2086. Minimum Number of Food Buckets to Feed the Hamsters
Problem Description
In this problem, we're given a string hamsters
, which represents a row of positions that can either contain a hamster, denoted by 'H'
, or be empty, denoted by '.'
. We need to place food buckets at some of these empty positions. There are two conditions to ensure that a hamster can be fed:
- There must be at least one food bucket immediately to the left (
i - 1
) or immediately to the right (i + 1
) of the hamster's position. - We want to place the minimum number of food buckets necessary to feed all the hamsters.
Our task is to find this minimum number of food buckets or determine that it's impossible to feed all hamsters, in which case we return -1
.
Intuition
The solution approach is to iterate through the string and decide the placement of the food buckets optimally to minimize their number while ensuring all hamsters can access at least one bucket. This optimality comes from the following rule: whenever we have a choice to place a food bucket either to the left or the right of a hamster, we prefer to place it to the right. Doing so might enable us to feed the next hamster with the same bucket, hence reducing the total number.
Here's the approach in detail:
- We iterate through each position in the string. If we find a hamster (
'H'
), we check its neighbouring positions. - If we have an empty position to the right of the hamster, we always place a bucket there, as it could potentially feed another hamster to the right. We increment the answer by
1
and skip checking the next position by advancing two steps in the iteration. - If the right side is not available, we check the left side. If it's empty and we haven't already placed a bucket there while placing it for a previous hamster, we place a bucket there and increment the answer by
1
. - If neither side is available for placing a bucket, we return
-1
as it's impossible to feed this hamster.
The critical insight is that by considering the right side first, we utilize each bucket to its maximum potential, thereby ensuring the least number of buckets is used.
Learn more about Greedy and Dynamic Programming patterns.
Solution Approach
The solution uses a greedy algorithm, which is a common approach for optimization problems where we aim to make the locally optimal choice at each stage with the hope of finding a global optimum.
Here's a step-by-step walkthrough of the implementation based on the reference solution:
-
Initialize a counter
ans
to0
, which will hold the minimum number of food buckets required. -
Start iterating through the string
street
using variablei
that begins from index0
. -
Check if the current character at index
i
is a hamster ('H'
).-
If there is a hamster at index
i
and the next indexi + 1
is within bounds and empty (contains'.'
), place a food bucket ati + 1
. This is because placing the bucket to the right could potentially also feed a hamster at indexi + 2
.- After placing the bucket, increase
ans
by1
to count the newly placed bucket. - Move
i
two positions forward toi + 2
, as we have already dealt with hamster ati
and potentially ati + 1
if there is one.
- After placing the bucket, increase
-
If you can't place the bucket to the right because
i + 1
is out of bounds or not empty, check if the left of the hamster ati
is available (make sure you're not out of bounds and the indexi - 1
is empty).- If a bucket can be placed at
i - 1
, increaseans
by1
. There's no need to movei
forward by two positions in this case since we are only dealing with the current hamster.
- If a bucket can be placed at
-
If neither the left nor the right side of the current hamster can have a bucket placed, it is impossible to feed this hamster, so we return
-1
.
-
-
If the current character is not a hamster, we simply move to the next index by incrementing
i
. -
Continue this process until we have iterated over the entire string. The
ans
variable by the end of iteration corresponds to the minimum number of buckets required. We returnans
.
No additional data structures are used apart from variables for indexing and counting. This makes the algorithm efficient both in terms of time and space complexity, achieving (O(n)) time complexity, where (n) is the length of the street
string, and (O(1)) space complexity since we only use a fixed number of extra variables.
Ready to land your dream job?
Unlock your dream job with a 2-minute evaluator for a personalized learning plan!
Start EvaluatorExample Walkthrough
Let's go through an example to illustrate the solution approach.
Assume the input string representing the row of positions is: "H..HH..H.."
Following the solution approach, we'll determine where to place the food buckets:
-
Starting at index
0
, we see'H'
, the position contains a hamster.i + 1
is within bounds and empty, so we place a bucket ati + 1
(position 1).- We increment
ans
by1
(nowans
is1
). - We skip the next position by moving two positions forward to index
2
.
-
At index
2
, there's no hamster, just a food bucket, so we move to the next index. -
At index
3
, again, there's no hamster; thus, we move to index4
. -
At index
4
, there's a hamster'H'
.i + 1
is within bounds and empty, so we put a bucket ati + 1
(position 5).- We increment
ans
by1
(nowans
is2
). - We move two positions forward to index
6
.
-
At index
6
, there's no hamster; we move to index7
. -
At index
7
, there's another hamster'H'
.i + 1
is within bounds but contains another hamster, so we can't place a bucket there.- We look to the left (
i - 1
), but there's already a food bucket there placed for the previous hamster, so no new bucket is needed here.
-
We move to the next index
8
and find it empty. Move to index9
. -
At index
9
, there's a hamster'H'
.i + 1
is out of bounds, so we look ati - 1
, which is within bounds and empty.- We place a bucket at
i - 1
(position 8). - We increment
ans
by1
(nowans
is3
).
Having gone through the string, we needed a minimum of 3
food buckets to feed all hamsters in the given row of positions. Hence, we return 3
.
Solution Implementation
1class Solution:
2 def minimumBuckets(self, street: str) -> int:
3 # Initialize the number of buckets needed
4 bucket_count = 0
5
6 # Initialize the index and get the length of the street
7 index, length = 0, len(street)
8
9 # Loop through each character in the street string
10 while index < length:
11 # If we encounter a house 'H'
12 if street[index] == 'H':
13 # Check if there is space on the right to place a bucket and avoid out of range error
14 if index + 1 < length and street[index + 1] == '.':
15 # Skip the next house as the current bucket will water this house
16 index += 2
17 # Increment the bucket count
18 bucket_count += 1
19 # If no space on the right, check for space on the left
20 elif index > 0 and street[index - 1] == '.':
21 # We don't skip the index here because the bucket waters the house on the left
22 # Increment the bucket count
23 bucket_count += 1
24 else:
25 # If no space available to place a bucket, it's not possible to water the house
26 return -1
27 # Move to the next position in street
28 index += 1
29
30 # Return the total number of buckets needed after placing them optimally
31 return bucket_count
32
1class Solution {
2 public int minimumBuckets(String street) {
3 // Get the length of the street represented as a string
4 int streetLength = street.length();
5 // Initialize the count of buckets required to water flowers
6 int bucketCount = 0;
7
8 // Iterate over each position in the street
9 for (int i = 0; i < streetLength; ++i) {
10 // Check if there is a house in the current position
11 if (street.charAt(i) == 'H') {
12 // If there is an empty space next to the house, place the bucket there
13 if (i + 1 < streetLength && street.charAt(i + 1) == '.') {
14 ++bucketCount;
15 // Skip the next position as we've already placed the bucket
16 i += 2;
17 // If there is an empty space before the house, place the bucket there
18 } else if (i > 0 && street.charAt(i - 1) == '.') {
19 ++bucketCount;
20 // If there are no empty spaces around the house, it's impossible to water
21 } else {
22 return -1;
23 }
24 }
25 }
26
27 // Return the minimum number of buckets needed
28 return bucketCount;
29 }
30}
31
1class Solution {
2public:
3 int minimumBuckets(string street) {
4 // Variable 'n' holds the size of the street string
5 int streetSize = street.size();
6 // Initialize 'bucketCount' to count the minimum number of buckets required
7 int bucketCount = 0;
8
9 // Iterate through the street string
10 for (int i = 0; i < streetSize; ++i) {
11 // Check if the current position is a house 'H'
12 if (street[i] == 'H') {
13 // Check if there is a spot for a bucket to the right of the house
14 if (i + 1 < streetSize && street[i + 1] == '.') {
15 // Increase the bucket count and skip the next spot since it's covered by the bucket
16 ++bucketCount;
17 i += 2;
18 // Check if there is a spot for a bucket to the left of the house
19 } else if (i > 0 && street[i - 1] == '.') {
20 // Increase the bucket count
21 ++bucketCount;
22 } else {
23 // If there are no spots to place a bucket around the house, return -1 indicating it's not possible
24 return -1;
25 }
26 }
27 }
28
29 // Return the total minimum number of buckets required
30 return bucketCount;
31 }
32};
33
1// Function to compute the minimum number of buckets required
2function minimumBuckets(street: string): number {
3 // Variable 'streetSize' holds the size of the 'street' string
4 let streetSize: number = street.length;
5 // Initialize 'bucketCount' to count the minimum number of buckets required
6 let bucketCount: number = 0;
7
8 // Iterate through the 'street' string
9 for (let i = 0; i < streetSize; i++) {
10 if (street[i] === 'H') {
11 // Check if there is a spot for a bucket to the right of the house
12 if (i + 1 < streetSize && street[i + 1] === '.') {
13 // Place a bucket to the right of the house, increase the bucket count,
14 // and skip the next position because it is covered by the bucket
15 bucketCount++;
16 i += 2;
17 // Check if there is a spot for a bucket to the left of the house
18 } else if (i > 0 && street[i - 1] === '.') {
19 // Place a bucket to the left of the house, increase the bucket count
20 // This does not require skipping a position because the previous
21 // position has already been considered
22 bucketCount++;
23 } else {
24 // If there are no spots to place a bucket around the house,
25 // it's not possible to water all houses, so return -1
26 return -1;
27 }
28 }
29 }
30
31 // Return the total minimum number of buckets required
32 return bucketCount;
33}
34
Time and Space Complexity
Time Complexity
The given code involves a single loop through the length of the string street
. Within this loop, the operations are constant time checks and assignments. The loop iterates at most n
times, where n
is the length of street
. In the worst case, every character is visited once, and update operations are constant time O(1)
. Therefore, the time complexity is O(n)
.
Space Complexity
The space complexity of the code is O(1)
. This is because the code only uses a fixed number of extra variables (ans
, i
, and n
) that do not depend on the size of the input street
. There are no data structures used that grow with the input size. Hence, the space required does not scale with the size of the input.
Learn more about how to find time and space complexity quickly using problem constraints.
Which of these properties could exist for a graph but not a tree?
Recommended Readings
Greedy Introduction div class responsive iframe iframe src https www youtube com embed WTslqPbj7I title YouTube video player frameborder 0 allow accelerometer autoplay clipboard write encrypted media gyroscope picture in picture web share allowfullscreen iframe div When do we use greedy Greedy algorithms tend to solve optimization problems Typically they will ask you to calculate the max min of some value Commonly you may see this phrased in the problem as max min longest shortest largest smallest etc These keywords can be identified by just scanning
What is Dynamic Programming Prerequisite DFS problems dfs_intro Backtracking problems backtracking Memoization problems memoization_intro Pruning problems backtracking_pruning Dynamic programming is an algorithmic optimization technique that breaks down a complicated problem into smaller overlapping sub problems in a recursive manner and uses solutions to the sub problems to construct a solution
LeetCode Patterns Your Personal Dijkstra's Algorithm to Landing Your Dream Job The goal of AlgoMonster is to help you get a job in the shortest amount of time possible in a data driven way We compiled datasets of tech interview problems and broke them down by patterns This way we
Want a Structured Path to Master System Design Too? Don’t Miss This!