2146. K Highest Ranked Items Within a Price Range
Problem Description
You have a 2D grid representing a shop layout where:
0
represents walls (impassable)1
represents empty cells (can move through)- Other positive integers represent item prices at those locations (can move through)
Given:
- A price range
[low, high]
- A starting position
[row, col]
- A number
k
You need to find the k
highest-ranked items whose prices fall within the given range [low, high]
(inclusive).
Items are ranked by these criteria (in order of priority):
- Distance: Shortest path from start position (closer items rank higher)
- Price: Among items at same distance, lower price ranks higher
- Row number: Among items with same distance and price, smaller row number ranks higher
- Column number: Among items with same distance, price, and row, smaller column number ranks higher
Movement between adjacent cells (up, down, left, right) takes 1 step.
Return the positions [row, col]
of the k
highest-ranked items, sorted by rank (highest to lowest). If fewer than k
items are reachable within the price range, return all of them.
The solution uses BFS to explore the grid level by level from the starting position, ensuring we find items in order of increasing distance. As we discover items within the price range, we store them with their distance, price, and coordinates. After exploring the entire reachable area, we sort these items according to the ranking criteria and return the top k
positions.
Flowchart Walkthrough
First, let's pin down the algorithm using the Flowchart. Here's a step-by-step walkthrough:
Is it a graph?
- Yes: The 2D grid represents a graph where each cell is a node, and adjacent cells (up, down, left, right) are connected by edges. We need to traverse this graph to find reachable items.
Is it a tree?
- No: The grid is not a tree structure. It's a general graph that may contain cycles (you can move in circles through empty cells).
Is the problem related to directed acyclic graphs?
- No: The grid allows bidirectional movement between cells, and cycles are possible.
Is the problem related to shortest paths?
- Yes: The primary ranking criterion is distance, which is defined as the length of the shortest path from the start position. We need to find the shortest distance to each item.
Is the graph Weighted?
- No: Each move between adjacent cells takes exactly 1 step. All edges have the same weight (unweighted graph).
BFS
- Yes: For unweighted graphs where we need shortest paths, BFS is the optimal choice.
Conclusion: The flowchart correctly leads us to use BFS (Breadth-First Search) for this problem. BFS explores the grid level by level, ensuring that when we first reach an item, we've found it via the shortest path. This perfectly aligns with the ranking criteria where distance is the primary factor. The solution then collects all items within the price range along with their distances, sorts them according to the ranking rules, and returns the top k items.
Intuition
The key insight is recognizing that this problem combines two main challenges: finding shortest distances and ranking items by multiple criteria.
Since distance is the primary ranking factor, we need to find the shortest path from the start position to each item. In an unweighted grid (where each move costs 1 step), BFS naturally gives us shortest paths because it explores cells level by level - all cells at distance 1 are found before any cell at distance 2, and so on.
Why not just use BFS and stop after finding k
items? The trick is that items at the same distance need to be ranked by additional criteria (price, row, column). If we stopped immediately after finding k
items, we might miss items at the same distance that should rank higher based on these secondary criteria.
The solution elegantly handles this by:
- Running BFS to completion, finding ALL reachable items within the price range
- Recording each item's distance (which BFS gives us naturally), price, and coordinates
- Sorting the collected items by all ranking criteria
During BFS, we mark visited cells by setting them to 0, preventing revisits and ensuring we find the shortest path to each cell. As we explore each level, we check if items fall within the price range [low, high]
and collect them with their metadata.
The final sort operation handles the complex ranking rules automatically - Python's tuple sorting naturally compares elements in order: first by distance, then price, then row, then column. This gives us the exact ranking specified in the problem.
By collecting all valid items first and then sorting, we ensure we never miss a higher-ranked item that might be at the same distance as a lower-ranked one.
Learn more about Breadth-First Search, Sorting and Heap (Priority Queue) patterns.
Solution Approach
The implementation uses BFS with a queue to explore the grid level by level, combined with sorting to handle the ranking criteria.
Data Structures Used:
deque
for BFS queue to efficiently add/remove elements from both endspq
(priority queue/list) to store items with their ranking attributes- Modified
grid
to track visited cells
Step-by-step Implementation:
-
Initialization:
- Extract grid dimensions
m, n
and starting positionrow, col
- Initialize BFS queue with starting position:
q = deque([(row, col)])
- Create empty list
pq
to store valid items - If the starting cell itself contains an item within price range, add it with distance 0:
(0, grid[row][col], row, col)
- Mark starting cell as visited by setting
grid[row][col] = 0
- Extract grid dimensions
-
BFS Traversal:
- Use
step
counter to track current distance from start - Process cells level by level using
for _ in range(len(q))
to ensure all cells at distancestep
are processed before moving tostep + 1
- For each cell
(x, y)
, explore 4 directions usingpairwise(dirs)
wheredirs = (-1, 0, 1, 0, -1)
generates pairs:(-1, 0)
,(0, 1)
,(1, 0)
,(0, -1)
representing up, right, down, left
- Use
-
Processing Each Cell:
- Check if next position
(nx, ny)
is within bounds and not visited (grid[nx][ny] > 0
) - If cell contains an item within price range
[low, high]
, add tuple(step, grid[nx][ny], nx, ny)
topq
- Mark cell as visited by setting
grid[nx][ny] = 0
- Add cell to queue for further exploration
- Check if next position
-
Sorting and Result:
- After BFS completes,
pq
contains all reachable items with their attributes - Sort
pq
using Python's default tuple comparison: first by distance (step), then price, then row, then column - Extract coordinates from first
k
items:[list(x[2:]) for x in pq[:k]]
- The slice
x[2:]
extracts(row, col)
from each tuple, discarding distance and price
- After BFS completes,
Key Optimizations:
- Modifying the grid in-place to mark visited cells avoids using a separate visited set
- Level-order BFS ensures we find shortest distances without additional distance tracking
- Tuple sorting leverages Python's natural comparison order, eliminating need for custom comparator
The time complexity is O(mn + p log p)
where p
is the number of items in price range, and space complexity is O(min(mn, p))
for the queue and result list.
Ready to land your dream job?
Unlock your dream job with a 5-minute evaluator for a personalized learning plan!
Start EvaluatorExample Walkthrough
Let's walk through a small example to illustrate the solution approach.
Given:
- Grid:
[[1, 2, 0, 1], [1, 5, 0, 2], [3, 0, 0, 3]]
- Start position:
[1, 1]
(the cell with value 5) - Price range:
[2, 5]
- k = 3
Step 1: Initialization
- Start at position
[1, 1]
with value 5 - Since 5 is within range
[2, 5]
, add(0, 5, 1, 1)
to our list (distance=0, price=5, row=1, col=1) - Mark this cell as visited by setting it to 0
- Add
[1, 1]
to BFS queue
Step 2: BFS Level 0 (distance = 1)
From [1, 1]
, explore 4 directions:
- Up
[0, 1]
: value = 2, within range! Add(1, 2, 0, 1)
to list - Right
[1, 2]
: value = 0 (wall), skip - Down
[2, 1]
: value = 0 (wall), skip - Left
[1, 0]
: value = 1, not in range[2, 5]
, skip but add to queue
Queue now contains: [[0, 1], [1, 0]]
Step 3: BFS Level 1 (distance = 2)
From [0, 1]
:
- Up: out of bounds
- Right
[0, 2]
: value = 0 (wall), skip - Down
[1, 1]
: already visited (value = 0) - Left
[0, 0]
: value = 1, not in range
From [1, 0]
:
- Up
[0, 0]
: value = 1, not in range - Right
[1, 1]
: already visited - Down
[2, 0]
: value = 3, within range! Add(2, 3, 2, 0)
to list - Left: out of bounds
Queue now contains: [[0, 0], [2, 0]]
Step 4: Continue BFS
From [0, 0]
(distance = 3):
- Only unvisited neighbor is
[0, 3]
: value = 1, not in range
From [2, 0]
(distance = 3):
- All neighbors are walls or visited
From [0, 3]
(distance = 4):
- Only unvisited neighbor is
[1, 3]
: value = 2, within range! Add(4, 2, 1, 3)
to list
Step 5: Sort and Return Collected items:
(0, 5, 1, 1)
- distance=0, price=5, position=[1,1](1, 2, 0, 1)
- distance=1, price=2, position=[0,1](2, 3, 2, 0)
- distance=2, price=3, position=[2,0](4, 2, 1, 3)
- distance=4, price=2, position=[1,3]
After sorting by (distance, price, row, col):
(0, 5, 1, 1)
- Closest item(1, 2, 0, 1)
- Distance 1, price 2(2, 3, 2, 0)
- Distance 2, price 3(4, 2, 1, 3)
- Distance 4, price 2
Return top k=3 positions: [[1, 1], [0, 1], [2, 0]]
Solution Implementation
1from collections import deque
2from typing import List
3from itertools import pairwise
4
5class Solution:
6 def highestRankedKItems(
7 self, grid: List[List[int]], pricing: List[int], start: List[int], k: int
8 ) -> List[List[int]]:
9 # Get grid dimensions
10 rows, cols = len(grid), len(grid[0])
11
12 # Extract starting position and price range
13 start_row, start_col = start
14 min_price, max_price = pricing
15
16 # Initialize BFS queue with starting position
17 bfs_queue = deque([(start_row, start_col)])
18
19 # Priority queue to store valid items (distance, price, row, col)
20 valid_items = []
21
22 # Check if starting cell is a valid item
23 if min_price <= grid[start_row][start_col] <= max_price:
24 valid_items.append((0, grid[start_row][start_col], start_row, start_col))
25
26 # Mark starting cell as visited by setting to 0
27 grid[start_row][start_col] = 0
28
29 # Direction vectors for 4-directional movement (up, right, down, left)
30 directions = (-1, 0, 1, 0, -1)
31
32 # Track current distance from start
33 current_distance = 0
34
35 # BFS to explore all reachable cells
36 while bfs_queue:
37 current_distance += 1
38
39 # Process all cells at current distance level
40 level_size = len(bfs_queue)
41 for _ in range(level_size):
42 current_row, current_col = bfs_queue.popleft()
43
44 # Explore all 4 adjacent cells
45 for delta_row, delta_col in pairwise(directions):
46 next_row = current_row + delta_row
47 next_col = current_col + delta_col
48
49 # Check if next cell is valid and unvisited
50 if (0 <= next_row < rows and
51 0 <= next_col < cols and
52 grid[next_row][next_col] > 0):
53
54 # Check if cell price is within the desired range
55 if min_price <= grid[next_row][next_col] <= max_price:
56 valid_items.append((current_distance, grid[next_row][next_col],
57 next_row, next_col))
58
59 # Mark cell as visited
60 grid[next_row][next_col] = 0
61
62 # Add cell to queue for further exploration
63 bfs_queue.append((next_row, next_col))
64
65 # Sort items by: distance (ascending), price (ascending), row (ascending), col (ascending)
66 valid_items.sort()
67
68 # Return top k items as [row, col] coordinates
69 return [[row, col] for _, _, row, col in valid_items[:k]]
70
1class Solution {
2 public List<List<Integer>> highestRankedKItems(
3 int[][] grid, int[] pricing, int[] start, int k) {
4
5 // Grid dimensions
6 int rows = grid.length;
7 int cols = grid[0].length;
8
9 // Starting position
10 int startRow = start[0];
11 int startCol = start[1];
12
13 // Price range
14 int minPrice = pricing[0];
15 int maxPrice = pricing[1];
16
17 // BFS queue to explore cells level by level
18 Deque<int[]> bfsQueue = new ArrayDeque<>();
19 bfsQueue.offer(new int[] {startRow, startCol});
20
21 // List to store all valid items with their attributes
22 // Format: [distance, price, row, col]
23 List<int[]> validItems = new ArrayList<>();
24
25 // Check if starting cell is a valid item
26 if (minPrice <= grid[startRow][startCol] && grid[startRow][startCol] <= maxPrice) {
27 validItems.add(new int[] {0, grid[startRow][startCol], startRow, startCol});
28 }
29
30 // Mark starting cell as visited by setting it to 0
31 grid[startRow][startCol] = 0;
32
33 // Direction vectors for moving up, right, down, left
34 final int[] directions = {-1, 0, 1, 0, -1};
35
36 // BFS traversal with distance tracking
37 for (int distance = 1; !bfsQueue.isEmpty(); distance++) {
38 int levelSize = bfsQueue.size();
39
40 // Process all cells at current distance level
41 for (int i = 0; i < levelSize; i++) {
42 int[] currentCell = bfsQueue.poll();
43 int currentRow = currentCell[0];
44 int currentCol = currentCell[1];
45
46 // Explore all 4 adjacent cells
47 for (int dir = 0; dir < 4; dir++) {
48 int nextRow = currentRow + directions[dir];
49 int nextCol = currentCol + directions[dir + 1];
50
51 // Check if next cell is valid and unvisited (non-zero)
52 if (nextRow >= 0 && nextRow < rows &&
53 nextCol >= 0 && nextCol < cols &&
54 grid[nextRow][nextCol] > 0) {
55
56 // Check if cell price is within range
57 if (minPrice <= grid[nextRow][nextCol] &&
58 grid[nextRow][nextCol] <= maxPrice) {
59 validItems.add(new int[] {
60 distance,
61 grid[nextRow][nextCol],
62 nextRow,
63 nextCol
64 });
65 }
66
67 // Mark cell as visited
68 grid[nextRow][nextCol] = 0;
69
70 // Add cell to queue for further exploration
71 bfsQueue.offer(new int[] {nextRow, nextCol});
72 }
73 }
74 }
75 }
76
77 // Sort items by ranking criteria:
78 // 1. Shortest distance (ascending)
79 // 2. Lowest price (ascending)
80 // 3. Smallest row number (ascending)
81 // 4. Smallest column number (ascending)
82 validItems.sort((item1, item2) -> {
83 // Compare by distance
84 if (item1[0] != item2[0]) {
85 return Integer.compare(item1[0], item2[0]);
86 }
87 // Compare by price
88 if (item1[1] != item2[1]) {
89 return Integer.compare(item1[1], item2[1]);
90 }
91 // Compare by row
92 if (item1[2] != item2[2]) {
93 return Integer.compare(item1[2], item2[2]);
94 }
95 // Compare by column
96 return Integer.compare(item1[3], item2[3]);
97 });
98
99 // Build result list with top k items (or all if less than k)
100 List<List<Integer>> result = new ArrayList<>();
101 int itemsToReturn = Math.min(k, validItems.size());
102
103 for (int i = 0; i < itemsToReturn; i++) {
104 int[] item = validItems.get(i);
105 result.add(List.of(item[2], item[3])); // Add [row, col] coordinates
106 }
107
108 return result;
109 }
110}
111
1class Solution {
2public:
3 vector<vector<int>> highestRankedKItems(vector<vector<int>>& grid, vector<int>& pricing, vector<int>& start, int k) {
4 int rows = grid.size();
5 int cols = grid[0].size();
6 int startRow = start[0];
7 int startCol = start[1];
8 int minPrice = pricing[0];
9 int maxPrice = pricing[1];
10
11 // BFS queue to explore cells level by level
12 queue<pair<int, int>> bfsQueue;
13 bfsQueue.push({startRow, startCol});
14
15 // Store items with their ranking criteria: (distance, price, row, col)
16 vector<tuple<int, int, int, int>> items;
17
18 // Check if starting cell is a valid item
19 if (minPrice <= grid[startRow][startCol] && grid[startRow][startCol] <= maxPrice) {
20 items.push_back({0, grid[startRow][startCol], startRow, startCol});
21 }
22
23 // Mark starting cell as visited by setting it to 0
24 grid[startRow][startCol] = 0;
25
26 // Direction vectors for moving up, right, down, left
27 vector<int> directions = {-1, 0, 1, 0, -1};
28
29 // BFS to find all reachable items
30 for (int distance = 1; !bfsQueue.empty(); ++distance) {
31 int currentLevelSize = bfsQueue.size();
32
33 // Process all cells at current distance level
34 for (int i = 0; i < currentLevelSize; ++i) {
35 auto [currentRow, currentCol] = bfsQueue.front();
36 bfsQueue.pop();
37
38 // Explore all 4 adjacent cells
39 for (int dir = 0; dir < 4; ++dir) {
40 int nextRow = currentRow + directions[dir];
41 int nextCol = currentCol + directions[dir + 1];
42
43 // Check if next cell is valid and unvisited (grid value > 0 means unvisited)
44 if (nextRow >= 0 && nextRow < rows &&
45 nextCol >= 0 && nextCol < cols &&
46 grid[nextRow][nextCol] > 0) {
47
48 // Check if cell price is within the desired range
49 if (minPrice <= grid[nextRow][nextCol] && grid[nextRow][nextCol] <= maxPrice) {
50 items.push_back({distance, grid[nextRow][nextCol], nextRow, nextCol});
51 }
52
53 // Mark cell as visited
54 grid[nextRow][nextCol] = 0;
55
56 // Add cell to queue for further exploration
57 bfsQueue.push({nextRow, nextCol});
58 }
59 }
60 }
61 }
62
63 // Sort items by ranking criteria: distance, price, row, column (all ascending)
64 sort(items.begin(), items.end());
65
66 // Select top k items and extract their coordinates
67 vector<vector<int>> result;
68 int itemsToReturn = min(k, static_cast<int>(items.size()));
69
70 for (int i = 0; i < itemsToReturn; ++i) {
71 int row = get<2>(items[i]);
72 int col = get<3>(items[i]);
73 result.push_back({row, col});
74 }
75
76 return result;
77 }
78};
79
1/**
2 * Finds the k highest-ranked items in a grid based on distance from start and pricing constraints
3 * Items are ranked by: 1) shortest distance, 2) lowest price, 3) smallest row, 4) smallest column
4 *
5 * @param grid - 2D grid where 0 = wall, 1 = empty cell, >1 = item with that price
6 * @param pricing - [low, high] price range for valid items
7 * @param start - [row, col] starting position
8 * @param k - maximum number of items to return
9 * @returns Array of [row, col] coordinates of the k highest-ranked items
10 */
11function highestRankedKItems(
12 grid: number[][],
13 pricing: number[],
14 start: number[],
15 k: number,
16): number[][] {
17 const rows = grid.length;
18 const cols = grid[0].length;
19 const [startRow, startCol] = start;
20 const [minPrice, maxPrice] = pricing;
21
22 // Initialize BFS queue with starting position
23 let currentLevelQueue: [number, number][] = [[startRow, startCol]];
24
25 // Priority queue to store valid items: [distance, price, row, col]
26 const validItems: [number, number, number, number][] = [];
27
28 // Check if starting cell contains a valid item
29 if (minPrice <= grid[startRow][startCol] && grid[startRow][startCol] <= maxPrice) {
30 validItems.push([0, grid[startRow][startCol], startRow, startCol]);
31 }
32
33 // Mark starting cell as visited by setting to 0
34 grid[startRow][startCol] = 0;
35
36 // Direction vectors for moving up, right, down, left
37 const directions = [-1, 0, 1, 0, -1];
38
39 // BFS to explore all reachable cells level by level
40 for (let distance = 1; currentLevelQueue.length > 0; distance++) {
41 const nextLevelQueue: [number, number][] = [];
42
43 // Process all cells at current distance
44 for (const [currentX, currentY] of currentLevelQueue) {
45 // Check all 4 adjacent cells
46 for (let dirIndex = 0; dirIndex < 4; dirIndex++) {
47 const nextX = currentX + directions[dirIndex];
48 const nextY = currentY + directions[dirIndex + 1];
49
50 // Check if next cell is valid and unvisited (non-zero)
51 if (nextX >= 0 && nextX < rows &&
52 nextY >= 0 && nextY < cols &&
53 grid[nextX][nextY] > 0) {
54
55 // If cell contains item within price range, add to valid items
56 if (minPrice <= grid[nextX][nextY] && grid[nextX][nextY] <= maxPrice) {
57 validItems.push([distance, grid[nextX][nextY], nextX, nextY]);
58 }
59
60 // Mark cell as visited
61 grid[nextX][nextY] = 0;
62
63 // Add cell to next level for further exploration
64 nextLevelQueue.push([nextX, nextY]);
65 }
66 }
67 }
68
69 // Move to next level
70 currentLevelQueue = nextLevelQueue;
71 }
72
73 // Sort items by ranking criteria
74 validItems.sort((itemA, itemB) => {
75 // First priority: shortest distance
76 if (itemA[0] !== itemB[0]) return itemA[0] - itemB[0];
77 // Second priority: lowest price
78 if (itemA[1] !== itemB[1]) return itemA[1] - itemB[1];
79 // Third priority: smallest row index
80 if (itemA[2] !== itemB[2]) return itemA[2] - itemB[2];
81 // Fourth priority: smallest column index
82 return itemA[3] - itemB[3];
83 });
84
85 // Extract top k items' coordinates
86 const result: number[][] = [];
87 const itemsToReturn = Math.min(k, validItems.length);
88
89 for (let i = 0; i < itemsToReturn; i++) {
90 result.push([validItems[i][2], validItems[i][3]]);
91 }
92
93 return result;
94}
95
Time and Space Complexity
Time Complexity: O(m × n × log(m × n))
The algorithm performs a BFS traversal to explore all reachable cells in the grid. In the worst case, we visit all m × n
cells exactly once, which takes O(m × n)
time. For each cell that meets the pricing criteria, we add it to the pq
list. In the worst case, all m × n
cells could be valid items within the price range, so pq
could contain up to m × n
elements. After the BFS completes, we sort the pq
list, which contains at most m × n
elements, taking O(m × n × log(m × n))
time. The final list comprehension to extract the top k
items takes O(k)
time, which is bounded by O(m × n)
. Therefore, the overall time complexity is dominated by the sorting step: O(m × n × log(m × n))
.
Space Complexity: O(m × n)
The space complexity consists of several components: the BFS queue q
can hold at most O(m × n)
cells in the worst case when all cells are reachable. The priority queue list pq
can store at most m × n
items if all cells are within the price range. The modification of the grid
in-place doesn't require additional space beyond the input. The output list contains at most k
items, which is bounded by O(m × n)
. Therefore, the overall space complexity is O(m × n)
.
Learn more about how to find time and space complexity quickly.
Common Pitfalls
1. Modifying the Original Grid
The solution modifies the input grid in-place by setting visited cells to 0. This destructive approach can cause issues if:
- The grid needs to be reused later
- The function is called multiple times with the same grid
- Test cases verify the grid remains unchanged
Solution: Use a separate visited set instead of modifying the grid:
visited = set()
visited.add((start_row, start_col))
# When checking if a cell is valid:
if (0 <= next_row < rows and
0 <= next_col < cols and
grid[next_row][next_col] > 0 and
(next_row, next_col) not in visited):
visited.add((next_row, next_col))
# ... rest of the logic
2. Incorrect Distance Tracking
A common mistake is incrementing the distance for each cell processed rather than for each level:
# WRONG: Distance increments for each cell while bfs_queue: current_row, current_col = bfs_queue.popleft() current_distance += 1 # This is incorrect!
Solution: Process all cells at the same distance level before incrementing:
# CORRECT: Process entire level before incrementing distance
while bfs_queue:
current_distance += 1
level_size = len(bfs_queue)
for _ in range(level_size):
current_row, current_col = bfs_queue.popleft()
# Process cell
3. Missing Edge Case: Starting Cell is a Wall
If the starting position itself is a wall (value 0), the code will still try to process it, potentially causing incorrect behavior.
Solution: Add validation at the beginning:
if grid[start_row][start_col] == 0: return [] # Cannot start from a wall
4. Confusion Between Item Value 1 and Empty Cell
The problem states that 1 represents empty cells, but the code treats any positive value as passable. This works but can be confusing when 1 could also be an item price.
Solution: Be explicit about the distinction:
cell_value = grid[next_row][next_col] if cell_value == 0: # Wall continue elif cell_value == 1: # Empty cell # Mark as visited and add to queue pass else: # Item with price > 1 if min_price <= cell_value <= max_price: valid_items.append(...)
5. Inefficient Sorting for Large Datasets
When only k items are needed but many items exist, sorting all items is inefficient.
Solution: Use a heap to maintain only the top k items:
import heapq
# During BFS, maintain a max heap of size k
if len(valid_items) < k:
heapq.heappush(valid_items, (-current_distance, -grid[next_row][next_col],
-next_row, -next_col))
elif (-current_distance, -grid[next_row][next_col], -next_row, -next_col) > valid_items[0]:
heapq.heapreplace(valid_items, (-current_distance, -grid[next_row][next_col],
-next_row, -next_col))
Which algorithm should you use to find a node that is close to the root of the tree?
Recommended Readings
https assets algo monster cover_photos bfs svg Breadth First Search on Trees Hopefully by this time you've drunk enough DFS Kool Aid to understand its immense power and seen enough visualization to create a call stack in your mind Now let me introduce the companion spell Breadth First Search BFS
Sorting Summary Comparisons We presented quite a few sorting algorithms and it is essential to know the advantages and disadvantages of each one The basic algorithms are easy to visualize and easy to learn for beginner programmers because of their simplicity As such they will suffice if you don't know any advanced
https assets algo monster cover_photos heap svg Priority Queue and Heap What is the relationship between priority queue and heap Priority Queue is an Abstract Data Type and Heap is the concrete data structure we use to implement a priority queue Priority Queue A priority queue is a data structure
Want a Structured Path to Master System Design Too? Don’t Miss This!