamic programming, which is an optimization technique that solves complex problems by breaking them down into simpler subproblems.
In this specific problem, the dynamic programming pattern used involves two one-dimensional arrays, up
and down
, where each entry up[i]
or down[i]
would normally represent the length of the longest wiggle subsequence up to the i-th
index of nums
that ends with an increasing or decreasing wiggle, respectively. The reference solution compresses these arrays into two simple integer variables because it cleverly leverages the fact the current state only depends on the previous state.
Here's how the algorithm progresses:
- Initialize two variables
up
anddown
to 1, since a single element is trivially a wiggle subsequence. - Loop through the elements of the array starting from the second element because we're comparing each element with its previous one.
- For each element at index
i
, compare it with the element at indexi - 1
.- If
nums[i]
is greater thannums[i-1]
, it means we have a potential "up" wiggle. We then update theup
counter as follows:
This is under the notion that the current "up" wiggle can extend a sequence that was previously "down", henceup = max(up, down + 1)
down + 1
. - If
nums[i]
is less thannums[i - 1]
, it signals a potential "down" wiggle anddown
is updated similarly:
Here, the current "down" wiggle can extend a sequence that was previously "up".down = max(down, up + 1)
- If
- As the
for
loop continues,up
anddown
are updated dynamically with respect to the sign alternation between consecutive elements. - After completing the traversal, the largest of
up
ordown
is returned as the maximum length of the longest wiggle subsequence found.
The reason behind this simple and elegant implementation is that for every position in the array nums[i]
, the up
and down
states captures the length of the longest wiggle subsequence that ends with a "down" or "up" wiggle up to that position, respectively. The two possible cases of a wiggle (up or down) are covered by these two variables. There's no need to maintain an additional array because the maximum lengths of "up" and "down" wiggle subsequences at any position only depend on the immediate previous one.
Therefore, this algorithm is efficient in terms of both time complexity, which is O(n)
since it only requires a single pass through the array, and space complexity, which is O(1)
because it maintains only a constant number of variables.
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Start EvaluatorExample Walkthrough
Let's consider the following input array: nums = [1, 17, 5, 10, 13, 15, 10, 5, 16, 8]
. We want to find the length of the longest wiggle subsequence.
Following the solution approach:
-
Initialize two variables
up
anddown
to 1. Without loss of generality, we can think of every single number as a trivial wiggle subsequence. -
Start loop from index 1, since we can only start determining a wiggle by comparing at least two numbers:
- At
i = 1
(nums[1] = 17
,nums[0] = 1
):- As
nums[1] > nums[0]
, we have an "up" wiggle. Updateup
:up = max(up, down + 1) = max(1, 1 + 1) = 2
- As
- At
i = 2
(nums[2] = 5
,nums[1] = 17
):- As
nums[2] < nums[1]
, we have a "down" wiggle. Updatedown
:down = max(down, up + 1) = max(1, 2 + 1) = 3
- As
- At
i = 3
(nums[3] = 10
,nums[2] = 5
):- As
nums[3] > nums[2]
, we have an "up" wiggle. Updateup
:up = max(up, down + 1) = max(2, 3 + 1) = 4
- As
- At
-
Continue this process for each element in the array. The updates will proceed as follows:
- At
i = 4
:nums[4] = 13
,nums[3] = 10
, soup
remains 4 (13
continues the "up" sequence from10
).
- At
i = 5
:nums[5] = 15
,nums[4] = 13
, soup
remains 4 (15
continues the "up" sequence from13
).
- At
i = 6
:nums[6] = 10
,nums[5] = 15
, we updatedown
to 5 (as10
is down from15
).
- At
i = 7
:nums[7] = 5
,nums[6] = 10
,down
remains 5 (5
continues the "down" sequence from10
).
- At
i = 8
:nums[8] = 16
,nums[7] = 5
, we updateup
to 6 (as16
is up from5
).
- At
i = 9
:nums[9] = 8
,nums[8] = 16
, we updatedown
to 7 (as8
is down from16
).
- At
-
By the end of the loop, the
up
anddown
variables have been updated accordingly. The maximum length of the longest wiggle subsequence is the larger one ofup
anddown
, which in this case isdown = 7
.
This example illustrates how the approach keeps updating the two counters that represent the length of the longest possible wiggle subsequences based on whether the current element goes "up" or "down" relative to the previous element in the subsequence. With this method, we can effectively solve the problem in linear time with constant extra space.
Solution Implementation
1class Solution:
2 def wiggleMaxLength(self, nums: List[int]) -> int:
3 if not nums:
4 return 0
5
6 # Initialize the two counters that represent the lengths of the longest wiggle sequences
7 # ending with a rising edge (up) and with a falling edge (down),
8 # starting with the first element both being 1.
9 up_sequence_length = 1
10 down_sequence_length = 1
11
12 # Iterate through the array starting from the second element
13 for i in range(1, len(nums)):
14 # If the current element is greater than the previous one,
15 # update the rising edge length (up_sequence_length)
16 if nums[i] > nums[i - 1]:
17 up_sequence_length = max(up_sequence_length, down_sequence_length + 1)
18 # If the current element is smaller than the previous one,
19 # update the falling edge length (down_sequence_length)
20 elif nums[i] < nums[i - 1]:
21 down_sequence_length = max(down_sequence_length, up_sequence_length + 1)
22
23 # Return the maximum length between the two wiggle subsequences
24 return max(up_sequence_length, down_sequence_length)
25
1class Solution {
2 public int wiggleMaxLength(int[] nums) {
3 int increasingLength = 1, decreasingLength = 1; // Initialize lengths of the wiggle subsequence
4
5 // Loop through the array starting from the second element
6 for (int i = 1; i < nums.length; ++i) {
7 if (nums[i] > nums[i - 1]) {
8 // If the current element is greater than the previous one,
9 // then a 'wiggle' peak has been found.
10 // Update the increasingLength to be the larger of itself or
11 // one more than decreasingLength (indicating a new peak).
12 increasingLength = Math.max(increasingLength, decreasingLength + 1);
13 } else if (nums[i] < nums[i - 1]) {
14 // If the current element is less than the previous one,
15 // then a 'wiggle' trough has been found.
16 // Update the decreasingLength to be the larger of itself or
17 // one more than increasingLength (indicating a new trough).
18 decreasingLength = Math.max(decreasingLength, increasingLength + 1);
19 }
20 // If nums[i] == nums[i - 1], do nothing, as equal values do not contribute to wiggle length
21 }
22
23 // The maximum length of wiggle subsequence would be the max of both
24 // increasing and decreasing lengths
25 return Math.max(increasingLength, decreasingLength);
26 }
27}
28
1#include <vector>
2#include <algorithm> // Include algorithm for max
3
4class Solution {
5public:
6 int wiggleMaxLength(std::vector<int>& nums) {
7 int lengthUp = 1; // Initialize 'lengthUp' to represent the length of a wiggle sequence ending with an 'up' difference
8 int lengthDown = 1; // Initialize 'lengthDown' to represent the length of a wiggle sequence ending with a 'down' difference
9
10 // Iterate through the array starting from the second element
11 for (int i = 1; i < nums.size(); ++i) {
12 // Check for an 'up' wiggle
13 if (nums[i] > nums[i - 1]) {
14 // If the current number is greater than the previous, update 'lengthUp'
15 // It's the max of itself and 'lengthDown + 1' (to include the current 'up' wiggle)
16 lengthUp = std::max(lengthUp, lengthDown + 1);
17 }
18 // Check for a 'down' wiggle
19 else if (nums[i] < nums[i - 1]) {
20 // If the current number is less than the previous, update 'lengthDown'
21 // It's the max of itself and 'lengthUp + 1' (to include the current 'down' wiggle)
22 lengthDown = std::max(lengthDown, lengthUp + 1);
23 }
24 // If nums[i] == nums[i - 1], do nothing as equal elements do not contribute to wiggle sequence
25 }
26 // Return the maximum length of the two possible wiggle sequences
27 return std::max(lengthUp, lengthDown);
28 }
29};
30
1/**
2 * Calculates the length of the longest wiggle sequence from the given array.
3 * A wiggle sequence is made up of elements where the differences between
4 * successive numbers strictly alternate between positive and negative.
5 *
6 * @param {number[]} nums - The input array of numbers
7 * @return {number} - The length of the longest wiggle sequence
8 */
9function wiggleMaxLength(nums: number[]): number {
10 // Initialize 'up' and 'down' to count the length of the last wiggle subsequences
11 // that are respectively increasing and decreasing.
12 let upSequenceLength = 1;
13 let downSequenceLength = 1;
14
15 // Iterate through the array starting from the second element
16 for (let i = 1; i < nums.length; i++) {
17 const previousNum = nums[i - 1];
18 const currentNum = nums[i];
19
20 // If the current number is greater than the previous, the sequence is going up.
21 if (currentNum > previousNum) {
22 // Update upSequenceLength to be the downSequenceLength plus 1
23 // which represents adding the current number to the sequence after a down.
24 upSequenceLength = Math.max(upSequenceLength, downSequenceLength + 1);
25 }
26 // If the current number is less than the previous, the sequence is going down.
27 else if (currentNum < previousNum) {
28 // Update downSequenceLength to be the upSequenceLength plus 1
29 // which represents adding the current number to the sequence after an up.
30 downSequenceLength = Math.max(downSequenceLength, upSequenceLength + 1);
31 }
32 // If the numbers are equal, neither sequence length is updated, as it doesn't contribute
33 // to a wiggle pattern (since there's no change).
34 }
35
36 // Return the maximum length between the two subsequences since they track the last wiggle
37 // and the longest sequence can end on either an 'up' or a 'down'.
38 return Math.max(upSequenceLength, downSequenceLength);
39}
40
Time and Space Complexity
The given Python code snippet implements the solution for finding the length of the longest wiggle subsequence in an array.
Time Complexity
To analyze the time complexity, let's look at the operations performed by the code. The code iterates through the nums
list once using a single loop that starts from 1
up to len(nums)
(non-inclusive). Inside this loop, there are only constant-time operations: comparisons, arithmetic operations, and max
function calls on integers.
As the loop runs for n-1
iterations (where n
is the length of nums
) and each operation within the loop takes constant time, the overall time complexity of the code is O(n)
.
Space Complexity
Regarding space complexity, the code uses a fixed number of integer variables (up
and down
). No matter the size of the input, the space used by these variables does not increase. There are no additional data structures like lists or sets that grow with the size of the input.
Therefore, the space complexity of the code is O(1)
, which means it's constant space complexity.
Learn more about how to find time and space complexity quickly using problem constraints.
Which of the following problems can be solved with backtracking (select multiple)
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