2212. Maximum Points in an Archery Competition

MediumBit ManipulationArrayBacktrackingEnumeration
Leetcode Link

Problem Description

Alice and Bob participate in an archery competition with a unique scoring system. They each shoot numArrows arrows at a target divided into sections numbered from 0 to 11. For each section, a player earns points equal to the section number if they shoot strictly more arrows into that section than the opponent, and no points are awarded if both competitors shoot an equal number of arrows and that number is zero.

The challenge is to create a strategy for Bob to shoot his arrows to maximize his points, given the fixed number of arrows he can shoot (numArrows) and an array aliceArrows detailing how many arrows Alice shot in each section.

The goal is to return the array bobArrows representing the number of arrows Bob should shoot at each scoring section to maximize his points total. Bob's strategy doesn't have to be unique; any optimal configuration satisfying the points maximization condition is a valid answer as long as the sum of bobArrows equals numArrows.

Flowchart Walkthrough

First, let's analyze the problem using the Flowchart. We'll go through the flowchart step-by-step to find the best pattern to solve LeetCode 2212. Maximum Points in an Archery Competition:

Is it a graph?

  • No: The problem does not describe relationships or connections typical of graph problems.

Need to solve for kth smallest/largest?

  • No: The objective does not involve finding the kth smallest or largest element but maximizing points.

Involves Linked Lists?

  • No: The problem setup or data structuring does not directly involve linked lists.

Does the problem have small constraints?

  • Yes: The problem allows for exploring different combinations of how arrows can be distributed across board positions, potentially within reasonable computational limits due to not immensely large constraints.

Brute force / Backtracking?

  • Yes: Given the need to explore combinations to maximize the score by distributing arrows, using backtracking to try all possible distributions efficiently makes sense.

Conclusion: The analysis through the flowchart Flowchart suggests that a backtracking approach is suitable for this problem. This method will allow the exploration of all feasible combinations of arrow distributions to maximize the score against the opponent, fitting well within the typical usage of backtracking to handle permutations and combinations with optimal decision-making at each stage.

Intuition

The problem is essentially about making strategic decisions to outscore Alice while working with a limited resource: a fixed number of arrows. Since higher-scoring sections contribute more to the total score, it's generally advantageous for Bob to focus on winning these sections, provided the cost (number of arrows needed) does not exceed the potential gain in points.

However, we must balance this approach with the constraint on the total number of arrows Bob has. The strategy thus becomes a variant of the knapsack problem, where each section is like an item with a 'weight' (number of arrows needed to win the section) and 'value' (the score of the section), and the total number of arrows Bob has is like the capacity of the knapsack.

To arrive at the optimal solution, we can use a bit mask to represent whether or not Bob should compete in each individual section (1 for compete, 0 for not compete). We iterate over all possible combinations (states) Bob could take, and for each state, calculate the total points earned and the number of arrows used. We keep track of the state that yields the highest score without exceeding the total number of arrows Bob can use.

The solution code then converts the optimal state into a specific distribution of arrows, ensuring that the sections Bob won are those indicated by the state, and that all leftover arrows (if any) are assigned to the 0 section, which has no score and hence will not change Bob's total points.

Learn more about Backtracking patterns.

Solution Approach

The solution involves a bit manipulation and brute-force approach, iterating over all possible states that represent shooting strategies for Bob. For each state, we check if it is possible for Bob to use his arrows to gain more points than Alice with the numArrows available.

Here's the step-by-step breakdown of the implementation, referencing the supplied Python code:

  1. Initialization: We know there are 12 sections on the target, so n = len(aliceArrows) ensures we work with all sections. We initialize state to 0 to track the best combination of movements for Bob to beat or tie Alice's score, and mx to -1 to keep track of the maximum points Bob can score.

  2. Bitmask Enumeration: We loop through all 2^n (from 1 to 1 << n, exclusive of 1 << n) possible combinations of sections using a bitmask mask. Each bit in the mask indicates whether Bob should try to win that section (bit is 1) or not (bit is 0).

  3. Scoring Calculation: Inside the loop, we initialize cnt to track the number of arrows Bob is shooting under this state and points to track the score acquired. We iterate through all sections, and if the bitmask indicates Bob should compete in a section i (using (mask >> i) & 1), we add the number of arrows Alice shot in this section plus one to cnt and increment points with the section number i.

  4. State and Score Updating: If the number of arrows cnt is less than or equal to numArrows (meaning Bob can actually apply this strategy without running out of arrows), and the accumulated points of this state are higher than the maximum points mx seen so far, we update state with the current bitmask and mx with the current points.

  5. Construct the Result Array: After finding the optimal state, we initialize an array ans of zeros with n slots to represent the number of arrows Bob will shoot in each section. We go through each section again and if the state indicates that Bob should win that section, we set ans[i] with the number Alice shot plus one (alice + 1), and subtract that amount from numArrows. We assign all remaining arrows to section 0, which does not contribute any points (ans[0] = numArrows).

  6. Returning the Result: Finally, we return the array ans, which represents the strategy that Bob should follow to shoot his arrows to maximize his score with respect to Alice's recorded shots.

Through this approach, we have ensured Bob's possible strategies are exhaustively considered and the most beneficial one is chosen, in compliance with the constraints provided by the number of arrows Bob has (numArrows) and the result of Alice's shots (aliceArrows).

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Example Walkthrough

Let's use a small example to illustrate the solution approach described. Let's say Bob has numArrows = 5 arrows he can shoot and Alice's shots in each section are given by the array aliceArrows = [0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0].

We're looking to maximize Bob's score by deciding how many arrows Bob should shoot in each section.

  1. Initialization: We have n = 12 sections on the target. Initially, state = 0 and mx = -1.

  2. Bitmask Enumeration: We go through all possible 2^12 combinations of sections. For illustration, we'll consider two example states (bitmasks): 0b000000000101 where Bob chooses to compete in sections 2 and 0; and 0b000000100001, where Bob chooses to compete in sections 0 and 3.

  3. Scoring Calculation:

    • For the state 0b000000000101, Bob would need to shoot aliceArrows[2]+1 = 2 arrows to win section 2 and no arrows in section 0 since Alice shot 0 arrows there. This means he uses 2 arrows and scores 2 points.
    • For the state 0b000000100001, Bob needs aliceArrows[3]+1 = 3 arrows to win section 3. This uses 3 arrows and gets 3 points.
  4. State and Score Updating:

    • With the first state 0b000000000101, Bob uses 2 arrows out of 5, scoring 2 points. This is our current maximum.
    • With the second state 0b000000100001, Bob uses 3 arrows scoring 3 points. This is now our new maximum, so state = 0b000000100001 and mx = 3.
  5. Construct the Result Array: Based on the state 0b000000100001, the array ans would start as [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]. We update it to have 3 arrows in section 3 (ans[3] = 3), and since Bob has 2 arrows remaining, we put them in section 0 (ans[0] = 2) for no additional points.

  6. Returning the Result: The final ans array representing Bob's optimal strategy is [2, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0].

Through this example, we followed the solution approach to maximize Bob's score by distributing his 5 arrows across the sections, taking into account Alice's shots. The outcome showed that competing in sections with a higher score (i.e., section 3 worth 3 points) is generally more beneficial than competing in several lower-scoring sections.

Solution Implementation

1class Solution:
2    def maximumBobPoints(self, num_arrows: int, alice_arrows: List[int]) -> List[int]:
3        # Length of Alice's arrows array to determine the number of score sections
4        num_sections = len(alice_arrows)
5      
6        # Initialize the variables to keep track of the best state and maximum score achievable
7        best_state = 0
8        max_points = -1
9      
10        # Iterate over all the possible combinations of winning score sections
11        for mask in range(1 << num_sections):
12            # 'cnt' will hold the total number of arrows used and 'points' will hold the total score
13            cnt = points = 0
14          
15            # Check each score section to see if Bob can win it
16            for i, alice in enumerate(alice_arrows):
17                # If the ith bit of mask is set, Bob wins this score section
18                if (mask >> i) & 1:
19                    cnt += alice + 1  # Increment arrows count by Alice's arrows plus one
20                    points += i       # Increment Bob's total points
21                  
22            # If the current combination uses less or equal arrows than available and maximizes the points
23            if cnt <= num_arrows and max_points < points:
24                best_state = mask
25                max_points = points
26              
27        # Create an array 'ans' to represent the number of arrows Bob will use for each score section
28        ans = [0] * num_sections
29      
30        # Distribute the arrows Bob uses as per the best combination found
31        for i, alice in enumerate(alice_arrows):
32            if (best_state >> i) & 1:
33                ans[i] = alice + 1  # Set the number of arrows for the ith section
34                num_arrows -= ans[i]   # Decrement the number of remaining arrows
35              
36        # Bob uses all remaining arrows in section 0, as it won't give any points to Bob
37        ans[0] += num_arrows
38      
39        return ans
40
1class Solution {
2    // Main method to compute the max points Bob can score and the distribution of arrows.
3    public int[] maximumBobPoints(int numArrows, int[] aliceArrows) {
4        int n = aliceArrows.length; // Number of arrow targets
5        int maxPoints = -1; // The maximum points Bob can earn
6        int bestState = 0; // The binary representation of the best combination of targets
7      
8        // Iterate over all possible combinations of targets
9        for (int mask = 1; mask < (1 << n); ++mask) {
10            int arrowCount = 0; // Number of arrows used in the current combination
11            int points = 0; // Points scored in the current combination
12          
13            // Check each bit in the mask
14            for (int i = 0; i < n; ++i) {
15                if (((mask >> i) & 1) == 1) {
16                    // If the bit is set, Bob wins the target, and we need to use one more arrow than Alice
17                    arrowCount += aliceArrows[i] + 1;
18                    // Add the index to the points because that's the score for each target
19                    points += i;
20                }
21            }
22          
23            // Update max points and best state only if this mask uses fewer arrows than Bob has and scores more points
24            if (arrowCount <= numArrows && maxPoints < points) {
25                bestState = mask;
26                maxPoints = points;
27            }
28        }
29      
30        // Create an array to hold the number of arrows Bob should shoot at each target
31        int[] result = new int[n];
32        for (int i = 0; i < n; ++i) {
33            if (((bestState >> i) & 1) == 1) {
34                // If the target is part of the best combination, use the required number of arrows
35                result[i] = aliceArrows[i] + 1;
36                numArrows -= result[i]; // Subtract the used arrows from the available total
37            }
38        }
39
40        // If Bob has any arrows left after beating Alice, add them all to the score for the 0th target
41        result[0] += numArrows;
42      
43        // Return the final distribution of arrows across the targets
44        return result;
45    }
46}
47
1class Solution {
2public:
3    // Method to calculate the maximum points Bob can achieve, 
4    // along with the distribution of arrows for each score.
5    vector<int> maximumBobPoints(int numArrows, vector<int>& aliceArrows) {
6        int n = aliceArrows.size(); // The number of segments in the target.
7        int bestState = 0; // State to track the best combination of segments that Bob can choose.
8        int maxPoints = -1; // The maximum points that Bob can score.
9      
10        // Iterate over all possible combinations of segments.
11        // (1 << n) creates a bitmask for all segments.
12        for (int mask = 1; mask < (1 << n); ++mask) {
13            int arrowsUsed = 0; // Arrows Bob used to win the segments.
14            int pointsEarned = 0; // Points scored by Bob.
15          
16            // Check each segment in the current combination.
17            for (int i = 0; i < n; ++i) {
18                // If the bit for the current segment is set in the mask,
19                // it means Bob tries to win this segment.
20                if ((mask >> i) & 1) {
21                    arrowsUsed += aliceArrows[i] + 1; // Arrows required to win over Alice.
22                    pointsEarned += i; // Add the points of the current segment to the total.
23                }
24            }
25          
26            // Update the best state if the current combination uses less or equal
27            // number of arrows than Bob has and offers more points.
28            if (arrowsUsed <= numArrows && maxPoints < pointsEarned) {
29                bestState = mask;
30                maxPoints = pointsEarned;
31            }
32        }
33      
34        // Construct the optimal distribution of arrows for each segment.
35        vector<int> optimalDistribution(n); // Vector to store the answer.
36        for (int i = 0; i < n; ++i) {
37            // Assign the arrows to the segments that are included in the best state.
38            if ((bestState >> i) & 1) {
39                optimalDistribution[i] = aliceArrows[i] + 1;
40                numArrows -= optimalDistribution[i];
41            }
42        }
43      
44        // Add the remaining arrows to the lowest scoring segment, as they don't add to Bob's points.
45        optimalDistribution[0] += numArrows;
46      
47        // Return the final arrow distribution that ensures the maximum points scored.
48        return optimalDistribution;
49    }
50};
51
1function maximumBobPoints(numArrows: number, aliceArrows: number[]): number[] {
2    // Defines the depth-first search (DFS) function for finding the optimal distribution.
3    const depthFirstSearch = (currentArrows: number[], index: number, remainingArrows: number): number[] => {
4        // Base case: when there are no more types of arrows or no arrows left.
5        if (index < 0 || remainingArrows === 0) {
6            currentArrows[0] += remainingArrows; // Assign remaining arrows to the 0-index score.
7            return currentArrows;
8        }
9
10        // Recursive case: compute the result without considering the current type of arrow.
11        const resultWithoutCurrent = depthFirstSearch([...currentArrows], index - 1, remainingArrows);
12
13        if (remainingArrows > aliceArrows[index]) { // If Bob can win over Alice's count for this arrow type.
14            currentArrows[index] = aliceArrows[index] + 1; // Increase Bob's count to one more than Alice for this type.
15
16            // Compute the result with the current arrow type included.
17            const resultWithCurrent = depthFirstSearch(currentArrows, index - 1, remainingArrows - aliceArrows[index] - 1);
18          
19            // Compare total points from both scenarios using reduce to sum scores.
20            if (resultWithCurrent.reduce((acc, value, idx) => acc + (value > 0 ? idx : 0), 0) >=
21                resultWithoutCurrent.reduce((acc, value, idx) => acc + (value > 0 ? idx : 0), 0)) {
22                return resultWithCurrent; // If with current yields a higher or equal score, choose that branch.
23            }
24        }
25
26        // If not taking the current arrow or the result without current scores higher, choose it.
27        return resultWithoutCurrent;
28    };
29
30    // Start the depth-first search from the highest score type with all arrows available.
31    return depthFirstSearch(new Array(12).fill(0), 11, numArrows);
32}
33

Time and Space Complexity

The given code aims to maximize the points Bob can score over Alice by choosing specific targets to shoot given a limited number of arrows. The total number of targets is denoted by n.

Time Complexity:

The time complexity of the code is determined by the main loop iterating over all the subsets of the targets that could be shot by Bob (2^n possible states), and the inner loop which sums the arrows needed and the points scored for each subset.

  • Main loop: iterates over 2^n subsets (2^n times)
  • Inner loop: iterates over n targets to calculate cnt and points (takes O(n) for each subset)

Multiplying the number of iterations of both loops gives us the overall time complexity of the code, which will be O(n * 2^n).

Space Complexity:

The space complexity of the code involves storing the best state (state), maximum points (mx), the final answer (ans array), and the variables used in loop iterations.

  • The ans array uses O(n) space.
  • The variables state, mx, mask, cnt, and points use O(1) space each.

Since ans is the most significant space consumption, the overall space complexity is O(n).

Learn more about how to find time and space complexity quickly using problem constraints.


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