1900. The Earliest and Latest Rounds Where Players Compete
Problem Description
You have a tournament with n
players standing in a row, numbered from 1
to n
based on their initial positions (player 1
is first, player 2
is second, etc.).
The tournament consists of multiple rounds, and in each round:
- The
i-th
player from the front competes against thei-th
player from the end - Winners advance to the next round
- If there's an odd number of players, the middle player automatically advances
For example, with players [1, 2, 4, 6, 7]
:
- Player
1
competes against player7
- Player
2
competes against player6
- Player
4
(middle) automatically advances
After each round, winners are re-arranged in their original numerical order (ascending) before the next round begins.
Two special players, firstPlayer
and secondPlayer
, are the best in the tournament - they will always win against any other player except each other. For all other matches between regular players, you can choose who wins.
Given n
(total players), firstPlayer
, and secondPlayer
, you need to find:
- The earliest possible round where these two players could compete
- The latest possible round where these two players could compete
Return these two values as an array [earliest_round, latest_round]
.
The key insight is that by controlling the outcomes of matches between regular players, you can influence when the two special players eventually meet, either forcing them to meet as soon as possible or delaying their meeting as long as possible.
Intuition
The key observation is that we need to track the positions of our two special players as they advance through rounds. Since they always win their matches (except against each other), we can control when they meet by strategically choosing winners in other matches.
Think about what happens in each round:
- Players pair up from opposite ends of the row
- Winners maintain their original ordering for the next round
- The two special players will definitely advance until they meet
The challenge is that after each round, the number of players reduces and their relative positions change. If we have n
players in a round, roughly n/2
advance to the next round (plus one more if n
is odd).
To find both earliest and latest meeting rounds, we need to explore all possible outcomes of matches between regular players. For each round, we can represent match outcomes as a binary choice - for each pair of regular players, either the front player wins (bit = 1) or the back player wins (bit = 0).
This leads us to a recursive approach with memoization:
- State: positions of our two special players (
l
andr
) amongn
current players - Base case: when
l + r = n - 1
, they're paired against each other (one from front, one from back) - Transition: try all possible match outcomes for regular players, track where our special players end up in the next round
By using binary enumeration (1 << m
combinations for m
pairs), we can systematically explore all possible tournament progressions. For each possibility:
- Determine which players advance based on our choice
- Find the new positions of our special players among winners
- Recursively solve for the smaller tournament
- Track minimum rounds (earliest) and maximum rounds (latest)
The memoization with @cache
prevents recalculating the same state multiple times, as the same configuration of players can be reached through different paths.
Learn more about Memoization and Dynamic Programming patterns.
Solution Approach
The solution uses memoization with binary enumeration to explore all possible tournament outcomes.
Core Function: dfs(l, r, n)
This function returns [earliest_round, latest_round]
for players at positions l
and r
among n
total players.
Base Case:
- When
l + r = n - 1
, the two players face each other (one from positionl
from front, other from positionn-1-r
from back, which equalsl
) - Return
[1, 1]
since they meet in the current round
Recursive Case:
-
Calculate number of matches:
m = n >> 1
(equivalent ton // 2
)- This gives us the number of player pairs competing
-
Binary enumeration of match outcomes: Loop through
i
from0
to2^m - 1
- Each bit in
i
represents one match outcome - If bit
j
is 1: front playerj
wins - If bit
j
is 0: back playern-1-j
wins
- Each bit in
-
Determine winners for each configuration:
win = [False] * n for j in range(m): if i >> j & 1: # Check if j-th bit is 1 win[j] = True else: win[n - 1 - j] = True
- If
n
is odd, middle player automatically advances:win[m] = True
- Force our special players to win:
win[l] = True
andwin[r] = True
- Their opponents must lose:
win[n - 1 - l] = False
andwin[n - 1 - r] = False
- If
-
Calculate new positions in next round:
a = b = c = 0 for j in range(n): if j == l: a = c # New position of first special player if j == r: b = c # New position of second special player if win[j]: c += 1 # Count winners before current position
- Variable
c
counts winners up to positionj
- When we reach special player positions, record their new positions among winners
- Variable
-
Recursive call and update results:
x, y = dfs(a, b, c) # Get results for next round res[0] = min(res[0], x + 1) # Update earliest (minimum) res[1] = max(res[1], y + 1) # Update latest (maximum)
- Add 1 to account for the current round
- The
@cache
decorator automatically memoizes results - Prevents recalculating the same state
(l, r, n)
multiple times
Main Function:
- Converts 1-indexed player numbers to 0-indexed positions
- Calls
dfs(firstPlayer - 1, secondPlayer - 1, n)
The algorithm explores all possible tournament trees where the two special players advance, finding both the shortest and longest paths to their eventual meeting.
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Start EvaluatorExample Walkthrough
Let's walk through a small example with n = 5
, firstPlayer = 1
, secondPlayer = 5
.
Initial setup: Players [1, 2, 3, 4, 5]
where players 1 and 5 are special (always win).
Round 1 Analysis:
- We call
dfs(0, 4, 5)
(positions 0 and 4 for players 1 and 5) - Check base case:
0 + 4 = 4 = 5 - 1
, so they face each other now! - Player 1 (position 0) faces Player 5 (position 4 from back, which is position 0 from end)
- Return
[1, 1]
- they meet in round 1
Now let's try n = 7
, firstPlayer = 2
, secondPlayer = 6
:
Initial: Players [1, 2, 3, 4, 5, 6, 7]
where players 2 and 6 are special.
Round 1:
- Call
dfs(1, 5, 7)
(positions 1 and 5) - Base case check:
1 + 5 = 6 ≠ 7 - 1
, so continue - Number of matches:
m = 7 >> 1 = 3
- Player 4 (middle) auto-advances
We explore different match outcomes using binary enumeration (8 possibilities):
Example Configuration (i = 3, binary: 011):
- Bit 0 = 1: Player 1 beats Player 7
- Bit 1 = 1: Player 2 beats Player 6 (Player 2 must win anyway)
- Bit 2 = 0: Player 5 beats Player 3
- Player 4 auto-advances
Winners: [1, 2, 4, 5]
→ Player 2 is at position 1, Player 6 didn't advance (eliminated)
This path is invalid since Player 6 must win.
Valid Configuration (i = 2, binary: 010):
- Bit 0 = 0: Player 7 beats Player 1
- Bit 1 = 1: Player 2 beats Player 6 (forced - Player 2 must win)
- Bit 2 = 0: Player 5 beats Player 3
- Player 4 auto-advances
But wait - Player 6 at position 5 faces Player 2 at position 1, so Player 6 must also win! Let's correct this:
Valid Configuration for Earliest Meeting: Choose outcomes to bring players 2 and 6 closer:
- Player 2 (pos 1) vs Player 6 (pos 5) - they don't face each other yet
- Player 1 (pos 0) vs Player 7 (pos 6) - let Player 1 win
- Player 2 (pos 1) vs Player 6 (pos 5) - NO, Player 2 faces Player 6's opponent
- Actually: Player 2 (pos 1) faces Player 6 (pos 5) from back = position 1 from end
Let me recalculate the pairings:
- Position 0 vs Position 6 (Player 1 vs Player 7)
- Position 1 vs Position 5 (Player 2 vs Player 6)
- Position 2 vs Position 4 (Player 3 vs Player 5)
- Position 3 (Player 4) auto-advances
Wait, 1 + 5 = 6 = 7 - 1
, so Players 2 and 6 DO face each other in round 1!
Let's try n = 6
, firstPlayer = 2
, secondPlayer = 5
:
Round 1:
- Call
dfs(1, 4, 6)
- Base case:
1 + 4 = 5 ≠ 6 - 1
, continue - Matches: Player 1 vs 6, Player 2 vs 5, Player 3 vs 4
- Player 2 faces Player 5! Check: position 1 from front vs position 4 from back
- Position 4 from back is position 6-1-4 = 1 from end... that's position 4!
- So Player at position 1 faces player at position 4
Actually, the pairing works as: position i
faces position n-1-i
.
- Position 1 faces position 6-1-1 = 4 ✓
So players 2 and 5 meet in round 1.
For a case where they don't meet immediately, consider n = 7
, firstPlayer = 1
, secondPlayer = 4
:
Round 1:
- Call
dfs(0, 3, 7)
- Base case:
0 + 3 = 3 ≠ 6
, continue - Pairings: 1 vs 7, 2 vs 6, 3 vs 5, 4 auto-advances
- Players 1 and 4 don't face each other
By controlling who wins between 2 vs 6 and 3 vs 5, we can influence when players 1 and 4 eventually meet. The algorithm explores all such possibilities to find both the earliest and latest rounds where they can meet.
Solution Implementation
1from functools import cache
2from typing import List
3
4class Solution:
5 def earliestAndLatest(
6 self, n: int, firstPlayer: int, secondPlayer: int
7 ) -> List[int]:
8 """
9 Find the earliest and latest rounds when two players can meet in a tournament.
10
11 Args:
12 n: Total number of players
13 firstPlayer: Position of the first player (1-indexed)
14 secondPlayer: Position of the second player (1-indexed)
15
16 Returns:
17 List containing [earliest_round, latest_round]
18 """
19
20 @cache
21 def find_min_max_rounds(left_pos: int, right_pos: int, remaining_players: int) -> List[int]:
22 """
23 Recursively find minimum and maximum rounds for two players to meet.
24
25 Args:
26 left_pos: 0-indexed position of left player
27 right_pos: 0-indexed position of right player
28 remaining_players: Number of players remaining in current round
29
30 Returns:
31 List containing [min_rounds, max_rounds]
32 """
33 # Base case: if players are adjacent in the pairing, they meet next round
34 if left_pos + right_pos == remaining_players - 1:
35 return [1, 1]
36
37 # Initialize result with worst case bounds
38 min_rounds = float('inf')
39 max_rounds = float('-inf')
40
41 # Calculate number of matches in this round
42 num_matches = remaining_players >> 1 # Integer division by 2
43
44 # Try all possible match outcomes (2^num_matches possibilities)
45 for outcome_mask in range(1 << num_matches):
46 # Create array to track which players win their matches
47 winners = [False] * remaining_players
48
49 # Determine winners based on outcome_mask bits
50 for match_idx in range(num_matches):
51 if outcome_mask >> match_idx & 1:
52 # Player at position match_idx wins
53 winners[match_idx] = True
54 else:
55 # Player at symmetric position wins
56 winners[remaining_players - 1 - match_idx] = True
57
58 # If odd number of players, middle player gets a bye
59 if remaining_players & 1:
60 winners[num_matches] = True
61
62 # Force our two tracked players to win their matches
63 winners[remaining_players - 1 - left_pos] = False
64 winners[remaining_players - 1 - right_pos] = False
65 winners[left_pos] = True
66 winners[right_pos] = True
67
68 # Calculate new positions after this round
69 new_left_pos = 0
70 new_right_pos = 0
71 position_counter = 0
72
73 for player_idx in range(remaining_players):
74 if player_idx == left_pos:
75 new_left_pos = position_counter
76 if player_idx == right_pos:
77 new_right_pos = position_counter
78 if winners[player_idx]:
79 position_counter += 1
80
81 # Recursively find min/max rounds for next round
82 sub_min, sub_max = find_min_max_rounds(
83 new_left_pos, new_right_pos, position_counter
84 )
85
86 # Update overall min and max
87 min_rounds = min(min_rounds, sub_min + 1)
88 max_rounds = max(max_rounds, sub_max + 1)
89
90 return [min_rounds, max_rounds]
91
92 # Convert to 0-indexed positions and start recursion
93 return find_min_max_rounds(firstPlayer - 1, secondPlayer - 1, n)
94
1class Solution {
2 // Memoization cache: [leftPosition][rightPosition][totalPlayers]
3 // Stores encoded min/max rounds as a single integer
4 static int[][][] memo = new int[30][30][31];
5
6 /**
7 * Find the earliest and latest round where firstPlayer and secondPlayer meet
8 * @param n Total number of players
9 * @param firstPlayer Position of first player (1-indexed)
10 * @param secondPlayer Position of second player (1-indexed)
11 * @return Array of [earliest round, latest round]
12 */
13 public int[] earliestAndLatest(int n, int firstPlayer, int secondPlayer) {
14 // Convert to 0-indexed positions
15 return dfs(firstPlayer - 1, secondPlayer - 1, n);
16 }
17
18 /**
19 * Recursive DFS to find min and max rounds for two players to meet
20 * @param leftPos Position of the left player (0-indexed)
21 * @param rightPos Position of the right player (0-indexed)
22 * @param totalPlayers Total number of players in current round
23 * @return Array of [min rounds, max rounds]
24 */
25 private int[] dfs(int leftPos, int rightPos, int totalPlayers) {
26 // Check memoization cache
27 if (memo[leftPos][rightPos][totalPlayers] != 0) {
28 return decode(memo[leftPos][rightPos][totalPlayers]);
29 }
30
31 // Base case: players meet when their positions sum to totalPlayers - 1
32 // (they are paired in the tournament bracket)
33 if (leftPos + rightPos == totalPlayers - 1) {
34 memo[leftPos][rightPos][totalPlayers] = encode(1, 1);
35 return new int[] {1, 1};
36 }
37
38 int minRounds = Integer.MAX_VALUE;
39 int maxRounds = Integer.MIN_VALUE;
40 int halfPlayers = totalPlayers >> 1; // Number of pairs in current round
41
42 // Try all possible match outcomes (2^halfPlayers possibilities)
43 for (int matchOutcomes = 0; matchOutcomes < (1 << halfPlayers); matchOutcomes++) {
44 // Track which players win their matches
45 boolean[] isWinner = new boolean[totalPlayers];
46
47 // Determine winners for each pair based on current matchOutcomes bitmask
48 for (int pairIndex = 0; pairIndex < halfPlayers; pairIndex++) {
49 if (((matchOutcomes >> pairIndex) & 1) == 1) {
50 // Player at position pairIndex wins
51 isWinner[pairIndex] = true;
52 } else {
53 // Player at opposite position wins
54 isWinner[totalPlayers - 1 - pairIndex] = true;
55 }
56 }
57
58 // Middle player always advances if odd number of players
59 if ((totalPlayers & 1) == 1) {
60 isWinner[halfPlayers] = true;
61 }
62
63 // Force our two tracked players to win their matches
64 isWinner[totalPlayers - 1 - leftPos] = false; // Opponent of left player loses
65 isWinner[totalPlayers - 1 - rightPos] = false; // Opponent of right player loses
66 isWinner[leftPos] = true; // Left player wins
67 isWinner[rightPos] = true; // Right player wins
68
69 // Calculate new positions for tracked players in next round
70 int newLeftPos = 0;
71 int newRightPos = 0;
72 int nextRoundPosition = 0;
73
74 for (int currentPos = 0; currentPos < totalPlayers; currentPos++) {
75 if (currentPos == leftPos) {
76 newLeftPos = nextRoundPosition;
77 }
78 if (currentPos == rightPos) {
79 newRightPos = nextRoundPosition;
80 }
81 if (isWinner[currentPos]) {
82 nextRoundPosition++;
83 }
84 }
85
86 // Recursively find min/max rounds for next round configuration
87 int[] result = dfs(newLeftPos, newRightPos, nextRoundPosition);
88 minRounds = Math.min(minRounds, result[0] + 1);
89 maxRounds = Math.max(maxRounds, result[1] + 1);
90 }
91
92 // Cache and return result
93 memo[leftPos][rightPos][totalPlayers] = encode(minRounds, maxRounds);
94 return new int[] {minRounds, maxRounds};
95 }
96
97 /**
98 * Encode two integers into a single integer for memoization
99 * @param minValue Minimum rounds (stored in upper bits)
100 * @param maxValue Maximum rounds (stored in lower 8 bits)
101 * @return Encoded integer value
102 */
103 private int encode(int minValue, int maxValue) {
104 return (minValue << 8) | maxValue;
105 }
106
107 /**
108 * Decode a single integer back into min and max values
109 * @param encodedValue The encoded integer
110 * @return Array of [min rounds, max rounds]
111 */
112 private int[] decode(int encodedValue) {
113 return new int[] {encodedValue >> 8, encodedValue & 255};
114 }
115}
116
1class Solution {
2private:
3 // Memoization table: dp[leftPosition][rightPosition][totalPlayers]
4 // Stores encoded min/max values for each state
5 int dp[30][30][31];
6
7public:
8 vector<int> earliestAndLatest(int n, int firstPlayer, int secondPlayer) {
9 // Convert to 0-indexed positions
10 return findMinMaxRounds(firstPlayer - 1, secondPlayer - 1, n);
11 }
12
13private:
14 vector<int> findMinMaxRounds(int leftPlayerPos, int rightPlayerPos, int totalPlayers) {
15 // Check memoization cache
16 if (dp[leftPlayerPos][rightPlayerPos][totalPlayers] != 0) {
17 return decodeMinMax(dp[leftPlayerPos][rightPlayerPos][totalPlayers]);
18 }
19
20 // Base case: players face each other when their positions sum to totalPlayers - 1
21 // (they are paired in the current round)
22 if (leftPlayerPos + rightPlayerPos == totalPlayers - 1) {
23 dp[leftPlayerPos][rightPlayerPos][totalPlayers] = encodeMinMax(1, 1);
24 return {1, 1};
25 }
26
27 int minRounds = INT_MAX;
28 int maxRounds = INT_MIN;
29 int halfPlayers = totalPlayers >> 1; // Number of matches in current round
30
31 // Try all possible match outcomes (2^halfPlayers possibilities)
32 for (int matchOutcomeMask = 0; matchOutcomeMask < (1 << halfPlayers); matchOutcomeMask++) {
33 // Track which players advance to next round
34 vector<bool> advances(totalPlayers, false);
35
36 // For each match, determine winner based on current mask
37 for (int matchIdx = 0; matchIdx < halfPlayers; matchIdx++) {
38 if ((matchOutcomeMask >> matchIdx) & 1) {
39 // Player at position matchIdx wins
40 advances[matchIdx] = true;
41 } else {
42 // Player at opposite position wins
43 advances[totalPlayers - 1 - matchIdx] = true;
44 }
45 }
46
47 // Middle player always advances if odd number of players
48 if (totalPlayers & 1) {
49 advances[halfPlayers] = true;
50 }
51
52 // Ensure our two tracked players always advance
53 advances[totalPlayers - 1 - leftPlayerPos] = false; // Opponent of left player loses
54 advances[totalPlayers - 1 - rightPlayerPos] = false; // Opponent of right player loses
55 advances[leftPlayerPos] = true; // Left player wins
56 advances[rightPlayerPos] = true; // Right player wins
57
58 // Calculate new positions of our players in the next round
59 int newLeftPos = 0;
60 int newRightPos = 0;
61 int nextRoundPosition = 0;
62
63 for (int playerIdx = 0; playerIdx < totalPlayers; playerIdx++) {
64 if (playerIdx == leftPlayerPos) {
65 newLeftPos = nextRoundPosition;
66 }
67 if (playerIdx == rightPlayerPos) {
68 newRightPos = nextRoundPosition;
69 }
70 if (advances[playerIdx]) {
71 nextRoundPosition++;
72 }
73 }
74
75 // Recursively find min/max rounds for next state
76 vector<int> nextRoundResult = findMinMaxRounds(newLeftPos, newRightPos, nextRoundPosition);
77 minRounds = std::min(minRounds, nextRoundResult[0] + 1);
78 maxRounds = std::max(maxRounds, nextRoundResult[1] + 1);
79 }
80
81 // Cache and return result
82 dp[leftPlayerPos][rightPlayerPos][totalPlayers] = encodeMinMax(minRounds, maxRounds);
83 return {minRounds, maxRounds};
84 }
85
86 // Encode min and max values into a single integer for memoization
87 int encodeMinMax(int minVal, int maxVal) {
88 return (minVal << 8) | maxVal;
89 }
90
91 // Decode the encoded integer back to min and max values
92 vector<int> decodeMinMax(int encodedVal) {
93 return {encodedVal >> 8, encodedVal & 255};
94 }
95};
96
1// Global memoization table for dynamic programming
2// Stores encoded results for [leftPosition][rightPosition][remainingPlayers]
3const memoTable: number[][][] = Array.from({ length: 30 }, () =>
4 Array.from({ length: 30 }, () => Array(31).fill(0)),
5);
6
7/**
8 * Finds the earliest and latest rounds when two players might compete
9 * @param n - Total number of players
10 * @param firstPlayer - Position of first player (1-indexed)
11 * @param secondPlayer - Position of second player (1-indexed)
12 * @returns Array containing [earliestRound, latestRound]
13 */
14function earliestAndLatest(n: number, firstPlayer: number, secondPlayer: number): number[] {
15 // Convert to 0-indexed positions and start DFS
16 return calculateRounds(firstPlayer - 1, secondPlayer - 1, n);
17}
18
19/**
20 * Recursively calculates the minimum and maximum rounds for two players to meet
21 * @param leftPlayerPos - Position of the left player (0-indexed)
22 * @param rightPlayerPos - Position of the right player (0-indexed)
23 * @param totalPlayers - Total number of players remaining
24 * @returns Array containing [minRounds, maxRounds]
25 */
26function calculateRounds(leftPlayerPos: number, rightPlayerPos: number, totalPlayers: number): number[] {
27 // Check memoization table for cached result
28 if (memoTable[leftPlayerPos][rightPlayerPos][totalPlayers] !== 0) {
29 return decodeResult(memoTable[leftPlayerPos][rightPlayerPos][totalPlayers]);
30 }
31
32 // Base case: players are paired in this round (symmetric positions)
33 if (leftPlayerPos + rightPlayerPos === totalPlayers - 1) {
34 memoTable[leftPlayerPos][rightPlayerPos][totalPlayers] = encodeResult(1, 1);
35 return [1, 1];
36 }
37
38 let minRounds = Number.MAX_SAFE_INTEGER;
39 let maxRounds = Number.MIN_SAFE_INTEGER;
40 const halfPlayers = totalPlayers >> 1; // Number of pairs in current round
41
42 // Iterate through all possible match outcomes using bitmask
43 for (let matchOutcomes = 0; matchOutcomes < (1 << halfPlayers); matchOutcomes++) {
44 // Array to track which players win their matches
45 const winnerStatus: boolean[] = Array(totalPlayers).fill(false);
46
47 // Set winners based on current bitmask configuration
48 for (let pairIndex = 0; pairIndex < halfPlayers; pairIndex++) {
49 if ((matchOutcomes >> pairIndex) & 1) {
50 // Player at position pairIndex wins
51 winnerStatus[pairIndex] = true;
52 } else {
53 // Player at symmetric position wins
54 winnerStatus[totalPlayers - 1 - pairIndex] = true;
55 }
56 }
57
58 // Middle player always advances if odd number of players
59 if (totalPlayers & 1) {
60 winnerStatus[halfPlayers] = true;
61 }
62
63 // Ensure our two tracked players always win their matches
64 winnerStatus[totalPlayers - 1 - leftPlayerPos] = false; // Opponent of left player loses
65 winnerStatus[totalPlayers - 1 - rightPlayerPos] = false; // Opponent of right player loses
66 winnerStatus[leftPlayerPos] = true; // Left player wins
67 winnerStatus[rightPlayerPos] = true; // Right player wins
68
69 // Calculate new positions for the two players in next round
70 let newLeftPos = 0;
71 let newRightPos = 0;
72 let winnerCount = 0;
73
74 for (let position = 0; position < totalPlayers; position++) {
75 if (position === leftPlayerPos) {
76 newLeftPos = winnerCount;
77 }
78 if (position === rightPlayerPos) {
79 newRightPos = winnerCount;
80 }
81 if (winnerStatus[position]) {
82 winnerCount++;
83 }
84 }
85
86 // Recursively calculate rounds for next configuration
87 const nextRoundResult = calculateRounds(newLeftPos, newRightPos, winnerCount);
88 minRounds = Math.min(minRounds, nextRoundResult[0] + 1);
89 maxRounds = Math.max(maxRounds, nextRoundResult[1] + 1);
90 }
91
92 // Cache and return the result
93 memoTable[leftPlayerPos][rightPlayerPos][totalPlayers] = encodeResult(minRounds, maxRounds);
94 return [minRounds, maxRounds];
95}
96
97/**
98 * Encodes two numbers into a single integer for storage
99 * @param minValue - Minimum value (stored in higher bits)
100 * @param maxValue - Maximum value (stored in lower bits)
101 * @returns Encoded integer value
102 */
103function encodeResult(minValue: number, maxValue: number): number {
104 return (minValue << 8) | maxValue;
105}
106
107/**
108 * Decodes a single integer back into two numbers
109 * @param encodedValue - The encoded integer value
110 * @returns Array containing [minValue, maxValue]
111 */
112function decodeResult(encodedValue: number): number[] {
113 return [encodedValue >> 8, encodedValue & 255];
114}
115
Time and Space Complexity
Time Complexity: O(n^3 * 2^(n/2))
The analysis breaks down as follows:
- The function
dfs
has at mostO(n^2)
unique states since parametersl
andr
can each range from0
ton-1
, andn
decreases with each recursive call - For each state, the function iterates through
2^(n/2)
possibilities (the for loop withrange(1 << m)
wherem = n >> 1
) - Inside this loop, there's an
O(n)
operation to process thewin
array and calculate valuesa
,b
, andc
- Due to memoization with
@cache
, each unique state is computed only once - The recursion depth is at most
O(log n)
sincen
roughly halves with each recursive level - Total complexity:
O(n^2) * O(2^(n/2)) * O(n) = O(n^3 * 2^(n/2))
Space Complexity: O(n^3)
The space analysis includes:
- The memoization cache stores at most
O(n^3)
states (considering all possible combinations ofl
,r
, andn
) - The recursion stack depth is
O(log n)
- Each recursive call uses
O(n)
space for thewin
array - Total space:
O(n^3)
for the cache dominates, giving usO(n^3)
overall space complexity
Learn more about how to find time and space complexity quickly.
Common Pitfalls
1. Incorrect Winner Assignment for Symmetric Matches
A critical pitfall is incorrectly handling the constraint that when two players compete, exactly one must win and one must lose. When forcing the special players to win, you must ensure their opponents lose.
Incorrect approach:
# Only setting winners without considering opponents winners[left_pos] = True winners[right_pos] = True
Correct approach:
# First set opponents to lose, then set special players to win winners[remaining_players - 1 - left_pos] = False winners[remaining_players - 1 - right_pos] = False winners[left_pos] = True winners[right_pos] = True
2. Edge Case: Special Players Competing Against Each Other
When the two special players face each other in the current round (i.e., left_pos + right_pos == remaining_players - 1
), trying to force both to win creates a logical contradiction.
Solution: Check this condition first as the base case and return [1, 1]
immediately, avoiding the winner assignment logic entirely.
3. Bit Manipulation Confusion
Understanding how the outcome mask works can be tricky. Each bit represents a match outcome, not a player position.
Common mistake:
# Thinking bit i represents player i if outcome_mask & (1 << player_idx): # Wrong!
Correct understanding:
# Bit j represents match j (between player j and player n-1-j) if outcome_mask >> match_idx & 1: winners[match_idx] = True else: winners[remaining_players - 1 - match_idx] = True
4. Position Tracking After Elimination
After each round, players are re-ordered based on their original numbers (1 to n), not their current positions. The new position depends on how many winners appear before them in the original ordering.
Incorrect:
# Assuming positions are reassigned sequentially
new_positions = list(range(num_winners)) # Wrong!
Correct:
position_counter = 0
for player_idx in range(remaining_players):
if player_idx == left_pos:
new_left_pos = position_counter
if player_idx == right_pos:
new_right_pos = position_counter
if winners[player_idx]:
position_counter += 1
5. Initialization Bounds for Min/Max
Using incorrect initial values can lead to wrong results.
Pitfall:
min_rounds = 0 # Too small max_rounds = n # Might be too large or too small
Solution:
min_rounds = float('inf')
max_rounds = float('-inf')
These ensure any valid value will properly update the bounds during iteration.
Which data structure is used to implement priority queue?
Recommended Readings
Memoization Prereq Backtracking problems backtracking Memoization is a fancy word for a simple concept so is the case for a lot of things we learn in school It means saving the previous function call result in a dictionary and reading from it when we do the exact same call again
What is Dynamic Programming Prerequisite DFS problems dfs_intro Backtracking problems backtracking Memoization problems memoization_intro Pruning problems backtracking_pruning Dynamic programming is an algorithmic optimization technique that breaks down a complicated problem into smaller overlapping sub problems in a recursive manner and uses solutions to the sub problems to construct a solution
Coding Interview Patterns Your Personal Dijkstra's Algorithm to Landing Your Dream Job The goal of AlgoMonster is to help you get a job in the shortest amount of time possible in a data driven way We compiled datasets of tech interview problems and broke them down by patterns This way
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