2577. Minimum Time to Visit a Cell In a Grid
Problem Description
In this problem, we're provided with a m x n
2-dimensional grid that represents a matrix of non-negative integers. Each cell in the matrix holds a value that signifies the earliest time at which that cell can be visited. The rules of movement are as follows:
- The starting point is the top-left cell of the matrix (at time 0).
- We can move to an adjacent cell in one of the four cardinal directions (up, down, left, or right) assuming the current time is at least the value in that cell.
- Each move to an adjacent cell takes exactly 1 second.
The objective is to determine the minimum possible time to reach the bottom-right cell of the grid. If there's no such path that allows us to reach the bottom-right cell under the given constraints, we should return -1
.
Flowchart Walkthrough
To determine the appropriate algorithm using the flowchart, let's closely analyze the LeetCode problem 2577. Minimum Time to Visit a Cell In a Grid and step through the flowchart:
Is it a graph?
- Yes: The grid itself can be considered a graph with cells as nodes. Each node (cell) has edges to its adjacent nodes (cells).
Is it a tree?
- No: Given that cells can be revisited and multiple paths can exist between cells, this graph isn't strictly hierarchical like a tree.
Is the problem related to directed acyclic graphs (DAGs)?
- No: The problem doesn't specifically involve a structure or constraints that are characteristic of DAGs, such as topological sorting or specific dependencies between nodes.
Is the problem related to shortest paths?
- Yes: The goal is to find the minimum time to reach a cell, which draws parallels to finding the shortest path to a node in terms of time (distance).
Is the graph weighted?
- Yes: The time to move to each cell varies, implying varying weights for moving between cells.
Conclusion: Given that the graph represents a grid where each cell might take a different amount of time to traverse (weighted edges), and we need to find the shortest path in terms of time, the most suitable algorithm according to the flowchart is Dijkstra's Algorithm. However, if all weights are equal (uniform), BFS can also be used efficiently. Here, the problem wording and constraints dictate the specific utilization of weights, making Dijkstra's Algorithm the primary choice.
Thus, Dijkstra’s algorithm is indicated by the flowchart for finding the minimum time to visit a cell in this weighted grid problem. If the grid were not weighted or uniformly weighted, BFS would be an alternative method to consider.
Intuition
To solve this problem, we need to carefully consider the constraints and movement rules. Since the value in each cell represents the minimum time required to enter it, we cannot simply take the shortest path; we may have to wait before entering certain cells. Given the nature of the problem, it's apparent that we need to track the passage of time during movement.
One approach to this kind of problem is to use a shortest path algorithm that's adapted to account for the time constraints in each cell. A commonly used algorithm for finding the shortest path in grid-like structures is Dijkstra's algorithm, which maintains a priority queue of nodes to be visited, ordered by the current known shortest distance (or in this case, the shortest time) to the node.
The basic idea behind the solution is to use a Min-Heap priority queue (as facilitated by Python's heapq
module) to keep track of potential moves, ordered by the earliest time they can be made. The heap consists of tuples where each tuple includes the current time t
at which we can enter cell (i, j)
, the row position i
, and the column position j
.
We start with the top-left cell, and at each step, we extract the cell with the earliest visitable time from the heap and consider all of its adjacent cells. If moving to an adjacent cell (x, y)
from the current cell (i, j)
is a valid move, we calculate the earliest visit time nt
for (x, y)
. If nt
is less than the minimum required time of cell (x, y)
in the grid
, we adjust nt
so that it complies with the requirement of the cell. If this adjusted nt
is also less than any previously known visit time for cell (x, y)
, it means we’ve found a faster route to this cell, and we update the time and add it to the heap to explore later.
Finally, once we reach the bottom-right cell of the matrix, we return the time t
. If the heap gets empty before reaching the bottom-right cell, it means there is no valid path, and we should return -1
.
Learn more about Breadth-First Search, Graph, Shortest Path and Heap (Priority Queue) patterns.
Solution Approach
The solution implements the adapted Dijkstra's shortest path algorithm using a Min-Heap to optimize for the time taken to reach each cell. Let’s walk through the implementation step-by-step:
-
Initialization:
- The distance matrix
dist
is initialized to infinity for all cells, which represents the earliest time we can get to that cell. - The starting cell
(0, 0)
is given a distance of0
, as we can begin there instantly. - A Min-Heap priority queue
q
is initialized with a tuple containing the starting cell's coordinates and the initial time0
.
- The distance matrix
-
Exploring Cells:
- We use a list
dirs
to encode the directions to move in the grid, using the pairwise pattern to representup
,down
,left
, andright
. - We continuously pop cells from the Min-Heap that have the smallest current time
t
until it's empty or we reach the destination,(m - 1, n - 1)
.
- We use a list
-
Visiting Adjacent Cells:
- For each cell popped from the heap, we iterate through its valid adjacent cells using the
dirs
list to calculatex, y
coordinates of the neighboring cells. - For each neighbor
(x, y)
, we check if it's within the bounds of the grid. If it is, we calculate the next timent
we can be at cell(x, y)
after moving from the current cell.
- For each cell popped from the heap, we iterate through its valid adjacent cells using the
-
Calculating Earliest Visitable Time (
nt
):nt
is the later of the current time plus 1 (since moving takes 1 second) or the minimum required time of the cell as given by thegrid
.- If the
grid
imposes a minimum time requirement greater thannt
, we must wait to comply with it. Ifnt
is already waiting past thegrid
time, we need to ensure visitation can occur at an even second, so we adjustnt
accordingly with(grid[x][y] - nt) % 2
.
-
Update Distance and Heap:
- If our calculated
nt
for an adjacent cell(x, y)
is earlier than the previously known time indist[x][y]
, it means we've found a faster route to that cell, so we updatedist[x][y]
tont
. - The updated cell with its new earliest time is then pushed onto the heap to continue the exploration process.
- If our calculated
-
Termination:
- If we happen to reach the bottom-right cell
(m - 1, n - 1)
, we immediately return the current timet
, as it represents the earliest time to reach the destination. - If the heap gets exhausted before we reach the destination, this indicates there is no valid path, and we return
-1
.
- If we happen to reach the bottom-right cell
The beauty of this approach is in how it consistently finds the shortest path to all cells in terms of time, considering both the grid's restrictions and the constraint that movements can only happen every second. As such, this algorithm guarantees that when we reach the destination cell, we do so in the minimum possible time.
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Start EvaluatorExample Walkthrough
Let's assume we have the following 3 x 3
grid for our problem:
grid = [ [0, 1, 2], [0, 1, 2], [0, 1, 2] ]
Following the approach outlined in the solution:
1. Initialization: We start by initializing a distance matrix dist
- which we'll represent as part of our explanation - and a priority queue q
.
dist
starts as:
dist = [ [0, ∞, ∞], [∞, ∞, ∞], [∞, ∞, ∞] ]
- The starting point (0,0) has a distance of
0
. q
will be initialized with[(0,0,0)]
which represents a tuple of the earliest time (0
) and coordinates(0,0)
.
2. Exploring Cells: We have our dirs
list as [(0,1),(1,0),(0,-1),(-1,0)]
representing right, down, left, and up respectively.
3. Visiting Adjacent Cells: We will pop (0,0,0)
from q
and consider its neighbors (0,1)
and (1,0)
.
4. Calculating Earliest Visitable Time (nt
for (0,1)
):
- We compute
nt
by taking the maximum between the grid value at(0,1)
which is1
andcurrent time + 1
. Sincecurrent time
is0
, we getnt
as1
. - There's no wait time required, so this is the
nt
we will use.
5. Update Distance and Heap:
dist[0][1]
is updated from∞
to1
and(1,0,1)
is added to the heapq
.
4. Calculating Earliest Visitable Time (nt
for (1,0)
):
- Calculating
nt
for(1,0)
, we again compute the maximum between the grid value at(1,0)
which is0
andcurrent time + 1
which is1
. Sont
for(1, 0)
is also1
.
5. Update Distance and Heap:
dist[1][0]
is updated from∞
to1
and(1,1,0)
is added to the heapq
.
Now our dist
matrix looks like this:
dist = [ [0, 1, ∞], [1, ∞, ∞], [∞, ∞, ∞] ]
And our heap q
has [(1,0,1),(1,1,0)]
.
The same process continues, and we keep popping from the q
moving in valid directions, updating dist
if we find better nt
until we reach the bottom-right cell (2, 2)
or q
becomes empty. Our updated dist
matrix after these operations will help us to identify the minimum time to reach (2, 2)
.
In this small example, we eventually find that the minimum time to reach the bottom-right cell (2,2)
is 4
, with the dist
matrix updated as:
dist = [ [0, 1, 4], [1, 2, 3], [2, 3, 4] ]
And hence the shortest time to reach from (0, 0)
to (2, 2)
according to given rules is dist[2][2]
, which is 4
. If at any point the heap gets exhausted before we reach (2, 2)
, we would return -1
. In our case, there is a path, so the output for this grid is 4
.
Solution Implementation
1from heapq import heappop, heappush
2from itertools import pairwise
3from math import inf
4from typing import List
5
6class Solution:
7 def minimumTime(self, grid: List[List[int]]) -> int:
8 # Check for the initial impossible case where the immediate neighbors of the start are too high
9 if grid[0][1] > 1 and grid[1][0] > 1:
10 return -1
11
12 # Get dimensions of the grid
13 rows, cols = len(grid), len(grid[0])
14
15 # Initialize distance matrix with infinity
16 distance = [[inf] * cols for _ in range(rows)]
17 distance[0][0] = 0 # Start point has distance 0
18
19 # Priority queue for the BFS: (time, row, col)
20 priority_queue = [(0, 0, 0)]
21
22 # Directions for exploring neighbors (up, right, down, left)
23 directions = (-1, 0, 1, 0, -1)
24
25 # Explore the grid until we reach the bottom-right corner
26 while priority_queue:
27 time, row, col = heappop(priority_queue)
28
29 # If we reached the end, return the distance
30 if row == rows - 1 and col == cols - 1:
31 return time
32
33 # Check all neighboring squares
34 for delta_row, delta_col in pairwise(directions):
35 new_row, new_col = row + delta_row, col + delta_col
36 # Ensure we are within grid boundaries
37 if 0 <= new_row < rows and 0 <= new_col < cols:
38 new_time = time + 1 # Increment time by one step
39 # If we reach earlier than the grid cell's value, we have to wait
40 if new_time < grid[new_row][new_col]:
41 new_time = grid[new_row][new_col] + (grid[new_row][new_col] - new_time) % 2
42 # If this path is faster, update the distance and push to the queue
43 if new_time < distance[new_row][new_col]:
44 distance[new_row][new_col] = new_time
45 heappush(priority_queue, (new_time, new_row, new_col))
46
47 # If we never reached the end, we can not finish the task
48 return -1
49
1import java.util.PriorityQueue;
2import java.util.Arrays;
3
4class Solution {
5 public int minimumTime(int[][] grid) {
6 // Check for a situation where the path is blocked just next to the starting point
7 if (grid[0][1] > 1 && grid[1][0] > 1) {
8 return -1;
9 }
10
11 // m is the number of rows and n is the number of columns in the grid
12 int m = grid.length, n = grid[0].length;
13
14 // dist array holds the minimum time to reach each cell
15 int[][] dist = new int[m][n];
16 for (int[] row : dist) {
17 Arrays.fill(row, Integer.MAX_VALUE); // Fill with a large number to represent infinity
18 }
19 // Starting point has a distance of 0
20 dist[0][0] = 0;
21
22 // Priority queue for efficient retrieval of the next cell to process
23 PriorityQueue<int[]> priorityQueue = new PriorityQueue<>((a, b) -> a[0] - b[0]);
24 priorityQueue.offer(new int[]{0, 0, 0}); // Add starting cell to the queue
25
26 // Directions for moving up, left, down, right
27 int[] directions = {-1, 0, 1, 0, -1};
28
29 while (!priorityQueue.isEmpty()) {
30 int[] cell = priorityQueue.poll();
31 int time = cell[0], i = cell[1], j = cell[2];
32
33 // If we're at the bottom-right corner, return the distance
34 if (i == m - 1 && j == n - 1) {
35 return time;
36 }
37
38 // Explore all possible directions (up, left, down, right)
39 for (int k = 0; k < 4; k++) {
40 int nextX = i + directions[k];
41 int nextY = j + directions[k + 1];
42
43 // Check if the new position is within the bounds of the grid
44 if (nextX >= 0 && nextX < m && nextY >= 0 && nextY < n) {
45 int nextTime = time + 1;
46
47 // If waiting time is required, wait until the path is clear
48 if (nextTime < grid[nextX][nextY]) {
49 nextTime = grid[nextX][nextY] + (grid[nextX][nextY] - nextTime) % 2;
50 }
51
52 // If a shorter path to (nextX, nextY) is found, update the distance and add to the queue
53 if (nextTime < dist[nextX][nextY]) {
54 dist[nextX][nextY] = nextTime;
55 priorityQueue.offer(new int[]{nextTime, nextX, nextY});
56 }
57 }
58 }
59 }
60
61 // If we reach this point, there is no path to the bottom-right corner, return -1
62 return -1;
63 }
64}
65
1#include <vector>
2#include <queue>
3#include <tuple>
4#include <cstring>
5
6class Solution {
7public:
8 int minimumTime(vector<vector<int>>& grid) {
9 // If there is no path that can be taken right from the start, return -1.
10 if (grid[0][1] > 1 && grid[1][0] > 1) {
11 return -1;
12 }
13 int rows = grid.size(), cols = grid[0].size();
14
15 // Create a distance matrix and initialize with high values (infinite equivalent).
16 int distance[rows][cols];
17 memset(distance, 0x3f, sizeof distance);
18 // Starting point distance is 0.
19 distance[0][0] = 0;
20
21 // Use a min-heap to store the current time and positions, organized by the shortest time.
22 priority_queue<tuple<int, int, int>,
23 vector<tuple<int, int, int>>,
24 greater<tuple<int, int, int>>> pq;
25
26 // Start with the position (0, 0) at time 0.
27 pq.emplace(0, 0, 0);
28
29 // Array to facilitate traversing in 4 directions: up, right, down, left.
30 int directionOffsets[5] = {-1, 0, 1, 0, -1};
31
32 // Loop until the queue is empty (it will break inside the loop on reaching the end)
33 while (!pq.empty()) {
34 auto [currentTime, row, col] = pq.top();
35 pq.pop();
36
37 // If the end is reached, return the time.
38 if (row == rows - 1 && col == cols - 1) {
39 return currentTime;
40 }
41
42 // Explore neighbors in all four directions.
43 for (int k = 0; k < 4; ++k) {
44 int newX = row + directionOffsets[k], newY = col + directionOffsets[k + 1];
45 // If the new positions are within bounds, process them.
46 if (newX >= 0 && newX < rows && newY >= 0 && newY < cols) {
47 int newTime = currentTime + 1;
48 // If current time is less than required time, adjust the newTime accordingly.
49 if (newTime < grid[newX][newY]) {
50 newTime = grid[newX][newY] + (grid[newX][newY] - newTime) % 2;
51 }
52 // If the calculated time is less than the known shortest time, update the distance and enqueue.
53 if (newTime < distance[newX][newY]) {
54 distance[newX][newY] = newTime;
55 pq.emplace(newTime, newX, newY);
56 }
57 }
58 }
59 }
60 // In the context of the original code, the loop is infinite; hence, we should never reach this point.
61 // We can add a return statement here for the sake of correctness, but ideally, it should never be reached.
62 return -1;
63 }
64};
65
1function minimumTime(grid: number[][]): number {
2 // Check for immediate infeasibility.
3 if (grid[0][1] > 1 && grid[1][0] > 1) {
4 return -1;
5 }
6
7 const rows = grid.length;
8 const cols = grid[0].length;
9
10 // Initialize distance matrix with high values, representing 'infinite' distance.
11 const distance: number[][] = Array.from({ length: rows }, () =>
12 Array(cols).fill(Infinity));
13
14 // Set the starting point's distance to 0.
15 distance[0][0] = 0;
16
17 // Initialize a min-heap priority queue.
18 const pq: [number, number, number][] = [[0, 0, 0]];
19
20 // Function to sort priority queue by first element (time).
21 const sortPq = () => pq.sort((a, b) => a[0] - b[0]);
22
23 // Direction offsets for facilitating traversal in 4 directions.
24 const directionOffsets = [-1, 0, 1, 0, -1];
25
26 // While there are still elements in the priority queue.
27 while (pq.length) {
28 // Get the smallest time element and remove it from the queue.
29 sortPq();
30 const [currentTime, row, col] = pq.shift()!;
31
32 // Return the time if we've reached the end.
33 if (row === rows - 1 && col === cols - 1) {
34 return currentTime;
35 }
36
37 // Explore in all four directions.
38 for (let k = 0; k < 4; k++) {
39 const newX = row + directionOffsets[k];
40 const newY = col + directionOffsets[k + 1];
41
42 // If the new positions are within bounds, process them.
43 if (newX >= 0 && newX < rows && newY >= 0 && newY < cols) {
44 let newTime = currentTime + 1;
45
46 // Adjust the newTime if earlier than required time.
47 if (newTime < grid[newX][newY]) {
48 newTime = grid[newX][newY] + (grid[newX][newY] - newTime) % 2;
49 }
50
51 // Update the distance matrix and enqueue if found shorter path.
52 if (newTime < distance[newX][newY]) {
53 distance[newX][newY] = newTime;
54 pq.push([newTime, newX, newY]);
55 }
56 }
57 }
58 }
59
60 // This return statement should theoretically not be reached since the loop will exit upon reaching the end.
61 return -1;
62}
63
Time and Space Complexity
Time Complexity
The provided Python code implements a Dijkstra-like algorithm using a priority queue for finding the minimum time required to reach the bottom-right corner of the grid from the top-left corner. The main while loop runs until the destination is reached. In the worst case, this loop might run for every cell in the grid. For each cell, the loop considers at most four neighboring cells to which it may travel next.
Given m
rows and n
columns in the grid, there are m*n
cells, and since each cell is inserted into the priority queue at most once, the complexity for all operations involving the priority queue will be O(m*n * log(m*n))
.
The pairwise
function used inside the loop along with the movement to (x, y)
from (i, j)
happens in O(1)
time since the possible directions are constant.
Therefore, the overall time complexity is O(m*n * log(m*n))
.
Space Complexity
The space complexity is influenced by the storage of the dist
matrix, the dirs
tuple, and the priority queue.
- The
dist
matrix ism
byn
which takesO(m*n)
space. - The
dirs
tuple is of constant size, so it takesO(1)
space. - The priority queue contains at most
m*n
elements if all cells are pushed into it, leading toO(m*n)
space.
Thus, the overall space complexity is O(m*n)
for the distances plus O(m*n)
for the priority queue, which simplifies to O(m*n)
.
Learn more about how to find time and space complexity quickly using problem constraints.
A heap is a ...?
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