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1954. Minimum Garden Perimeter to Collect Enough Apples

Problem Description

You have an infinite 2D grid where an apple tree is planted at every integer coordinate point. Each tree at coordinate (i, j) has exactly |i| + |j| apples growing on it, where |x| represents the absolute value of x.

You need to buy a square plot of land that:

  • Is centered at the origin (0, 0)
  • Has sides parallel to the axes (axis-aligned)
  • Contains at least neededApples apples within or on its perimeter

Your task is to find the minimum perimeter of such a square plot.

For example:

  • A tree at (0, 0) has |0| + |0| = 0 apples
  • A tree at (2, 3) has |2| + |3| = 5 apples
  • A tree at (-1, 2) has |-1| + |2| = 1 + 2 = 3 apples

The square plot is centered at the origin, so if it extends to distance x from the center, it covers all points (i, j) where -x ≤ i ≤ x and -x ≤ j ≤ x. The perimeter of such a square would be 8x.

Given an integer neededApples, return the minimum perimeter required to enclose at least that many apples.

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Intuition

Since the square is centered at the origin and axis-aligned, if it extends to distance x from the center, it forms a square with corners at (-x, -x), (-x, x), (x, -x), and (x, x). The key insight is recognizing the pattern of how apples are distributed based on their Manhattan distance from the origin.

For any point (i, j), the number of apples is |i| + |j|. This creates a diamond-like pattern where all points with the same Manhattan distance have the same number of apples. For instance, all points at Manhattan distance 1 from the origin (like (1, 0), (0, 1), (-1, 0), (0, -1)) have exactly 1 apple each.

To count the total apples in a square extending to distance x, we need to sum up all apples at each point within the square. Due to symmetry, we can focus on one quadrant and multiply by 4. In the first quadrant (including axes), for each row i from 0 to x, we have columns j from 0 to x, giving us apples count of i + j at each point.

The total for one quadrant (including positive axes) is the sum of (i + j) for all 0 ≤ i ≤ x and 0 ≤ j ≤ x. This can be simplified using the formula for sum of integers: the sum becomes 2 * x * (x + 1) * (2 * x + 1) / 2 for the entire square after accounting for all four quadrants and avoiding double-counting the axes.

The final formula for total apples in a square of half-width x is 2 * x * (x + 1) * (2 * x + 1). We simply need to find the smallest x where this value is at least neededApples, and return the perimeter which is 8 * x.

Learn more about Math and Binary Search patterns.

Solution Implementation

1class Solution:
2    def minimumPerimeter(self, neededApples: int) -> int:
3        """
4        Find the minimum perimeter of a square plot that contains at least neededApples apples.
5        Uses binary search to find the first x where total apples >= neededApples.
6        """
7        def feasible(x: int) -> bool:
8            """Check if a square with half-width x contains enough apples."""
9            return 2 * x * (x + 1) * (2 * x + 1) >= neededApples
10
11        # Binary search for first x where feasible(x) is true
12        left, right = 1, 100000
13        first_true_index = -1
14
15        while left <= right:
16            mid = (left + right) // 2
17            if feasible(mid):
18                first_true_index = mid
19                right = mid - 1
20            else:
21                left = mid + 1
22
23        # Return the perimeter of the square (4 sides * 2x length each = 8x)
24        return first_true_index * 8
25
1class Solution {
2    /**
3     * Finds the minimum perimeter of a square plot centered at the origin
4     * that contains at least neededApples apples using binary search.
5     */
6    public long minimumPerimeter(long neededApples) {
7        // Binary search for first x where 2 * x * (x + 1) * (2x + 1) >= neededApples
8        long left = 1;
9        long right = 100000;
10        long firstTrueIndex = -1;
11
12        while (left <= right) {
13            long mid = left + (right - left) / 2;
14            if (feasible(mid, neededApples)) {
15                firstTrueIndex = mid;
16                right = mid - 1;
17            } else {
18                left = mid + 1;
19            }
20        }
21
22        // Perimeter of square with side length 2x is 8x
23        return 8 * firstTrueIndex;
24    }
25
26    private boolean feasible(long x, long neededApples) {
27        // Check if a square with half-width x contains enough apples
28        return 2 * x * (x + 1) * (2 * x + 1) >= neededApples;
29    }
30}
31
1class Solution {
2public:
3    long long minimumPerimeter(long long neededApples) {
4        // Binary search for first x where 2 * x * (x + 1) * (2x + 1) >= neededApples
5        long long left = 1;
6        long long right = 100000;
7        long long firstTrueIndex = -1;
8
9        auto feasible = [&](long long x) -> bool {
10            return 2 * x * (x + 1) * (2 * x + 1) >= neededApples;
11        };
12
13        while (left <= right) {
14            long long mid = left + (right - left) / 2;
15            if (feasible(mid)) {
16                firstTrueIndex = mid;
17                right = mid - 1;
18            } else {
19                left = mid + 1;
20            }
21        }
22
23        // Perimeter of the square = 8 * firstTrueIndex
24        return 8 * firstTrueIndex;
25    }
26};
27
1/**
2 * Finds the minimum perimeter of a square garden centered at origin
3 * that contains at least neededApples apples using binary search.
4 */
5function minimumPerimeter(neededApples: number): number {
6    const feasible = (x: number): boolean => {
7        return 2 * x * (x + 1) * (2 * x + 1) >= neededApples;
8    };
9
10    // Binary search for first x where feasible(x) is true
11    let left = 1;
12    let right = 100000;
13    let firstTrueIndex = -1;
14
15    while (left <= right) {
16        const mid = Math.floor((left + right) / 2);
17        if (feasible(mid)) {
18            firstTrueIndex = mid;
19            right = mid - 1;
20        } else {
21            left = mid + 1;
22        }
23    }
24
25    // The perimeter of a square with half-side length x is 8 * x
26    return 8 * firstTrueIndex;
27}
28

Solution Approach

The solution uses binary search to find the minimum value of x (half-width of the square) that satisfies our apple requirement. Since the total apples in a square grows monotonically with x, we can use binary search to efficiently find the first x where the condition 2 * x * (x + 1) * (2 * x + 1) >= neededApples becomes true.

The algorithm follows the standard binary search template for finding the first true index:

  1. Initialize search bounds:

    • left = 1 (minimum possible half-width)
    • right = 100000 (upper bound large enough for any input)
    • first_true_index = -1 (tracks the answer)
  2. Binary search loop (while left <= right):

    • Calculate mid = (left + right) // 2
    • Check if the square with half-width mid has enough apples: 2 * mid * (mid + 1) * (2 * mid + 1) >= neededApples
    • If true (feasible): save first_true_index = mid and search for a smaller valid value with right = mid - 1
    • If false (not enough apples): need a larger square, so left = mid + 1
  3. Return the perimeter: 8 * first_true_index

The perimeter calculation is straightforward: since the square extends x units in all four directions from the origin, each side has length 2 * x, giving us a total perimeter of 4 * (2 * x) = 8 * x.

This approach is more efficient than linear search, taking O(log n) iterations instead of O(n^(1/3)) where n is neededApples.

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Example Walkthrough

Let's walk through finding the minimum perimeter for neededApples = 50 using binary search.

Setup:

  • left = 1, right = 100000, first_true_index = -1
  • We need to find the first x where 2 * x * (x + 1) * (2 * x + 1) >= 50

Iteration 1:

  • mid = (1 + 100000) // 2 = 50000
  • Check: 2 * 50000 * 50001 * 100001 is vastly greater than 50 ✓
  • Since feasible: first_true_index = 50000, right = 50000 - 1 = 49999

Iterations 2-16: Binary search continues narrowing down...

Near the end:

  • left = 1, right = 2, first_true_index = 2
  • mid = (1 + 2) // 2 = 1
  • Check: 2 * 1 * 2 * 3 = 12 < 50
  • Not feasible: left = 1 + 1 = 2

Final iteration:

  • left = 2, right = 2
  • mid = 2
  • Check: 2 * 2 * 3 * 5 = 60 >= 50
  • Feasible: first_true_index = 2, right = 1
  • Now left > right, loop ends

Result: first_true_index = 2, perimeter = 8 * 2 = 16

Let's verify the apple count for x = 2:

  • Square extends from (-2, -2) to (2, 2)
  • Formula: 2 * 2 * 3 * 5 = 60 apples
  • This is ≥ 50, so it's valid
  • For x = 1: 2 * 1 * 2 * 3 = 12 apples < 50, not enough

So x = 2 is indeed the minimum, giving us perimeter = 16.

Time and Space Complexity

Time Complexity: O(log n) where n is the upper bound of the search range (100000 in our implementation, or more precisely O(log(neededApples^(1/3)))).

The algorithm uses binary search to find the minimum x where the condition is satisfied. Since the search range is from 1 to 100000, the binary search takes at most log₂(100000) ≈ 17 iterations. Each iteration performs a constant-time comparison using the formula 2 * x * (x + 1) * (2 * x + 1).

Space Complexity: O(1)

The algorithm only uses a constant amount of extra space for the variables left, right, mid, and first_true_index. No additional data structures are used that scale with the input size.

Learn more about how to find time and space complexity quickly.

Common Pitfalls

1. Using Wrong Binary Search Template Variant

A common mistake is using the while left < right with right = mid variant instead of the standard template. This can lead to incorrect results or infinite loops.

Incorrect Implementation:

while left < right:
    mid = (left + right) // 2
    if feasible(mid):
        right = mid  # Wrong pattern
    else:
        left = mid + 1
return left

Correct Implementation (using template):

left, right = 1, 100000
first_true_index = -1

while left <= right:
    mid = (left + right) // 2
    if feasible(mid):
        first_true_index = mid
        right = mid - 1
    else:
        left = mid + 1

return first_true_index * 8

2. Integer Overflow in Formula Calculation

The formula 2 * x * (x + 1) * (2 * x + 1) involves multiplying large numbers together. For large values of x, intermediate calculations might exceed integer limits in some programming languages.

Solution:

  • In Python, this isn't an issue due to automatic handling of large integers
  • In Java/C++, use long/long long data types
  • Consider the order of multiplication to minimize intermediate overflow

3. Misunderstanding the Apple Count Formula

Developers might incorrectly derive or implement the formula for counting apples. Common mistakes include:

  • Forgetting to account for all four quadrants
  • Double-counting the axes or origin
  • Using an incorrect summation formula

Solution: Verify the formula by manually calculating small cases:

  • For x=1: The square contains points from (-1,-1) to (1,1), total apples = 12
  • For x=2: The square contains points from (-2,-2) to (2,2), total apples = 60
  • Confirm these match 2 * x * (x + 1) * (2 * x + 1)

4. Off-by-One Errors in Perimeter Calculation

Some might mistakenly calculate the perimeter as 4 * x (thinking of radius) or 4 * (2x + 1) (thinking of discrete points).

Solution: Remember that:

  • The square extends x units in each direction from origin
  • Each side has length 2x (from -x to x)
  • Total perimeter = 4 sides × 2x = 8x
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