1778. Shortest Path in a Hidden Grid π
Problem Description
This is an interactive problem where you need to guide a robot through a hidden grid to find the shortest path from its starting position to a target cell.
The grid has dimensions m x n
, but you don't know:
- The grid dimensions
- The robot's starting position
- The target cell's location
- Which cells are blocked or empty
You can only interact with the grid through a GridMaster
object that provides three methods:
canMove(direction)
- Returnstrue
if the robot can move in the specified direction ('U', 'D', 'L', or 'R' for up, down, left, right),false
if the move would hit a blocked cell or go off the gridmove(direction)
- Moves the robot in the specified direction. If the move is invalid, the robot stays in placeisTarget()
- Returnstrue
if the robot is currently at the target cell
Your task is to determine the minimum distance (number of moves) from the robot's starting position to the target cell. If no valid path exists, return -1
.
For testing purposes, the grid is represented as:
-1
indicates the robot's starting position0
indicates a blocked cell1
indicates an empty cell2
indicates the target cell
The grid is guaranteed to have exactly one starting position and one target, both of which are not blocked.
Flowchart Walkthrough
First, let's pin down the algorithm using the Flowchart. Here's a step-by-step walkthrough:
Is it a graph?
- Yes: The problem involves navigating through a grid where the robot can move between cells (nodes) via directional movements (edges). The grid structure represents a graph where each cell is a node connected to its adjacent cells.
Is it a tree?
- No: The grid structure is not a tree. It can have cycles (the robot can return to previously visited cells), and there's no hierarchical parent-child relationship between cells.
Is the problem related to directed acyclic graphs?
- No: The grid allows bidirectional movement (if you can move from cell A to B, you can move back from B to A), and it can contain cycles.
Is the problem related to shortest paths?
- Yes: The problem explicitly asks for the "minimum distance" from the starting position to the target cell, which is a shortest path problem.
Is the graph weighted?
- No: Each move between adjacent cells has the same cost (1 step). All edges in this graph have uniform weight.
BFS
- Following the "no" branch from weighted graphs leads us to BFS for finding shortest paths in unweighted graphs.
Conclusion: While the flowchart suggests BFS for the shortest path component, the solution actually uses a two-phase approach:
- DFS first to explore and map the reachable cells in the hidden grid (since we need to discover what cells exist and are accessible)
- BFS then to find the shortest path from start to target using the mapped information
The DFS pattern is essential here because we need to exhaustively explore the unknown grid structure before we can compute shortest paths.
Intuition
The key challenge in this problem is that we're working with a hidden grid - we can't see the entire map at once. It's like being blindfolded in a maze and only being able to feel the walls around you. This fundamentally changes how we approach the shortest path problem.
In a typical shortest path problem where we can see the entire grid, we'd simply run BFS from the start to find the target. But here, we first need to discover what the grid looks like. Think of it as a two-phase exploration:
Phase 1: Map Discovery We need to explore the entire reachable area to understand the grid's structure. DFS is perfect for this exhaustive exploration because:
- We can systematically visit every reachable cell
- After moving in one direction, we can backtrack to our previous position (using the opposite direction)
- We can mark the target location when we find it
- We build a set of all valid, reachable positions
The backtracking aspect is crucial - when we move('U')
, we can return to our original position with move('D')
. This allows us to fully explore all branches from each position, essentially mapping out the accessible parts of the grid.
Phase 2: Finding the Shortest Path
Once we've mapped the grid and know where the target is, we have transformed the problem into a standard shortest path problem on a known graph. Now we can use BFS on our discovered map to find the minimum distance from start (0, 0)
to the target coordinates.
The elegance of this solution is in recognizing that we need to separate the exploration problem from the pathfinding problem. We can't find the shortest path to a destination we haven't discovered yet, so we first use DFS's exhaustive nature to uncover the map, then use BFS's level-by-level expansion to find the optimal path.
Learn more about Depth-First Search and Breadth-First Search patterns.
Solution Approach
The implementation follows the two-phase approach we identified: DFS for exploration and BFS for finding the shortest path.
Phase 1: DFS Exploration and Grid Mapping
We start by assuming the robot begins at coordinate (0, 0)
. The DFS function explores the grid recursively:
def dfs(i: int, j: int):
if master.isTarget():
nonlocal target
target = (i, j) # Record target coordinates
return
For each position, we try moving in all four directions using the pattern s = "URDL"
(Up, Right, Down, Left). The direction offsets are stored in dirs = (-1, 0, 1, 0, -1)
where consecutive pairs represent (dx, dy)
for each direction.
The key insight is the backtracking mechanism:
for k, c in enumerate(s):
x, y = i + dirs[k], j + dirs[k + 1]
if master.canMove(c) and (x, y) not in vis:
vis.add((x, y))
master.move(c)
dfs(x, y)
master.move(s[(k + 2) % 4]) # Backtrack using opposite direction
The opposite direction is calculated using (k + 2) % 4
:
- Up (0) β Down (2)
- Right (1) β Left (3)
This ensures the robot returns to its previous position after exploring each branch, allowing complete exploration of the reachable grid.
Phase 2: BFS for Shortest Path
After exploration, if no target was found (target is None
), we return -1
. Otherwise, we perform BFS on the discovered map:
vis.discard((0, 0)) # Remove start from visited set q = deque([(0, 0)]) ans = -1
The BFS proceeds level by level, incrementing the distance counter for each level:
while q:
ans += 1
for _ in range(len(q)):
i, j = q.popleft()
if (i, j) == target:
return ans
for a, b in pairwise(dirs):
x, y = i + a, j + b
if (x, y) in vis:
vis.remove((x, y))
q.append((x, y))
The pairwise(dirs)
function generates consecutive pairs from the direction array, giving us the (dx, dy)
offsets for each direction. We use the vis
set as our "unvisited" set - when we visit a cell during BFS, we remove it from vis
to avoid revisiting.
Data Structures Used:
vis
: A set storing all reachable coordinates discovered during DFStarget
: A tuple storing the target cell's coordinatesq
: A deque for BFS queue operationsdirs
ands
: Arrays for direction management
The time complexity is O(m Γ n)
for both DFS exploration and BFS pathfinding, where m
and n
are the grid dimensions. The space complexity is also O(m Γ n)
for storing the visited cells.
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Start EvaluatorExample Walkthrough
Let's walk through a small example to illustrate the solution approach. Consider this hidden grid:
Grid (hidden from us): [-1][ 1][ 0] [ 1][ 1][ 1] [ 0][ 1][ 2] -1 = start, 0 = blocked, 1 = empty, 2 = target
The robot starts at the top-left corner, which we'll call position (0, 0)
in our coordinate system.
Phase 1: DFS Exploration
Starting at (0, 0)
, we begin exploring:
- At (0, 0): Check all directions using "URDL" order
- Up:
canMove('U')
returns false (off grid) - Right:
canMove('R')
returns true β Move to(0, 1)
- Up:
- At (0, 1): Continue exploring
- Up: false (off grid)
- Right: false (blocked cell)
- Down: true β Move to
(1, 1)
- At (1, 1): The center of reachable area
- Up: already visited
(0, 1)
- Right: true β Move to
(1, 2)
- Up: already visited
- At (1, 2):
- Check
isTarget()
β false - Down: true β Move to
(2, 2)
- Check
- At (2, 2):
- Check
isTarget()
β true! Record target =(2, 2)
- Backtrack to
(1, 2)
usingmove('U')
- Check
- Continue backtracking and exploring unvisited branches:
- From
(1, 1)
: Try left β Move to(1, 0)
- From
(1, 0)
: No new paths, backtrack
- From
After complete exploration, our vis
set contains: {(0, 0), (0, 1), (1, 0), (1, 1), (1, 2), (2, 2)}
Our discovered map looks like:
[S][β][ ] [β][β][β] [ ][β][T] S = start, β = reachable, T = target
Phase 2: BFS for Shortest Path
Now we find the shortest path from (0, 0)
to target (2, 2)
:
-
Level 0 (distance = 0): Start with queue =
[(0, 0)]
- Process
(0, 0)
: Not target, add neighbors - Can go right to
(0, 1)
and down to(1, 0)
- Queue becomes:
[(0, 1), (1, 0)]
- Process
-
Level 1 (distance = 1): Process 2 cells
- Process
(0, 1)
: Not target, add(1, 1)
- Process
(1, 0)
: Not target, add(1, 1)
(already in queue) - Queue becomes:
[(1, 1)]
- Process
-
Level 2 (distance = 2): Process 1 cell
- Process
(1, 1)
: Not target, add(1, 2)
- Queue becomes:
[(1, 2)]
- Process
-
Level 3 (distance = 3): Process 1 cell
- Process
(1, 2)
: Not target, add(2, 2)
- Queue becomes:
[(2, 2)]
- Process
-
Level 4 (distance = 4): Process 1 cell
- Process
(2, 2)
: Target found! Return distance = 4
- Process
The shortest path is 4 moves: (0,0) β (0,1) β (1,1) β (1,2) β (2,2)
This example demonstrates how DFS first maps the entire reachable grid through backtracking exploration, then BFS efficiently finds the shortest path using the discovered map.
Solution Implementation
1from collections import deque
2from typing import Optional, Tuple, Set
3
4class Solution:
5 def findShortestPath(self, master: 'GridMaster') -> int:
6 """
7 Find the shortest path from starting position to target in a grid.
8 First explores the grid using DFS to map accessible cells and find target.
9 Then uses BFS to find the shortest path to the target.
10 """
11
12 def explore_grid(row: int, col: int) -> None:
13 """
14 DFS to explore the grid and find the target position.
15
16 Args:
17 row: Current row position
18 col: Current column position
19 """
20 # Check if current position is the target
21 if master.isTarget():
22 nonlocal target_position
23 target_position = (row, col)
24 return
25
26 # Try moving in all four directions
27 for direction_idx, direction_char in enumerate(DIRECTIONS):
28 # Calculate next position
29 next_row = row + DIRECTION_DELTAS[direction_idx]
30 next_col = col + DIRECTION_DELTAS[direction_idx + 1]
31
32 # If we can move to this direction and haven't visited it yet
33 if master.canMove(direction_char) and (next_row, next_col) not in visited_cells:
34 # Mark as visited
35 visited_cells.add((next_row, next_col))
36
37 # Move to the new position
38 master.move(direction_char)
39
40 # Recursively explore from new position
41 explore_grid(next_row, next_col)
42
43 # Backtrack: move back to original position
44 # Opposite direction is at index (direction_idx + 2) % 4
45 opposite_direction = DIRECTIONS[(direction_idx + 2) % 4]
46 master.move(opposite_direction)
47
48 # Constants for directions: Up, Right, Down, Left
49 DIRECTIONS = "URDL"
50 # Direction deltas for row and column: (-1,0), (0,1), (1,0), (0,-1)
51 DIRECTION_DELTAS = (-1, 0, 1, 0, -1)
52
53 # Initialize variables
54 target_position: Optional[Tuple[int, int]] = None
55 visited_cells: Set[Tuple[int, int]] = set()
56
57 # Start DFS exploration from origin (0, 0)
58 explore_grid(0, 0)
59
60 # If no target was found, return -1
61 if target_position is None:
62 return -1
63
64 # BFS to find shortest path from (0, 0) to target
65 # Remove starting position from visited set for BFS
66 visited_cells.discard((0, 0))
67
68 # Initialize BFS queue with starting position
69 bfs_queue = deque([(0, 0)])
70 distance = -1
71
72 # BFS level-by-level traversal
73 while bfs_queue:
74 distance += 1
75 # Process all nodes at current distance level
76 for _ in range(len(bfs_queue)):
77 current_row, current_col = bfs_queue.popleft()
78
79 # Check if we reached the target
80 if (current_row, current_col) == target_position:
81 return distance
82
83 # Explore all four adjacent cells
84 for i in range(4):
85 next_row = current_row + DIRECTION_DELTAS[i]
86 next_col = current_col + DIRECTION_DELTAS[i + 1]
87
88 # If this cell was found during DFS exploration
89 if (next_row, next_col) in visited_cells:
90 # Remove from visited set to avoid revisiting
91 visited_cells.remove((next_row, next_col))
92 # Add to queue for next level exploration
93 bfs_queue.append((next_row, next_col))
94
95 # Target unreachable (shouldn't happen if DFS found it)
96 return -1
97
1/**
2 * // This is the GridMaster's API interface.
3 * // You should not implement it, or speculate about its implementation
4 * class GridMaster {
5 * boolean canMove(char direction);
6 * void move(char direction);
7 * boolean isTarget();
8 * }
9 */
10
11class Solution {
12 // Target position coordinates
13 private int[] targetPosition;
14
15 // Reference to the GridMaster object
16 private GridMaster gridMaster;
17
18 // Grid size constant for encoding positions
19 private static final int GRID_SIZE = 2010;
20
21 // Direction characters: Up, Right, Down, Left
22 private static final String DIRECTIONS = "URDL";
23
24 // Direction vectors for movement: up(-1,0), right(0,1), down(1,0), left(0,-1)
25 private static final int[] DIRECTION_OFFSETS = {-1, 0, 1, 0, -1};
26
27 // Set to track visited positions (encoded as single integer)
28 private final Set<Integer> visitedPositions = new HashSet<>();
29
30 /**
31 * Finds the shortest path from starting position to target
32 * @param master GridMaster object for grid navigation
33 * @return shortest path length to target, or -1 if unreachable
34 */
35 public int findShortestPath(GridMaster master) {
36 this.gridMaster = master;
37
38 // Phase 1: Explore the grid using DFS to find target and map accessible cells
39 dfs(0, 0);
40
41 // If target not found during exploration, return -1
42 if (targetPosition == null) {
43 return -1;
44 }
45
46 // Phase 2: BFS to find shortest path from start to target
47 // Remove starting position from visited set to allow BFS to process it
48 visitedPositions.remove(0);
49
50 // Initialize BFS queue with starting position
51 Deque<int[]> queue = new ArrayDeque<>();
52 queue.offer(new int[] {0, 0});
53
54 // BFS level-by-level traversal
55 for (int distance = 0; !queue.isEmpty(); distance++) {
56 int levelSize = queue.size();
57
58 // Process all nodes at current distance level
59 for (int i = 0; i < levelSize; i++) {
60 int[] currentPosition = queue.poll();
61
62 // Check if we reached the target
63 if (currentPosition[0] == targetPosition[0] &&
64 currentPosition[1] == targetPosition[1]) {
65 return distance;
66 }
67
68 // Explore all four directions
69 for (int direction = 0; direction < 4; direction++) {
70 int nextRow = currentPosition[0] + DIRECTION_OFFSETS[direction];
71 int nextCol = currentPosition[1] + DIRECTION_OFFSETS[direction + 1];
72
73 // Encode position as single integer and check if unvisited
74 int encodedPosition = nextRow * GRID_SIZE + nextCol;
75 if (visitedPositions.remove(encodedPosition)) {
76 queue.offer(new int[] {nextRow, nextCol});
77 }
78 }
79 }
80 }
81
82 // Target unreachable
83 return -1;
84 }
85
86 /**
87 * Depth-first search to explore the grid and locate the target
88 * @param row current row position
89 * @param col current column position
90 */
91 private void dfs(int row, int col) {
92 // Check if current position is the target
93 if (gridMaster.isTarget()) {
94 targetPosition = new int[] {row, col};
95 return;
96 }
97
98 // Try moving in all four directions
99 for (int direction = 0; direction < 4; direction++) {
100 int nextRow = row + DIRECTION_OFFSETS[direction];
101 int nextCol = col + DIRECTION_OFFSETS[direction + 1];
102
103 // Encode position as single integer for efficient storage
104 int encodedPosition = nextRow * GRID_SIZE + nextCol;
105
106 // Check if we can move in this direction and haven't visited this position
107 if (gridMaster.canMove(DIRECTIONS.charAt(direction)) &&
108 visitedPositions.add(encodedPosition)) {
109
110 // Move to the new position
111 gridMaster.move(DIRECTIONS.charAt(direction));
112
113 // Recursively explore from new position
114 dfs(nextRow, nextCol);
115
116 // Backtrack: move back to original position
117 // Opposite direction is at index (direction + 2) % 4
118 gridMaster.move(DIRECTIONS.charAt((direction + 2) % 4));
119 }
120 }
121 }
122}
123
1/**
2 * // This is the GridMaster's API interface.
3 * // You should not implement it, or speculate about its implementation
4 * class GridMaster {
5 * public:
6 * bool canMove(char direction);
7 * void move(char direction);
8 * boolean isTarget();
9 * };
10 */
11
12class Solution {
13private:
14 // Grid size offset to handle negative coordinates (maps to [0, 2010])
15 static const int GRID_OFFSET = 2010;
16
17 // Direction vectors: Up, Right, Down, Left
18 int directionDeltas[5] = {-1, 0, 1, 0, -1};
19
20 // Direction characters corresponding to direction vectors
21 string directionChars = "URDL";
22
23 // Encoded position of the target cell
24 int targetPosition;
25
26 // Set to track visited/accessible cells
27 unordered_set<int> accessibleCells;
28
29public:
30 int findShortestPath(GridMaster& master) {
31 // Initialize target position to an impossible value
32 targetPosition = GRID_OFFSET * GRID_OFFSET;
33
34 // Mark starting position as accessible
35 accessibleCells.insert(0);
36
37 // Phase 1: Explore the grid using DFS to find all accessible cells and target
38 exploreMaze(0, 0, master);
39
40 // If target was not found during exploration, return -1
41 if (targetPosition == GRID_OFFSET * GRID_OFFSET) {
42 return -1;
43 }
44
45 // Phase 2: BFS to find shortest path from start to target
46 // Remove starting position from accessible cells to avoid revisiting
47 accessibleCells.erase(0);
48
49 // BFS queue storing (row, column) pairs
50 queue<pair<int, int>> bfsQueue;
51 bfsQueue.emplace(0, 0);
52
53 // BFS level-by-level traversal
54 for (int distance = 0; !bfsQueue.empty(); ++distance) {
55 int currentLevelSize = bfsQueue.size();
56
57 // Process all nodes at current distance level
58 for (int i = 0; i < currentLevelSize; ++i) {
59 auto [currentRow, currentCol] = bfsQueue.front();
60 bfsQueue.pop();
61
62 // Check if we reached the target
63 if (currentRow * GRID_OFFSET + currentCol == targetPosition) {
64 return distance;
65 }
66
67 // Explore all four directions
68 for (int dir = 0; dir < 4; ++dir) {
69 int nextRow = currentRow + directionDeltas[dir];
70 int nextCol = currentCol + directionDeltas[dir + 1];
71 int encodedPosition = nextRow * GRID_OFFSET + nextCol;
72
73 // If the cell is accessible and not yet visited in BFS
74 if (accessibleCells.count(encodedPosition)) {
75 accessibleCells.erase(encodedPosition); // Mark as visited
76 bfsQueue.emplace(nextRow, nextCol);
77 }
78 }
79 }
80 }
81
82 // Target is not reachable
83 return -1;
84 }
85
86private:
87 void exploreMaze(int row, int col, GridMaster& master) {
88 // Check if current position is the target
89 if (master.isTarget()) {
90 targetPosition = row * GRID_OFFSET + col;
91 }
92
93 // Try moving in all four directions
94 for (int dir = 0; dir < 4; ++dir) {
95 int nextRow = row + directionDeltas[dir];
96 int nextCol = col + directionDeltas[dir + 1];
97 int encodedPosition = nextRow * GRID_OFFSET + nextCol;
98
99 // If we can move in this direction and haven't visited this cell yet
100 if (master.canMove(directionChars[dir]) && !accessibleCells.count(encodedPosition)) {
101 // Mark cell as accessible
102 accessibleCells.insert(encodedPosition);
103
104 // Move to the cell
105 master.move(directionChars[dir]);
106
107 // Recursively explore from the new position
108 exploreMaze(nextRow, nextCol, master);
109
110 // Backtrack: move back to original position
111 // Opposite direction is (dir + 2) % 4
112 master.move(directionChars[(dir + 2) % 4]);
113 }
114 }
115 }
116};
117
1/**
2 * // This is the GridMaster's API interface.
3 * // You should not implement it, or speculate about its implementation
4 * interface GridMaster {
5 * canMove(direction: string): boolean;
6 * move(direction: string): void;
7 * isTarget(): boolean;
8 * }
9 */
10
11// Grid size offset to handle negative coordinates (maps to [0, 2010])
12const GRID_OFFSET = 2010;
13
14// Direction vectors: Up, Right, Down, Left
15// Using consecutive pairs: (deltaRow[i], deltaCol[i])
16const directionDeltas = [-1, 0, 1, 0, -1];
17
18// Direction characters corresponding to direction vectors
19const directionChars = "URDL";
20
21// Encoded position of the target cell
22let targetPosition: number;
23
24// Set to track visited/accessible cells
25let accessibleCells: Set<number>;
26
27function findShortestPath(master: GridMaster): number {
28 // Initialize target position to an impossible value
29 targetPosition = GRID_OFFSET * GRID_OFFSET;
30
31 // Initialize the set of accessible cells
32 accessibleCells = new Set<number>();
33
34 // Mark starting position as accessible
35 accessibleCells.add(0);
36
37 // Phase 1: Explore the grid using DFS to find all accessible cells and target
38 exploreMaze(0, 0, master);
39
40 // If target was not found during exploration, return -1
41 if (targetPosition === GRID_OFFSET * GRID_OFFSET) {
42 return -1;
43 }
44
45 // Phase 2: BFS to find shortest path from start to target
46 // Remove starting position from accessible cells to avoid revisiting
47 accessibleCells.delete(0);
48
49 // BFS queue storing [row, column] pairs
50 const bfsQueue: [number, number][] = [];
51 bfsQueue.push([0, 0]);
52
53 // BFS level-by-level traversal
54 for (let distance = 0; bfsQueue.length > 0; distance++) {
55 const currentLevelSize = bfsQueue.length;
56
57 // Process all nodes at current distance level
58 for (let i = 0; i < currentLevelSize; i++) {
59 const [currentRow, currentCol] = bfsQueue.shift()!;
60
61 // Check if we reached the target
62 if (currentRow * GRID_OFFSET + currentCol === targetPosition) {
63 return distance;
64 }
65
66 // Explore all four directions
67 for (let dir = 0; dir < 4; dir++) {
68 const nextRow = currentRow + directionDeltas[dir];
69 const nextCol = currentCol + directionDeltas[dir + 1];
70 const encodedPosition = nextRow * GRID_OFFSET + nextCol;
71
72 // If the cell is accessible and not yet visited in BFS
73 if (accessibleCells.has(encodedPosition)) {
74 // Mark as visited by removing from accessible cells
75 accessibleCells.delete(encodedPosition);
76 bfsQueue.push([nextRow, nextCol]);
77 }
78 }
79 }
80 }
81
82 // Target is not reachable
83 return -1;
84}
85
86function exploreMaze(row: number, col: number, master: GridMaster): void {
87 // Check if current position is the target
88 if (master.isTarget()) {
89 targetPosition = row * GRID_OFFSET + col;
90 }
91
92 // Try moving in all four directions
93 for (let dir = 0; dir < 4; dir++) {
94 const nextRow = row + directionDeltas[dir];
95 const nextCol = col + directionDeltas[dir + 1];
96 const encodedPosition = nextRow * GRID_OFFSET + nextCol;
97
98 // If we can move in this direction and haven't visited this cell yet
99 if (master.canMove(directionChars[dir]) && !accessibleCells.has(encodedPosition)) {
100 // Mark cell as accessible
101 accessibleCells.add(encodedPosition);
102
103 // Move to the cell
104 master.move(directionChars[dir]);
105
106 // Recursively explore from the new position
107 exploreMaze(nextRow, nextCol, master);
108
109 // Backtrack: move back to original position
110 // Opposite direction is (dir + 2) % 4
111 master.move(directionChars[(dir + 2) % 4]);
112 }
113 }
114}
115
Time and Space Complexity
Time Complexity: O(N + N)
= O(N)
, where N
is the number of accessible cells in the grid.
- The DFS exploration phase visits each accessible cell exactly once. For each cell, it checks 4 directions and potentially makes moves/backtracks, resulting in
O(N)
time for the DFS traversal. - The BFS phase for finding the shortest path also visits each accessible cell at most once. Each cell is added to the queue once and processed once, with constant-time operations for checking 4 directions. This also takes
O(N)
time. - Overall time complexity:
O(N) + O(N)
=O(N)
Space Complexity: O(N)
, where N
is the number of accessible cells in the grid.
- The
vis
set stores all accessible cells discovered during DFS, which requiresO(N)
space. - The BFS queue can contain at most
O(N)
cells in the worst case (though typically much less). - The recursive call stack for DFS can go as deep as
O(N)
in the worst case (e.g., a long snake-like path). - Since these space usages don't accumulate (the recursion stack is released before BFS starts), the overall space complexity is
O(N)
.
Learn more about how to find time and space complexity quickly.
Common Pitfalls
1. Incorrect Backtracking Direction Calculation
One of the most common mistakes is incorrectly calculating the opposite direction for backtracking after DFS exploration. Many developers might try:
- Using
(k + 1) % 4
or(k + 3) % 4
instead of(k + 2) % 4
- Hardcoding opposite directions with if-else statements that may have errors
- Forgetting that the direction order matters (URDL vs UDLR changes the calculation)
Why this happens: The modulo arithmetic for finding opposite directions isn't intuitive. With "URDL" ordering:
- Up (index 0) opposite is Down (index 2)
- Right (index 1) opposite is Left (index 3)
- Down (index 2) opposite is Up (index 0)
- Left (index 3) opposite is Right (index 1)
Solution: Always verify your direction mapping with a simple test or use a dictionary for clarity:
OPPOSITE = {'U': 'D', 'D': 'U', 'L': 'R', 'R': 'L'} # Then use: master.move(OPPOSITE[direction_char])
2. Not Properly Managing the Visited Set Between DFS and BFS
A critical pitfall is mishandling the visited_cells
set when transitioning from DFS to BFS:
- Forgetting to remove the starting position (0, 0) from the visited set before BFS
- Using the same visited tracking mechanism for both phases without resetting
- Adding (0, 0) to visited during DFS exploration
Why this happens: During DFS, we mark cells as visited to avoid cycles. However, for BFS, we need to traverse these cells again to find the shortest path. The starting position (0, 0) is never explicitly added to visited_cells
during DFS but needs special handling.
Solution: Use visited_cells.discard((0, 0))
instead of remove()
to safely handle the case where (0, 0) might not be in the set, avoiding a KeyError.
3. Forgetting to Return Robot to Original Position After DFS
If the robot doesn't return to (0, 0) after DFS exploration completes, the BFS phase will calculate distances from the wrong starting position.
Why this happens: The recursive DFS with backtracking should naturally return the robot to start, but any error in the backtracking logic or early returns can leave the robot stranded.
Solution: Consider adding a verification step or explicitly tracking the robot's position:
# After DFS completes, verify robot is at start # Could add debug check: assert current_position == (0, 0)
4. Misaligning Direction Characters with Delta Arrays
The indices in DIRECTIONS = "URDL"
must perfectly align with the delta pairs in DIRECTION_DELTAS = (-1, 0, 1, 0, -1)
. A common mistake is:
- Changing the order of directions without updating deltas
- Using wrong index calculations when accessing deltas
- Mixing up row/column order in deltas
Why this happens: The compact representation (-1, 0, 1, 0, -1)
where consecutive pairs represent (dx, dy) is efficient but error-prone.
Solution: Use a more explicit data structure:
MOVES = { 'U': (-1, 0), 'R': (0, 1), 'D': (1, 0), 'L': (0, -1) } # Then iterate: for direction, (dx, dy) in MOVES.items():
5. Off-by-One Error in BFS Distance Calculation
Starting distance = -1
and incrementing at the beginning of each BFS level is correct, but developers often mistakenly:
- Start with
distance = 0
and increment after processing each level - Return
distance + 1
when finding the target - Increment distance inside the inner loop instead of the outer loop
Why this happens: The pattern of incrementing before processing each level (starting at -1) is less common than incrementing after.
Solution: Think of it as: "We're about to process level K, so increment the distance counter to K." The first level (distance 0) contains only the starting position.
Which two pointer techniques do you use to check if a string is a palindrome?
Recommended Readings
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