800. Similar RGB Color
Problem Description
In this problem, we are dealing with hexadecimal color codes. A hexadecimal color code is a 7 character string, starting with a '#' followed by six hexadecimal digits. Each pair of digits represents a color in RGB (Red, Green, and Blue) format with values ranging from 00
to FF
. For example, in #AABBCC
, AA
is for Red, BB
for Green, and CC
for Blue.
Sometimes, these color codes can be abbreviated if each pair of digits is the same. For example, #AABBCC
can be abbreviated to #ABC
because AA = A
, BB= B
, and CC = C
.
The problem asks us to find the color in shorthand hexadecimal notation (#XYZ
) that is most similar to the provided color (#ABCDEF
) and return it as a string. The similarity between two colors #ABCDEF
and #UVWXYZ
is defined as -(AB - UV)^2 - (CD - WX)^2 - (EF - YZ)^2
.
To clarify, we need to minimize the differences between the corresponding color components (AB and UV for Red, CD and WX for Green, EF and YZ for Blue) of the full hexadecimal color code and its shorthand, corrosponding the given color code (#ABCDEF
), to find the most similar shorthand color (#XYZ
).
Intuition
The key here is to understand that for each color component (Red, Green, Blue) in the full color code, we are looking for the closest shorthand approximation which can be only one of the 00
, 11
, 22
, ..., EE
, FF
values in hexadecimal. Since 11
in hexadecimal is 17
in decimal, it essentially means each color component can be divided by 17
to find the nearest shorthand value.
In the given solution, the f
function takes a two-digit hexadecimal string and returns the shorthand notation for that specific component. The first step is to convert the two-digit hexadecimal number to decimal and then to perform an integer division by 17 which gives us the multiplier for the shorthand notation. We also use the modulo operation to find the remainder, and if the remainder is greater than 8 (z > 8
) we need to round up, otherwise we keep the quotient as it is.
Next, we use format
to convert the decimal value back to a two-digit hexadecimal notation after multiplying by 17. This operation essentially snaps the original color component to its closest shorthand approximation.
Finally, we apply this f
function to each of the red (color[1:3]
), green (color[3:5]
), and blue (color[5:7]
) components of the given color
, concatenate the results, and prefix with a '#' to return the most similar shorthand color.
Learn more about Math patterns.
Solution Approach
The solution follows a step-by-step approach to find the most similar shorthand RGB notation to a given 6-digit RGB color. Let's walk through the algorithm and patterns used:
-
Define a Helper Function
f
: This function takes a two-digit hexadecimal component of the original color and finds the nearest shorthand value. The input is a string representing a two-digit hexadecimal value (e.g.AA
,BC
, etc.). -
Conversion to Decimal: Inside the
f
function, the two-digit hexadecimal value is converted to its decimal equivalent usingint(x, 16)
, wherex
is the hexadecimal string and16
is the base for conversion. -
Find Nearest Shorthand Multiplier: The decimal number is then divided by
17
usingdivmod(int(x, 16), 17)
, which returns a quotient and a remainder. This division is based on the fact that the shorthand values in hexadecimal (00
,11
,22
, ...,EE
,FF
) correspond to multiples of17
in decimal. -
Rounding the Multiplier: Depending on the remainder (
z
), if it is greater than8
, the multiplier (y
) is increased by1
for rounding to the nearest shorthand value. -
Conversion Back to Hexadecimal: The closest shorthand multiplier is then multiplied by
17
and converted back into a two-digit hexadecimal value using Python'sformat
function:'{:02x}'.format(17 * y)
. -
Applying the Helper Function: The main function (
similarRGB
) extracts the individual color components from the given color code (color
), which arecolor[1:3]
for red,color[3:5]
for green, andcolor[5:7]
for blue. -
Construct the Result String: The helper function
f
is applied to each extracted component to get the shorthand hexadecimal values. These are then concatenated in order to form the resulting shorthand color starting with#
.
It is important to note that this is more of a mathematical problem than an algorithmic one since we're performing direct calculations to find the nearest values and don't need to iterate over a set of possibilities or maintain any data structures. The solution optimizes the calculation by utilizing the unique property of hexadecimal color codes and the way they are presented in shorthand notations.
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Start EvaluatorExample Walkthrough
Let's go through an example to illustrate the solution approach. Assume we are given the color #09ABCD
. Our task is to find the closest shorthand hexadecimal color notation.
Here are the steps we'd follow according to the solution approach:
-
Define a Helper Function
f
: This function finds the nearest shorthand value for any two-digit hexadecimal string input it receives. -
Conversion to Decimal: For the first component (red)
09
, we convert it to decimal which gives usint('09', 16) = 9
. -
Find Nearest Shorthand Multiplier: Next, we divide
9
by17
which gives usy = 0
and a remainderz = 9
(since9 < 17
). -
Rounding the Multiplier: Since
z > 8
, we increasey
by1
, leading toy = 1
. -
Conversion Back to Hexadecimal: We now convert the shorthand multiplier
y = 1
into hexadecimal.1
multiplied by17
is17
, which is11
in hexadecimal ('{:02x}'.format(17 * y) = '11'
). -
Applying the Helper Function: Repeat steps 2 to 5 for the green and blue components:
- Green:
AB
in decimal is171
.171 / 17
is10
with a remainder of1
, hencey = 10
. In hexadecimal,10
isA
and no rounding is needed (z < 8
). - Blue:
CD
in decimal is205
.205 / 17
gives a quotient of12
and a remainder of1
(205 = 12 * 17 + 1
), soy = 12
.12
in hexadecimal isC
and no rounding is needed.
- Green:
-
Construct the Result String: The concatenation of the shorthand hex values we have computed with
#
reads#1AC
. So#1AC
is the shorthand hexadecimal color notation that is the most similar to#09ABCD
.
Solution Implementation
1class Solution:
2 def similarRGB(self, color: str) -> str:
3 # Helper function to find the closest similar value in terms of RGB
4 def get_similar_value(comp_hex):
5 # Convert the two hexadecimal digits to an integer
6 comp_int = int(comp_hex, 16)
7 # Divide the integer by 17 to find the closest factor of 17 (0x11), since we are working with values in the form of 0x11 * n
8 major, remainder = divmod(comp_int, 17)
9 if remainder > 8:
10 # If the remainder is greater than half of 17, increase the major by 1 to find the closer factor of 17
11 major += 1
12 # Return the string representation of the new similar component, formatted as two hexadecimal digits
13 return '{:02x}'.format(17 * major)
14
15 # Extract the red, green, and blue components from the hexadecimal color string
16 red_component = color[1:3]
17 green_component = color[3:5]
18 blue_component = color[5:7]
19
20 # Get the closest similar color by applying the helper function to each RGB component
21 # Then, concatenate the '#' symbol with the new similar components to form the hexadecimal color string
22 return f'#{get_similar_value(red_component)}{get_similar_value(green_component)}{get_similar_value(blue_component)}'
23
1class Solution {
2 // Method to find the most similar color in hexadecimal RGB format
3 public String similarRGB(String color) {
4 // Extracting the red, green, and blue components from the input color string
5 String redComponent = color.substring(1, 3);
6 String greenComponent = color.substring(3, 5);
7 String blueComponent = color.substring(5, 7);
8
9 // Constructing the similar color by finding the closest component values
10 return "#" + getClosestColorComponent(redComponent) +
11 getClosestColorComponent(greenComponent) +
12 getClosestColorComponent(blueComponent);
13 }
14
15 // Helper method to find the closest component value
16 private String getClosestColorComponent(String component) {
17 // Converting the hexadecimal string to an integer
18 int value = Integer.parseInt(component, 16);
19
20 // Finding the nearest multiple of 17 (0x11), since all similar colors
21 // have components that are multiples of 17
22 value = value / 17 + (value % 17 > 8 ? 1 : 0);
23
24 // Returning the component as a 2-digit hexadecimal string
25 return String.format("%02x", 17 * value);
26 }
27}
28
1class Solution {
2public:
3 // Method to find the closest similar color in hexadecimal RGB format
4 string similarRGB(string color) {
5 // Extracting the red, green, and blue components from the input color string
6 string redComponent = color.substr(1, 2);
7 string greenComponent = color.substr(3, 2);
8 string blueComponent = color.substr(5, 2);
9
10 // Constructing the similar color by finding the closest component values
11 return "#" + getClosestColorComponent(redComponent) +
12 getClosestColorComponent(greenComponent) +
13 getClosestColorComponent(blueComponent);
14 }
15
16private:
17 // Helper method to find the closest component value
18 string getClosestColorComponent(string component) {
19 // Converting the hexadecimal component to an integer
20 int value = stoi(component, nullptr, 16);
21
22 // Nearest multiple of 17 (0x11), since all similar colors
23 // have components that are multiples of 17 (0x11 is hex for 17)
24 value = value / 17 + (value % 17 > 8 ? 1 : 0);
25
26 // Preparing the nearest value by multiplying it by 17
27 int roundedValue = 17 * value;
28
29 // Formatting the component as a two-digit hexadecimal string
30 char formattedComponent[3];
31 sprintf(formattedComponent, "%02x", roundedValue);
32
33 // Return the formatted string
34 return formattedComponent;
35 }
36};
37
1// Function to find the most similar color in hexadecimal RGB format
2function similarRGB(color: string): string {
3 // Extracting the red, green, and blue components from the input color string
4 const redComponent = color.substring(1, 3);
5 const greenComponent = color.substring(3, 5);
6 const blueComponent = color.substring(5, 7);
7
8 // Constructing the similar color by finding the closest component values
9 return "#" + getClosestColorComponent(redComponent) +
10 getClosestColorComponent(greenComponent) +
11 getClosestColorComponent(blueComponent);
12}
13
14// Helper function to find the closest component value
15function getClosestColorComponent(component: string): string {
16 // Converting the hexadecimal string to an integer
17 let value = parseInt(component, 16);
18
19 // Finding the nearest multiple of 17 (0x11), since all similar colors
20 // have components that are multiples of 17
21 value = Math.floor(value / 17) + (value % 17 > 8 ? 1 : 0);
22
23 // Returning the component as a 2-digit hexadecimal string
24 return toTwoDigitHex(17 * value);
25}
26
27// Helper function to convert a number to a 2-digit hexadecimal string
28function toTwoDigitHex(num: number): string {
29 // Creating a hexadecimal string with padding to ensure 2 digits are returned
30 const hex = num.toString(16);
31 return hex.length === 1 ? '0' + hex : hex;
32}
33
Time and Space Complexity
Time Complexity
The time complexity of the function similarRGB
primarily depends on the operations involving string slicing and calculations for each of the three components of the color code (red, green, and blue). Each call to f(x)
involves parsing the component as hexadecimal, performing a division and conditional operation, and then formatting the result back into a string. Since these operations are constant in time for a given two-character string, and there are only three such strings in the input, the overall time complexity is O(1)
.
Space Complexity
As for the space complexity, the function uses a fixed amount of extra space for the variables a
, b
, c
, and the result of the formatting operation inside f(x)
. The space required does not change with the size of the input, as the input is always a fixed-sized string representing the color code. Therefore, the space complexity is also O(1)
.
Learn more about how to find time and space complexity quickly using problem constraints.
How would you design a stack which has a function min
that returns the minimum element in the stack, in addition to push
and pop
? All push
, pop
, min
should have running time O(1)
.
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