2467. Most Profitable Path in a Tree
Problem Description
You have an undirected tree with n
nodes labeled from 0
to n - 1
, rooted at node 0
. The tree structure is given by an array edges
where edges[i] = [ai, bi]
represents an edge between nodes ai
and bi
.
Each node i
has a gate with an associated value in the amount
array:
- If
amount[i]
is negative, it represents the cost to open the gate - If
amount[i]
is positive or zero, it represents the reward for opening the gate
The game proceeds as follows:
Initial Setup:
- Alice starts at node
0
(the root) - Bob starts at node
bob
(some other node in the tree)
Movement Rules:
- Every second, both Alice and Bob move to adjacent nodes simultaneously
- Alice moves toward a leaf node (a node with only one connection)
- Bob moves toward node
0
(the root)
Gate Opening Rules:
- When a player reaches a node, they interact with its gate
- If the gate hasn't been opened yet:
- A single player pays the full cost or receives the full reward
- If both players reach the node simultaneously, they split the cost/reward (each pays/receives
amount[i] / 2
)
- If the gate has already been opened, there's no cost or reward
Stopping Conditions:
- Alice stops when she reaches a leaf node
- Bob stops when he reaches node
0
- These events are independent (one can stop while the other continues)
Goal: Find the maximum net income Alice can achieve by choosing the optimal leaf node to travel to. Net income is the sum of all rewards minus all costs along her path.
Flowchart Walkthrough
First, let's pin down the algorithm using the Flowchart. Here's a step-by-step walkthrough:
Is it a graph?
- Yes: The problem explicitly involves an undirected tree with nodes and edges. A tree is a special type of graph (connected and acyclic).
Is it a tree?
- Yes: The problem states we have an undirected tree with
n
nodes connected byn-1
edges, which is the definition of a tree structure.
DFS
- Yes: We arrive at DFS as the recommended approach.
Conclusion: The flowchart suggests using DFS (Depth-First Search) for this tree problem.
This makes sense because:
- We need to explore paths from the root to leaf nodes (Alice's movement)
- We need to trace Bob's path from his starting node to the root
- Tree traversal naturally fits the DFS pattern where we explore each branch fully before backtracking
- The solution requires two DFS traversals:
- First DFS: Track Bob's path and timing from node
bob
to node0
- Second DFS: Explore all possible paths Alice can take from node
0
to leaf nodes, calculating the maximum profit while considering Bob's timing at each node
- First DFS: Track Bob's path and timing from node
Intuition
The key insight is that Bob's path is completely deterministic - he must travel from node bob
to node 0
along the unique path that exists in a tree. This means we can precompute exactly when Bob will visit each node on his path.
Think of it this way: Alice has choices (she can pick which leaf to target), but Bob doesn't. Since Bob's movement is fixed, we can simulate his journey first and mark the time he reaches each node along his path.
Once we know Bob's timeline, Alice's problem becomes: "Given that certain nodes will be visited by Bob at specific times, what's the best leaf I can reach to maximize my profit?"
For each node Alice visits, three scenarios can occur:
- Alice arrives before Bob - she gets the full
amount[i]
- Alice and Bob arrive simultaneously - they split
amount[i]
equally - Alice arrives after Bob - the gate is already open, so she gets nothing
This naturally leads to a two-phase approach:
Phase 1: Run DFS from Bob's starting position to find his path to node 0
and record the time he reaches each node on this path. Nodes not on Bob's path will never be visited by him, so we can mark them with an impossibly large time value.
Phase 2: Run DFS from Alice's starting position (node 0
) to explore all possible paths to leaf nodes. At each node, compare Alice's arrival time with Bob's arrival time to determine how much profit/cost Alice incurs. Track the maximum profit among all leaf nodes Alice can reach.
The beauty of this approach is that it separates the deterministic part (Bob's movement) from the optimization part (Alice's choice), making the problem much more manageable.
Learn more about Tree, Depth-First Search, Breadth-First Search and Graph patterns.
Solution Approach
The solution implements the two-phase DFS approach we identified:
Phase 1: Track Bob's Path and Timing
The first DFS function dfs1(i, fa, t)
traces Bob's path from his starting node to node 0
:
i
is the current nodefa
is the parent node (to avoid revisiting)t
is the current time
The function recursively explores neighbors until it finds node 0
. When found, it returns True
and backtracks, recording the time Bob reaches each node along his path in the ts
array. The min
operation ensures we keep the earliest arrival time if multiple paths exist (though in a tree, the path is unique).
Initially, we set ts[i] = n
for all nodes (an impossibly large value), meaning Bob never visits them. After running dfs1
, only nodes on Bob's path will have actual time values, with ts[bob] = 0
since Bob starts there.
Phase 2: Find Alice's Optimal Path
The second DFS function dfs2(i, fa, t, v)
explores all possible paths Alice can take:
i
is the current nodefa
is the parent nodet
is Alice's current timev
is Alice's accumulated profit/cost
At each node, we compare Alice's arrival time t
with Bob's arrival time ts[i]
:
- If
t == ts[i]
: They arrive simultaneously, so Alice getsamount[i] // 2
- If
t < ts[i]
: Alice arrives first, so she gets the fullamount[i]
- If
t > ts[i]
: Bob already opened the gate, so Alice gets nothing (no change tov
)
When Alice reaches a leaf node (identified by having only one neighbor, which is the parent), we update the global maximum ans
with her accumulated value.
Data Structures Used:
g
: An adjacency list (defaultdict) to represent the tree structurets
: An array storing Bob's arrival time at each nodeans
: A global variable tracking the maximum profit Alice can achieve
The algorithm runs in O(n)
time since each DFS visits every node once, making it efficient for tree traversal problems.
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Start EvaluatorExample Walkthrough
Let's walk through a small example to illustrate the solution approach.
Example Input:
n = 4
nodes (labeled 0-3)edges = [[0,1], [1,2], [1,3]]
(tree structure: 0 -- 1 -- 2, with 3 also connected to 1)amount = [5, -10, 8, 6]
(gate values at each node)bob = 2
(Bob starts at node 2)
Tree Visualization:
0 (5) | 1 (-10) / \ 2 3 (8) (6)
Phase 1: Track Bob's Path (from node 2 to node 0)
Bob must travel: 2 → 1 → 0
Running dfs1(2, -1, 0)
:
- Start at node 2 at time 0
- Move to node 1 at time 1
- Move to node 0 at time 2
- Backtrack and record times:
ts[2] = 0
(Bob starts here)ts[1] = 1
(Bob reaches at second 1)ts[0] = 2
(Bob reaches at second 2)ts[3] = 4
(never visited, keeps default value)
Phase 2: Find Alice's Optimal Path (from node 0)
Alice has two possible leaf destinations: node 2 or node 3.
Path 1: Alice goes 0 → 1 → 2
- At node 0 (time 0): Bob arrives at time 2, so Alice arrives first → gets full amount[0] = 5
- At node 1 (time 1): Bob also arrives at time 1, simultaneous → gets amount[1]/2 = -10/2 = -5
- At node 2 (time 2): Bob was here at time 0, so gate already open → gets 0
- Total profit: 5 + (-5) + 0 = 0
Path 2: Alice goes 0 → 1 → 3
- At node 0 (time 0): Bob arrives at time 2, so Alice arrives first → gets full amount[0] = 5
- At node 1 (time 1): Bob also arrives at time 1, simultaneous → gets amount[1]/2 = -10/2 = -5
- At node 3 (time 2): Bob never visits (ts[3] = 4), so Alice arrives first → gets full amount[3] = 6
- Total profit: 5 + (-5) + 6 = 6
Result: Alice's maximum profit is 6 by choosing to go to leaf node 3.
This example demonstrates how:
- Bob's path is fixed and deterministic (2→1→0)
- We precompute when Bob reaches each node
- Alice evaluates each possible leaf path, accounting for Bob's interference
- The optimal choice maximizes Alice's net income
Solution Implementation
1class Solution:
2 def mostProfitablePath(
3 self, edges: List[List[int]], bob: int, amount: List[int]
4 ) -> int:
5 """
6 Find the most profitable path for Alice from node 0 to any leaf node,
7 while Bob travels from his starting node to node 0.
8
9 Args:
10 edges: List of edges representing the tree
11 bob: Bob's starting node
12 amount: List of values at each node
13
14 Returns:
15 Maximum profit Alice can obtain
16 """
17
18 def find_bob_path_to_root(node: int, parent: int, time: int) -> bool:
19 """
20 DFS to find Bob's path from his starting node to node 0 (root).
21 Records the time Bob reaches each node on his path.
22
23 Args:
24 node: Current node
25 parent: Parent node (to avoid revisiting)
26 time: Current time step
27
28 Returns:
29 True if current path leads to node 0, False otherwise
30 """
31 # If we reached node 0 (root), update Bob's arrival time
32 if node == 0:
33 bob_arrival_times[node] = min(bob_arrival_times[node], time)
34 return True
35
36 # Explore all neighbors except parent
37 for neighbor in graph[node]:
38 if neighbor != parent and find_bob_path_to_root(neighbor, node, time + 1):
39 # If this path leads to root, record Bob's time at this neighbor
40 bob_arrival_times[neighbor] = min(bob_arrival_times[neighbor], time + 1)
41 return True
42
43 return False
44
45 def calculate_alice_max_profit(node: int, parent: int, time: int, current_profit: int) -> None:
46 """
47 DFS to calculate Alice's maximum profit from root to any leaf.
48 Alice collects values based on when she arrives compared to Bob.
49
50 Args:
51 node: Current node
52 parent: Parent node (to avoid revisiting)
53 time: Alice's current time step
54 current_profit: Accumulated profit so far
55 """
56 # Calculate profit at current node based on arrival times
57 if time == bob_arrival_times[node]:
58 # Alice and Bob arrive at same time, split the value
59 current_profit += amount[node] // 2
60 elif time < bob_arrival_times[node]:
61 # Alice arrives first, gets full value
62 current_profit += amount[node]
63 # If Bob arrives first, Alice gets nothing (no change to profit)
64
65 # Update global maximum if this is a leaf node
66 nonlocal max_profit
67 if len(graph[node]) == 1 and graph[node][0] == parent:
68 max_profit = max(max_profit, current_profit)
69 return
70
71 # Explore all children
72 for neighbor in graph[node]:
73 if neighbor != parent:
74 calculate_alice_max_profit(neighbor, node, time + 1, current_profit)
75
76 # Initialize variables
77 n = len(edges) + 1 # Number of nodes
78 graph = defaultdict(list) # Adjacency list representation
79 bob_arrival_times = [n] * n # Bob's arrival time at each node (initialized to infinity)
80
81 # Build the graph from edges
82 for node_a, node_b in edges:
83 graph[node_a].append(node_b)
84 graph[node_b].append(node_a)
85
86 # Find Bob's path and record his arrival times
87 find_bob_path_to_root(bob, -1, 0)
88 bob_arrival_times[bob] = 0 # Bob starts at time 0 at his starting node
89
90 # Calculate Alice's maximum profit
91 max_profit = -inf
92 calculate_alice_max_profit(0, -1, 0, 0)
93
94 return max_profit
95
1class Solution {
2 // Graph adjacency list representation
3 private List<Integer>[] graph;
4 // Array storing the amount of income/cost at each node
5 private int[] amount;
6 // Array storing the time when Bob visits each node
7 private int[] bobVisitTime;
8 // Variable to store the maximum profit
9 private int maxProfit = Integer.MIN_VALUE;
10
11 public int mostProfitablePath(int[][] edges, int bob, int[] amount) {
12 // Calculate number of nodes (edges + 1)
13 int nodeCount = edges.length + 1;
14
15 // Initialize graph and arrays
16 graph = new List[nodeCount];
17 bobVisitTime = new int[nodeCount];
18 this.amount = amount;
19
20 // Create adjacency list for each node
21 Arrays.setAll(graph, index -> new ArrayList<>());
22
23 // Initialize all Bob's visit times to maximum (never visited)
24 Arrays.fill(bobVisitTime, nodeCount);
25
26 // Build the undirected graph from edges
27 for (var edge : edges) {
28 int nodeA = edge[0];
29 int nodeB = edge[1];
30 graph[nodeA].add(nodeB);
31 graph[nodeB].add(nodeA);
32 }
33
34 // First DFS: Find Bob's path from his starting position to node 0
35 // and record the time when Bob visits each node on his path
36 findBobPath(bob, -1, 0);
37 bobVisitTime[bob] = 0; // Bob starts at his position at time 0
38
39 // Second DFS: Calculate Alice's maximum profit
40 // Alice starts from node 0 at time 0 with profit 0
41 calculateAliceProfit(0, -1, 0, 0);
42
43 return maxProfit;
44 }
45
46 /**
47 * DFS to find Bob's path from his starting position to node 0
48 * Records the time when Bob visits each node on his path
49 *
50 * @param currentNode Current node being visited
51 * @param parent Parent node to avoid revisiting
52 * @param time Current time (distance from Bob's starting position)
53 * @return true if current path leads to node 0, false otherwise
54 */
55 private boolean findBobPath(int currentNode, int parent, int time) {
56 // Base case: reached node 0 (Alice's starting position)
57 if (currentNode == 0) {
58 bobVisitTime[currentNode] = Math.min(bobVisitTime[currentNode], time);
59 return true;
60 }
61
62 // Explore all adjacent nodes
63 for (int neighbor : graph[currentNode]) {
64 // Skip parent node to avoid cycles
65 if (neighbor != parent && findBobPath(neighbor, currentNode, time + 1)) {
66 // If this path leads to node 0, record Bob's visit time
67 bobVisitTime[neighbor] = Math.min(bobVisitTime[neighbor], time + 1);
68 return true;
69 }
70 }
71
72 return false;
73 }
74
75 /**
76 * DFS to calculate Alice's maximum profit across all possible paths
77 *
78 * @param currentNode Current node Alice is visiting
79 * @param parent Parent node to avoid revisiting
80 * @param time Current time (distance from Alice's starting position)
81 * @param currentProfit Current accumulated profit
82 */
83 private void calculateAliceProfit(int currentNode, int parent, int time, int currentProfit) {
84 // Calculate profit at current node based on Alice and Bob's arrival times
85 if (time == bobVisitTime[currentNode]) {
86 // Alice and Bob arrive at the same time, split the amount
87 currentProfit += amount[currentNode] >> 1; // Divide by 2 using bit shift
88 } else if (time < bobVisitTime[currentNode]) {
89 // Alice arrives before Bob, gets full amount
90 currentProfit += amount[currentNode];
91 }
92 // If Alice arrives after Bob, she gets nothing (no addition to profit)
93
94 // Check if current node is a leaf node (only connected to parent)
95 if (graph[currentNode].size() == 1 && graph[currentNode].get(0) == parent) {
96 // Update maximum profit if current path yields better result
97 maxProfit = Math.max(maxProfit, currentProfit);
98 return;
99 }
100
101 // Explore all adjacent nodes
102 for (int neighbor : graph[currentNode]) {
103 // Skip parent node to avoid cycles
104 if (neighbor != parent) {
105 calculateAliceProfit(neighbor, currentNode, time + 1, currentProfit);
106 }
107 }
108 }
109}
110
1class Solution {
2public:
3 int mostProfitablePath(vector<vector<int>>& edges, int bob, vector<int>& amount) {
4 // Build adjacency list representation of the tree
5 int n = edges.size() + 1; // Number of nodes
6 vector<vector<int>> graph(n);
7
8 // Create bidirectional edges
9 for (auto& edge : edges) {
10 int nodeA = edge[0];
11 int nodeB = edge[1];
12 graph[nodeA].emplace_back(nodeB);
13 graph[nodeB].emplace_back(nodeA);
14 }
15
16 // Track when Bob visits each node (initialized to max value)
17 vector<int> bobVisitTime(n, n);
18
19 // DFS to find Bob's path from his starting position to node 0
20 // Records the time Bob visits each node on his path
21 function<bool(int, int, int)> findBobPath = [&](int currentNode, int parent, int time) -> bool {
22 // Found node 0, mark the path
23 if (currentNode == 0) {
24 bobVisitTime[currentNode] = time;
25 return true;
26 }
27
28 // Explore neighbors
29 for (int neighbor : graph[currentNode]) {
30 if (neighbor != parent && findBobPath(neighbor, currentNode, time + 1)) {
31 // This node is on Bob's path to 0
32 bobVisitTime[currentNode] = time;
33 return true;
34 }
35 }
36 return false;
37 };
38
39 // Find Bob's path and mark visit times
40 findBobPath(bob, -1, 0);
41
42 // Calculate maximum profit for Alice
43 int maxProfit = INT_MIN;
44
45 // DFS for Alice starting from node 0
46 function<void(int, int, int, int)> calculateAliceProfit = [&](int currentNode, int parent, int time, int currentProfit) {
47 // Determine income at current node based on timing with Bob
48 if (time == bobVisitTime[currentNode]) {
49 // Alice and Bob arrive at the same time, split the amount
50 currentProfit += amount[currentNode] >> 1; // Divide by 2
51 } else if (time < bobVisitTime[currentNode]) {
52 // Alice arrives first, gets full amount
53 currentProfit += amount[currentNode];
54 }
55 // If Alice arrives after Bob, she gets nothing (no update needed)
56
57 // Check if current node is a leaf (except root)
58 if (graph[currentNode].size() == 1 && graph[currentNode][0] == parent) {
59 // Update maximum profit at leaf nodes
60 maxProfit = max(maxProfit, currentProfit);
61 return;
62 }
63
64 // Continue DFS to all unvisited neighbors
65 for (int neighbor : graph[currentNode]) {
66 if (neighbor != parent) {
67 calculateAliceProfit(neighbor, currentNode, time + 1, currentProfit);
68 }
69 }
70 };
71
72 // Start Alice's journey from node 0
73 calculateAliceProfit(0, -1, 0, 0);
74
75 return maxProfit;
76 }
77};
78
1function mostProfitablePath(edges: number[][], bob: number, amount: number[]): number {
2 // Build adjacency list representation of the tree
3 const n = edges.length + 1; // Number of nodes in the tree
4 const graph: number[][] = Array(n).fill(null).map(() => []);
5
6 // Create bidirectional edges for the tree
7 for (const edge of edges) {
8 const nodeA = edge[0];
9 const nodeB = edge[1];
10 graph[nodeA].push(nodeB);
11 graph[nodeB].push(nodeA);
12 }
13
14 // Track when Bob visits each node (initialized to maximum value)
15 // If a node is not on Bob's path, it will remain at max value
16 const bobVisitTime: number[] = Array(n).fill(n);
17
18 // DFS to find Bob's path from his starting position to node 0
19 // Records the time Bob visits each node on his path
20 const findBobPath = (currentNode: number, parent: number, time: number): boolean => {
21 // Found node 0, mark the visit time for this node
22 if (currentNode === 0) {
23 bobVisitTime[currentNode] = time;
24 return true;
25 }
26
27 // Explore all neighbors to find path to node 0
28 for (const neighbor of graph[currentNode]) {
29 // Skip parent to avoid cycles
30 if (neighbor !== parent && findBobPath(neighbor, currentNode, time + 1)) {
31 // This node is on Bob's path to node 0
32 bobVisitTime[currentNode] = time;
33 return true;
34 }
35 }
36
37 // This node is not on Bob's path to node 0
38 return false;
39 };
40
41 // Find Bob's path and mark visit times for nodes on his path
42 findBobPath(bob, -1, 0);
43
44 // Track the maximum profit Alice can achieve
45 let maxProfit = Number.MIN_SAFE_INTEGER;
46
47 // DFS for Alice starting from node 0 to calculate maximum profit
48 const calculateAliceProfit = (currentNode: number, parent: number, time: number, currentProfit: number): void => {
49 // Determine income at current node based on timing with Bob
50 if (time === bobVisitTime[currentNode]) {
51 // Alice and Bob arrive at the same time, split the amount equally
52 currentProfit += Math.floor(amount[currentNode] / 2);
53 } else if (time < bobVisitTime[currentNode]) {
54 // Alice arrives before Bob, gets the full amount
55 currentProfit += amount[currentNode];
56 }
57 // If Alice arrives after Bob (time > bobVisitTime[currentNode]),
58 // she gets nothing as Bob already opened the gate
59
60 // Check if current node is a leaf node (has only one neighbor which is its parent)
61 // Root node (0) is excluded from this check
62 if (graph[currentNode].length === 1 && graph[currentNode][0] === parent) {
63 // At leaf nodes, update the maximum profit if current profit is higher
64 maxProfit = Math.max(maxProfit, currentProfit);
65 return;
66 }
67
68 // Continue DFS to all unvisited neighbors (children in the tree)
69 for (const neighbor of graph[currentNode]) {
70 if (neighbor !== parent) {
71 calculateAliceProfit(neighbor, currentNode, time + 1, currentProfit);
72 }
73 }
74 };
75
76 // Start Alice's journey from node 0 at time 0 with 0 initial profit
77 calculateAliceProfit(0, -1, 0, 0);
78
79 return maxProfit;
80}
81
Time and Space Complexity
Time Complexity: O(n)
The algorithm consists of two depth-first search (DFS) traversals:
dfs1
: Traverses from Bob's position to node 0, visiting each node at most once. This takesO(n)
time.dfs2
: Traverses from node 0 (Alice's starting position) to all leaf nodes, visiting each node exactly once. This also takesO(n)
time.
Since both DFS operations run sequentially and each visits nodes at most once, the total time complexity is O(n) + O(n) = O(n)
.
Space Complexity: O(n)
The space complexity comes from:
- Graph adjacency list
g
: Stores all edges, usingO(n)
space (since it's a tree withn-1
edges, each edge is stored twice). - Array
ts
: Stores timestamps for each node, requiringO(n)
space. - Recursive call stack: In the worst case (skewed tree), the recursion depth can be
O(n)
. - Other variables (
ans
, parameters) useO(1)
space.
Therefore, the total space complexity is O(n)
.
Learn more about how to find time and space complexity quickly.
Common Pitfalls
1. Incorrectly Identifying Leaf Nodes
A critical pitfall is misidentifying leaf nodes in the tree. The current code checks if a node is a leaf using:
if len(graph[node]) == 1 and graph[node][0] == parent:
The Problem: This condition fails for node 0 (the root) when it has only one child. Since the root is called with parent = -1
, the condition graph[node][0] == parent
will be false even if node 0 has degree 1, causing it to not be recognized as a leaf.
Example Scenario:
- Tree with only 2 nodes:
edges = [[0, 1]]
- Node 0 has degree 1 but won't be identified as a leaf
- Alice starts at node 0 (which is also a leaf in this case)
Solution:
def calculate_alice_max_profit(node: int, parent: int, time: int, current_profit: int) -> None:
# Calculate profit at current node
if time == bob_arrival_times[node]:
current_profit += amount[node] // 2
elif time < bob_arrival_times[node]:
current_profit += amount[node]
# Check if this is a leaf node (degree 1, but not the root with degree 1)
is_leaf = len(graph[node]) == 1 and node != 0
# Special case: root is also a leaf if it has degree 0 or 1
if node == 0 and len(graph[node]) <= 1:
is_leaf = True
if is_leaf:
nonlocal max_profit
max_profit = max(max_profit, current_profit)
return
# Continue exploring children...
2. Integer Division for Negative Values
When Alice and Bob arrive simultaneously at a node with a negative amount (cost), using integer division //
can produce unexpected results.
The Problem:
- Python's
//
operator rounds toward negative infinity - For example:
-5 // 2 = -3
(not -2.5 rounded to -2) - This means Alice would pay MORE than half the cost
Example:
amount[i] = -5
- Expected split: Each pays -2.5, rounded to -2
- Actual with
//
: Alice pays -3
Solution:
# Instead of: current_profit += amount[node] // 2 # Use: current_profit += amount[node] / 2 # Keep as float during calculation # Or for integer arithmetic with correct rounding: if amount[node] >= 0: current_profit += amount[node] // 2 else: # For negative values, use ceiling division to split costs fairly current_profit += -(-amount[node] // 2) # This gives -2 for -5
3. Not Handling Bob's Path Correctly
The current implementation has a subtle bug in tracking Bob's arrival times.
The Problem: The code sets Bob's arrival time after finding his path:
find_bob_path_to_root(bob, -1, 0) bob_arrival_times[bob] = 0 # Set after the DFS
But inside find_bob_path_to_root
, when backtracking, it updates times for nodes on the path including Bob's starting position. This could lead to inconsistent timing.
Solution:
def find_bob_path_to_root(node: int, parent: int, time: int) -> bool:
# Record Bob's time at this node first
if node == bob:
bob_arrival_times[node] = 0
if node == 0:
bob_arrival_times[node] = min(bob_arrival_times[node], time)
return True
for neighbor in graph[node]:
if neighbor != parent and find_bob_path_to_root(neighbor, node, time + 1):
# Only update if this isn't Bob's starting node
if node != bob:
bob_arrival_times[node] = min(bob_arrival_times[node], time)
return True
return False
# Then call without resetting bob's time afterward:
find_bob_path_to_root(bob, -1, 0)
# Remove: bob_arrival_times[bob] = 0
These pitfalls can cause incorrect results in edge cases, particularly with small trees, negative amounts, or when Bob's starting position has special properties.
What are the two properties the problem needs to have for dynamic programming to be applicable? (Select 2)
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