675. Cut Off Trees for Golf Event
Problem Description
You are given a forest represented as an m x n
matrix where you need to cut down all trees for a golf event. Each cell in the matrix has the following meanings:
0
: The cell is blocked and cannot be walked through1
: An empty cell that you can walk through- A number greater than
1
: A tree with that specific height that you can walk through
You start at position (0, 0)
and can move one step at a time in four directions: north, east, south, or west. You can only move to cells that are walkable (not 0
).
The key constraint is that you must cut the trees in order from shortest to tallest. Each tree has a unique height, and when you cut a tree, that cell becomes 1
(empty).
Your task is to find the minimum number of steps needed to walk from the starting position to cut all trees in the required order. If it's impossible to reach all trees, return -1
.
For example, if there are trees with heights 2, 3, and 4, you must:
- First walk from
(0, 0)
to the tree with height 2 and cut it - Then walk from that position to the tree with height 3 and cut it
- Finally walk to the tree with height 4 and cut it
The total steps would be the sum of steps for each journey between consecutive trees.
Flowchart Walkthrough
First, let's pin down the algorithm using the Flowchart. Here's a step-by-step walkthrough:
Is it a graph?
- Yes: The forest grid is essentially a graph where each cell is a node and adjacent walkable cells are connected by edges. We need to find paths between different positions in this grid.
Is it a tree?
- No: The grid structure is not a tree. It's a 2D grid graph where cycles can exist (you can walk in circles).
Is the problem related to directed acyclic graphs?
- No: The grid allows movement in all four directions, creating an undirected graph with potential cycles.
Is the problem related to shortest paths?
- Yes: We need to find the minimum number of steps (shortest path) from one position to each tree in sequence. The core challenge is finding the shortest path from our current position to the next tree we need to cut.
Is the graph Weighted?
- No: Each step from one cell to an adjacent cell has the same cost (1 step). All edges have uniform weight.
BFS
- Yes: Since we need shortest paths in an unweighted graph, BFS is the appropriate algorithm.
Conclusion: The flowchart correctly leads us to use BFS (Breadth-First Search) for this problem. We need to:
- Sort all trees by height
- Use BFS to find the shortest path from the starting position to the first tree
- Use BFS again to find the shortest path from each tree to the next tree in the sorted order
- Sum up all the shortest path distances
The solution implements BFS with an A* heuristic (using Manhattan distance) to optimize the search, but the core algorithm remains BFS for finding shortest paths in an unweighted grid graph.
Intuition
The key insight is to break down this problem into smaller, manageable pieces. We're not trying to find one optimal path that visits all trees - instead, we need to visit trees in a specific order (shortest to tallest).
Think of it like running errands in a city where you must visit stores in a specific order based on their opening times. You can't optimize the overall route freely; you must go to the earliest-opening store first, then the next, and so on.
This constraint naturally leads us to a greedy approach:
- First, identify all trees and sort them by height
- Visit them one by one in that sorted order
- For each transition (current position → next tree), find the shortest path
Why BFS for each segment? Since we can move one step at a time in four directions (like moving on a chess board), and each move costs the same (1 step), we're dealing with an unweighted graph problem. BFS guarantees the shortest path in such scenarios because it explores all positions at distance d
before exploring positions at distance d+1
.
The solution cleverly optimizes the BFS with an A* heuristic using Manhattan distance abs(i - x) + abs(j - y)
. This helps prioritize exploring cells that are geometrically closer to the target, making the search more efficient. The Manhattan distance provides a lower bound on the actual distance since we can only move horizontally or vertically.
The overall strategy is:
- Decompose the problem: Instead of finding one complex path, find multiple simple shortest paths
- Order matters: We must respect the height ordering constraint
- Sum of local optimums: The minimum total steps equals the sum of minimum steps for each segment
If any tree is unreachable (BFS returns -1), the entire task becomes impossible, so we return -1.
Learn more about Breadth-First Search and Heap (Priority Queue) patterns.
Solution Approach
The implementation follows a systematic approach to solve this problem:
1. Tree Collection and Sorting
trees = [(forest[i][j], i, j) for i in range(m) for j in range(n) if forest[i][j] > 1]
trees.sort()
We first scan the entire grid to find all trees (cells with value > 1), storing them as tuples (height, row, col)
. Sorting this list ensures we process trees in ascending order of height.
2. A Enhanced BFS Implementation*
The bfs(i, j, x, y)
function finds the shortest path from position (i, j)
to target (x, y)
:
-
Priority Queue with Heuristic: Uses a min-heap where entries are
(f_score, row, col)
f_score = actual_distance + heuristic
- The heuristic
f(i, j, x, y) = abs(i - x) + abs(j - y)
is the Manhattan distance
-
Distance Tracking:
dist = {i * n + j: 0}
Maps each cell to its shortest known distance from the start. We use
row * n + col
as a unique identifier for each cell to avoid using tuples as dictionary keys (more efficient). -
Exploration Logic:
for a, b in [[0, -1], [0, 1], [-1, 0], [1, 0]]: c, d = i + a, j + b
Explores all four directions from the current position.
-
Path Validation: Only considers cells that are:
- Within grid boundaries:
0 <= c < m and 0 <= d < n
- Walkable:
forest[c][d] > 0
- Within grid boundaries:
-
Distance Update: Updates the distance to a neighbor only if:
- It hasn't been visited yet, OR
- A shorter path is found:
dist[c * n + d] > step + 1
3. Main Algorithm Flow
i = j = 0 # Start at (0, 0) ans = 0 # Total steps counter for _, x, y in trees: t = bfs(i, j, x, y) if t == -1: return -1 # Tree unreachable ans += t i, j = x, y # Update current position
The algorithm:
- Starts at
(0, 0)
- For each tree in height order:
- Finds the shortest path from current position to the tree
- If any tree is unreachable, returns -1
- Adds the path length to the total
- Updates the current position to the tree's location
Key Optimizations:
- A Heuristic*: The Manhattan distance heuristic guides the search toward the target, reducing unnecessary exploration
- Early Termination: Returns immediately when the target is reached
- Efficient Cell Indexing: Uses
row * n + col
instead of tuple keys for better performance
The time complexity is O(m²n²)
in the worst case (for each tree, we might explore the entire grid), where m
and n
are the grid dimensions. The space complexity is O(mn)
for the distance dictionary and priority queue.
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Start EvaluatorExample Walkthrough
Let's walk through a small example to illustrate the solution approach:
Forest grid: [[1, 2, 3], [0, 0, 4], [7, 6, 5]] Starting position: (0, 0)
Step 1: Identify and sort trees
- Trees found:
(2, 0, 1)
,(3, 0, 2)
,(4, 1, 2)
,(5, 2, 2)
,(6, 2, 1)
,(7, 2, 0)
- After sorting by height:
[2, 3, 4, 5, 6, 7]
Step 2: Visit trees in order
Journey 1: (0,0) → Tree 2 at (0,1)
- Direct path: Right 1 step
- Steps: 1
- Current position: (0,1)
Journey 2: (0,1) → Tree 3 at (0,2)
- Direct path: Right 1 step
- Steps: 1
- Current position: (0,2)
Journey 3: (0,2) → Tree 4 at (1,2)
- Direct path blocked by cell (1,1) which is 0
- BFS finds: Can't go directly down
- Alternative path: Up is blocked (out of bounds), Left then around doesn't work
- Actually Tree 4 is reachable: Down 1 step (since (1,2) is walkable)
- Steps: 1
- Current position: (1,2)
Journey 4: (1,2) → Tree 5 at (2,2)
- Direct path: Down 1 step
- Steps: 1
- Current position: (2,2)
Journey 5: (2,2) → Tree 6 at (2,1)
- Direct path: Left 1 step
- Steps: 1
- Current position: (2,1)
Journey 6: (2,1) → Tree 7 at (2,0)
- Direct path: Left 1 step
- Steps: 1
- Current position: (2,0)
Total steps: 1 + 1 + 1 + 1 + 1 + 1 = 6
The A* optimization helps by prioritizing exploration toward the target. For instance, when finding a path from (0,1) to (0,2), the algorithm will immediately explore (0,2) since it has the lowest f_score:
- f_score = distance_traveled(1) + manhattan_distance(0) = 1
This prevents unnecessary exploration of other cells, making the search more efficient than standard BFS.
Solution Implementation
1class Solution:
2 def cutOffTree(self, forest: List[List[int]]) -> int:
3 """
4 Cut trees in ascending order of height and return minimum steps.
5 Uses A* search to find shortest path between trees.
6 """
7
8 def heuristic(row1: int, col1: int, row2: int, col2: int) -> int:
9 """Calculate Manhattan distance as heuristic for A* search."""
10 return abs(row1 - row2) + abs(col1 - col2)
11
12 def find_shortest_path(start_row: int, start_col: int,
13 target_row: int, target_col: int) -> int:
14 """
15 Find shortest path from start to target using A* algorithm.
16 Returns number of steps or -1 if unreachable.
17 """
18 # Priority queue: (f_score, row, col) where f_score = g_score + heuristic
19 priority_queue = [(heuristic(start_row, start_col, target_row, target_col),
20 start_row, start_col)]
21
22 # Store minimum distance to each cell using flattened index
23 distances = {start_row * cols + start_col: 0}
24
25 while priority_queue:
26 _, current_row, current_col = heappop(priority_queue)
27 current_distance = distances[current_row * cols + current_col]
28
29 # Check if we reached the target
30 if (current_row, current_col) == (target_row, target_col):
31 return current_distance
32
33 # Explore four directions: up, down, left, right
34 for delta_row, delta_col in [[0, -1], [0, 1], [-1, 0], [1, 0]]:
35 next_row = current_row + delta_row
36 next_col = current_col + delta_col
37
38 # Check if next position is valid and walkable (not 0)
39 if (0 <= next_row < rows and
40 0 <= next_col < cols and
41 forest[next_row][next_col] > 0):
42
43 next_distance = current_distance + 1
44 next_index = next_row * cols + next_col
45
46 # Update if we found a shorter path or visiting for first time
47 if (next_index not in distances or
48 distances[next_index] > next_distance):
49
50 distances[next_index] = next_distance
51 f_score = next_distance + heuristic(next_row, next_col,
52 target_row, target_col)
53 heappush(priority_queue, (f_score, next_row, next_col))
54
55 # Target is unreachable
56 return -1
57
58 # Get grid dimensions
59 rows, cols = len(forest), len(forest[0])
60
61 # Collect all trees (height > 1) with their positions
62 trees = [(forest[row][col], row, col)
63 for row in range(rows)
64 for col in range(cols)
65 if forest[row][col] > 1]
66
67 # Sort trees by height to determine cutting order
68 trees.sort()
69
70 # Start from top-left corner
71 current_row = current_col = 0
72 total_steps = 0
73
74 # Visit each tree in ascending height order
75 for _, target_row, target_col in trees:
76 steps_to_tree = find_shortest_path(current_row, current_col,
77 target_row, target_col)
78
79 # If any tree is unreachable, the task is impossible
80 if steps_to_tree == -1:
81 return -1
82
83 total_steps += steps_to_tree
84 # Update current position to the tree we just cut
85 current_row, current_col = target_row, target_col
86
87 return total_steps
88
1class Solution {
2 // Distance array to track shortest distances to each cell (max 60x60 grid = 3600 cells)
3 private int[] distance = new int[3600];
4 private List<List<Integer>> forest;
5 private int rows;
6 private int cols;
7
8 /**
9 * Main method to calculate minimum steps to cut all trees in height order
10 * @param forest 2D grid where 0 = obstacle, 1 = empty, >1 = tree with height
11 * @return minimum steps to cut all trees, or -1 if impossible
12 */
13 public int cutOffTree(List<List<Integer>> forest) {
14 this.forest = forest;
15 rows = forest.size();
16 cols = forest.get(0).size();
17
18 // Collect all trees with their heights and positions
19 List<int[]> trees = new ArrayList<>();
20 for (int row = 0; row < rows; row++) {
21 for (int col = 0; col < cols; col++) {
22 if (forest.get(row).get(col) > 1) {
23 // Store [height, encoded position] where position = row * cols + col
24 trees.add(new int[] {forest.get(row).get(col), row * cols + col});
25 }
26 }
27 }
28
29 // Sort trees by height (ascending order)
30 trees.sort(Comparator.comparingInt(tree -> tree[0]));
31
32 // Calculate total steps needed
33 int totalSteps = 0;
34 int currentPosition = 0; // Start at (0, 0) encoded as 0
35
36 // Visit each tree in height order
37 for (int[] tree : trees) {
38 int targetPosition = tree[1];
39 int steps = bfs(currentPosition, targetPosition);
40
41 // If any tree is unreachable, return -1
42 if (steps == -1) {
43 return -1;
44 }
45
46 totalSteps += steps;
47 currentPosition = targetPosition;
48 }
49
50 return totalSteps;
51 }
52
53 /**
54 * A* search algorithm to find shortest path from start to end
55 * @param start encoded starting position
56 * @param end encoded ending position
57 * @return minimum steps from start to end, or -1 if unreachable
58 */
59 private int bfs(int start, int end) {
60 // Priority queue with [f(n) = g(n) + h(n), position]
61 // where g(n) is actual distance, h(n) is heuristic (Manhattan distance)
62 PriorityQueue<int[]> priorityQueue = new PriorityQueue<>(
63 Comparator.comparingInt(node -> node[0])
64 );
65
66 priorityQueue.offer(new int[] {getManhattanDistance(start, end), start});
67 Arrays.fill(distance, Integer.MAX_VALUE);
68 distance[start] = 0;
69
70 // Direction vectors for moving up, right, down, left
71 int[] directions = {-1, 0, 1, 0, -1};
72
73 while (!priorityQueue.isEmpty()) {
74 int currentPosition = priorityQueue.poll()[1];
75
76 // Reached destination
77 if (currentPosition == end) {
78 return distance[currentPosition];
79 }
80
81 // Explore all 4 adjacent cells
82 for (int dir = 0; dir < 4; dir++) {
83 int newRow = currentPosition / cols + directions[dir];
84 int newCol = currentPosition % cols + directions[dir + 1];
85
86 // Check if new position is valid and not an obstacle
87 if (newRow >= 0 && newRow < rows && newCol >= 0 && newCol < cols
88 && forest.get(newRow).get(newCol) > 0) {
89
90 int newPosition = newRow * cols + newCol;
91 int newDistance = distance[currentPosition] + 1;
92
93 // Update if we found a shorter path
94 if (distance[newPosition] > newDistance) {
95 distance[newPosition] = newDistance;
96 int priority = newDistance + getManhattanDistance(newPosition, end);
97 priorityQueue.offer(new int[] {priority, newPosition});
98 }
99 }
100 }
101 }
102
103 // Target is unreachable
104 return -1;
105 }
106
107 /**
108 * Calculate Manhattan distance heuristic between two positions
109 * @param start encoded starting position
110 * @param end encoded ending position
111 * @return Manhattan distance between the two positions
112 */
113 private int getManhattanDistance(int start, int end) {
114 int startRow = start / cols;
115 int startCol = start % cols;
116 int endRow = end / cols;
117 int endCol = end % cols;
118 return Math.abs(startRow - endRow) + Math.abs(startCol - endCol);
119 }
120}
121
1class Solution {
2public:
3 int rows;
4 int cols;
5 vector<int> distances;
6
7 int cutOffTree(vector<vector<int>>& forest) {
8 rows = forest.size();
9 cols = forest[0].size();
10 distances.resize(3600); // Maximum grid size for this problem
11
12 // Collect all trees with their heights and positions
13 vector<pair<int, int>> trees;
14 for (int row = 0; row < rows; ++row) {
15 for (int col = 0; col < cols; ++col) {
16 if (forest[row][col] > 1) {
17 // Store height and flattened position (row * cols + col)
18 trees.push_back({forest[row][col], row * cols + col});
19 }
20 }
21 }
22
23 // Sort trees by height in ascending order
24 sort(trees.begin(), trees.end());
25
26 int totalSteps = 0;
27 int currentPosition = 0; // Start from position (0, 0)
28
29 // Visit each tree in order of increasing height
30 for (auto& tree : trees) {
31 int targetPosition = tree.second;
32 int steps = bfs(currentPosition, targetPosition, forest);
33
34 // If we can't reach the target tree, return -1
35 if (steps == -1) return -1;
36
37 totalSteps += steps;
38 currentPosition = targetPosition; // Update current position
39 }
40
41 return totalSteps;
42 }
43
44 // A* search algorithm to find shortest path from start to end
45 int bfs(int start, int end, vector<vector<int>>& forest) {
46 // Priority queue: {f(n) = g(n) + h(n), position}
47 // where g(n) is actual distance, h(n) is heuristic (Manhattan distance)
48 priority_queue<pair<int, int>, vector<pair<int, int>>, greater<pair<int, int>>> pq;
49 pq.push({getManhattanDistance(start, end), start});
50
51 // Initialize all distances to maximum
52 fill(distances.begin(), distances.end(), INT_MAX);
53 distances[start] = 0;
54
55 // Direction vectors for moving up, right, down, left
56 vector<int> directions = {-1, 0, 1, 0, -1};
57
58 while (!pq.empty()) {
59 int currentPos = pq.top().second;
60 pq.pop();
61
62 // If we reached the target, return the distance
63 if (currentPos == end) return distances[currentPos];
64
65 // Explore all four directions
66 for (int dir = 0; dir < 4; ++dir) {
67 int newRow = currentPos / cols + directions[dir];
68 int newCol = currentPos % cols + directions[dir + 1];
69
70 // Check if new position is valid and accessible
71 if (newRow >= 0 && newRow < rows &&
72 newCol >= 0 && newCol < cols &&
73 forest[newRow][newCol] != 0 && // Not an obstacle
74 distances[newRow * cols + newCol] > distances[currentPos] + 1) {
75
76 // Update distance to new position
77 int newPos = newRow * cols + newCol;
78 distances[newPos] = distances[currentPos] + 1;
79
80 // Add to priority queue with f(n) = g(n) + h(n)
81 int priority = distances[newPos] + getManhattanDistance(newPos, end);
82 pq.push({priority, newPos});
83 }
84 }
85 }
86
87 return -1; // Target is unreachable
88 }
89
90 // Calculate Manhattan distance heuristic between two positions
91 int getManhattanDistance(int start, int end) {
92 int startRow = start / cols, startCol = start % cols;
93 int endRow = end / cols, endCol = end % cols;
94 return abs(startRow - endRow) + abs(startCol - endCol);
95 }
96};
97
1let rows: number;
2let cols: number;
3let distances: number[];
4
5function cutOffTree(forest: number[][]): number {
6 rows = forest.length;
7 cols = forest[0].length;
8 distances = new Array(3600); // Maximum grid size for this problem
9
10 // Collect all trees with their heights and positions
11 const trees: [number, number][] = [];
12 for (let row = 0; row < rows; row++) {
13 for (let col = 0; col < cols; col++) {
14 if (forest[row][col] > 1) {
15 // Store height and flattened position (row * cols + col)
16 trees.push([forest[row][col], row * cols + col]);
17 }
18 }
19 }
20
21 // Sort trees by height in ascending order
22 trees.sort((a, b) => a[0] - b[0]);
23
24 let totalSteps = 0;
25 let currentPosition = 0; // Start from position (0, 0)
26
27 // Visit each tree in order of increasing height
28 for (const tree of trees) {
29 const targetPosition = tree[1];
30 const steps = bfs(currentPosition, targetPosition, forest);
31
32 // If we can't reach the target tree, return -1
33 if (steps === -1) return -1;
34
35 totalSteps += steps;
36 currentPosition = targetPosition; // Update current position
37 }
38
39 return totalSteps;
40}
41
42// A* search algorithm to find shortest path from start to end
43function bfs(start: number, end: number, forest: number[][]): number {
44 // Priority queue: [f(n) = g(n) + h(n), position]
45 // where g(n) is actual distance, h(n) is heuristic (Manhattan distance)
46 const priorityQueue: [number, number][] = [];
47 priorityQueue.push([getManhattanDistance(start, end), start]);
48
49 // Initialize all distances to maximum
50 distances.fill(Number.MAX_SAFE_INTEGER);
51 distances[start] = 0;
52
53 // Direction vectors for moving up, right, down, left
54 const directions = [-1, 0, 1, 0, -1];
55
56 while (priorityQueue.length > 0) {
57 // Sort to simulate priority queue (smallest priority first)
58 priorityQueue.sort((a, b) => a[0] - b[0]);
59 const [_, currentPos] = priorityQueue.shift()!;
60
61 // If we reached the target, return the distance
62 if (currentPos === end) return distances[currentPos];
63
64 // Explore all four directions
65 for (let dir = 0; dir < 4; dir++) {
66 const newRow = Math.floor(currentPos / cols) + directions[dir];
67 const newCol = (currentPos % cols) + directions[dir + 1];
68
69 // Check if new position is valid and accessible
70 if (newRow >= 0 && newRow < rows &&
71 newCol >= 0 && newCol < cols &&
72 forest[newRow][newCol] !== 0 && // Not an obstacle
73 distances[newRow * cols + newCol] > distances[currentPos] + 1) {
74
75 // Update distance to new position
76 const newPos = newRow * cols + newCol;
77 distances[newPos] = distances[currentPos] + 1;
78
79 // Add to priority queue with f(n) = g(n) + h(n)
80 const priority = distances[newPos] + getManhattanDistance(newPos, end);
81 priorityQueue.push([priority, newPos]);
82 }
83 }
84 }
85
86 return -1; // Target is unreachable
87}
88
89// Calculate Manhattan distance heuristic between two positions
90function getManhattanDistance(start: number, end: number): number {
91 const startRow = Math.floor(start / cols);
92 const startCol = start % cols;
93 const endRow = Math.floor(end / cols);
94 const endCol = end % cols;
95 return Math.abs(startRow - endRow) + Math.abs(startCol - endCol);
96}
97
Time and Space Complexity
Time Complexity: O(m²n² * (m + n))
The algorithm consists of finding paths between consecutive trees in sorted order:
- Sorting trees takes
O(mnlog(mn))
where there are at mostm*n
trees - For each tree (at most
m*n
trees), we perform an A* search using BFS - Each A* search in worst case visits all
m*n
cells - For each cell visited, we perform heap operations which take
O(log(mn))
in worst case - The heap can contain at most
m*n
elements - Total for all BFS calls:
O(mn * mn * log(mn))
=O(m²n²log(mn))
Since log(mn) < m + n
for reasonable grid sizes, the overall complexity is O(m²n² * (m + n))
.
Space Complexity: O(mn)
The space usage includes:
trees
list storing at mostm*n
tree positions:O(mn)
- In each BFS call:
- Priority queue
q
can hold at mostm*n
elements:O(mn)
- Dictionary
dist
can store at mostm*n
entries:O(mn)
- Priority queue
- The space for BFS is reused for each search, not accumulated
Therefore, the total space complexity is O(mn)
.
Learn more about how to find time and space complexity quickly.
Common Pitfalls
1. Using Standard BFS Instead of A for Large Grids*
A common pitfall is implementing a standard BFS without the heuristic optimization. While BFS guarantees the shortest path, it explores cells uniformly in all directions, which can be inefficient for large grids.
Problem:
# Standard BFS without heuristic
queue = deque([(start_row, start_col, 0)])
visited = set()
Solution: Use A* with Manhattan distance heuristic to guide the search toward the target:
priority_queue = [(heuristic(start_row, start_col, target_row, target_col), start_row, start_col)]
2. Incorrect Distance Tracking Leading to Suboptimal Paths
A critical pitfall is not properly tracking or updating distances when a shorter path is found. This can happen when using a simple visited set instead of tracking actual distances.
Problem:
# Wrong: Only tracking visited cells visited.add((row, col)) if (next_row, next_col) in visited: continue # This prevents finding shorter paths
Solution: Track actual distances and update when finding shorter paths:
if (next_index not in distances or distances[next_index] > next_distance): distances[next_index] = next_distance # Add to queue for further exploration
3. Forgetting to Handle the Starting Position (0, 0) Being Blocked
If the starting cell forest[0][0] = 0
, the entire problem becomes unsolvable, but this edge case is often overlooked.
Problem:
# Not checking if start is valid current_row = current_col = 0 # Directly starts processing without validation
Solution: Add validation at the beginning:
if forest[0][0] == 0: return -1 # Cannot start from a blocked cell
4. Using Tuples as Dictionary Keys (Performance Issue)
Using coordinate tuples as dictionary keys can be slower than using flattened indices, especially for large grids.
Problem:
# Slower approach with tuple keys distances = {(start_row, start_col): 0} if (next_row, next_col) not in distances: distances[(next_row, next_col)] = next_distance
Solution: Use flattened index for better performance:
# Faster with integer keys distances = {start_row * cols + start_col: 0} next_index = next_row * cols + next_col if next_index not in distances: distances[next_index] = next_distance
5. Not Handling the Case Where Starting Position Has a Tree
If forest[0][0] > 1
, it's a tree that needs to be cut, but since we start there, we need to ensure it's included in our tree list and handled correctly.
Problem:
# Might miss counting steps if (0,0) has a tree for _, target_row, target_col in trees: # If first tree is at (0,0), find_shortest_path returns 0 # but we still need to process it
Solution: The current implementation handles this correctly by:
- Including all trees in the sorted list regardless of position
- Starting path-finding from (0,0) to the first tree (even if it's at (0,0), returning 0 steps)
- Properly updating position after each tree
6. Integer Overflow in Cell Index Calculation
For very large grids, the flattened index row * cols + col
might cause issues if not handled carefully.
Problem:
# For large m and n, this might overflow in some languages next_index = next_row * cols + next_col
Solution: In Python, this isn't an issue due to arbitrary precision integers, but in other languages, consider:
- Using long/int64 types
- Or stick with tuple keys if grid size is extremely large
- Add bounds checking:
assert rows * cols < sys.maxsize
Which data structure is used in a depth first search?
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