452. Minimum Number of Arrows to Burst Balloons
Problem Description
In this LeetCode problem, we are presented with a scenario involving a number of spherical balloons that are taped to a wall, represented by the XY-plane. Each balloon is specified by a pair of integers [x_start, x_end]
, which represent the horizontal diameter of the balloon on the X-axis. However, the balloons' vertical positions, or Y-coordinates, are unknown.
We are tasked with finding the minimum number of arrows that need to be shot vertically upwards along the Y-axis from different points on the X-axis to pop all of the balloons. An arrow can pop a balloon if it is shot from a point x
such that x_start <= x <= x_end
for that balloon. Once an arrow is shot, it travels upwards infinitely, bursting any balloon that comes in its path.
The goal is to determine the smallest number of arrows necessary to ensure that all balloons are popped.
Intuition
To solve this problem, we need to look for overlapping intervals among the balloons' diameters. If multiple balloons' diameters overlap with each other, a single arrow can burst all of them.
We can approach this problem by:
-
Sorting the balloons based on their
x_end
value. This allows us to organize the balloons in a way that we always deal with the balloon that ends first. By doing this, we ensure that we can shoot as many balloons as possible with a single arrow. -
Scanning through the sorted balloons and initializing
last
, the position of the last shot arrow, to negative infinity (since we haven't shot any arrow yet). -
For each balloon in the sorted list, we check if the balloon's
x_start
is greater thanlast
, which would mean this balloon doesn't overlap with the previously shot arrow's range and requires a new arrow. If so, we increment the arrow countans
and updatelast
with the balloon'sx_end
, marking the end of the current arrow's reach. -
If a balloon's start is within the range of the last shot arrow
(x_start <= last)
, it is already burst by the previous arrow, so we don't need to shoot another arrow. -
We keep following step 3 and 4 until all balloons are checked. The arrow count
ans
then gives us the minimum number of arrows required to burst all balloons.
By the end of this process, we have efficiently found the minimum number of arrows needed, which is the solution to the problem.
Solution Approach
The implementation of the solution involves a greedy algorithm, which is one of the standard strategies to solve optimization problems. Here, the algorithm tests solutions in sequence and selects the local optimum at each step with the hope of finding the global optimum.
In this specific case, the greedy choice is to sort balloons by their right bound and burst as many balloons as possible with one arrow before moving on to the next arrow. The steps of the algorithm are implemented as follows in the given Python code:
-
First, a sort operation is applied on the
points
list. The key for sorting is set tolambda x: x[1]
, which sorts the balloons in ascending order based on their ending x-coordinates (x_end
).sorted(points, key=lambda x: x[1])
-
A variable
ans
is initialized to 0 to keep track of the total number of arrows used. -
Another variable
last
is initialized to negative infinity (-inf
). This variable is used to store the x-coordinate of the last shot arrow that will help us check if the next balloon can be burst by the same arrow or if we need a new arrow. -
A
for
loop iterates through each balloon in the sorted listpoints
. The loop checks if the current balloon's start coordinate is greater thanlast
. If the condition is true, it implies that the current arrow cannot burst this balloon, hence we incrementans
and setlast
to this balloon's end coordinate:last = b
This ensures that any subsequent balloon that starts before
b
(the currentlast
) can be burst by the current arrow. -
If the start coordinate of the balloon is not greater than
last
, it means the balloon overlaps with the range of the current arrow and will be burst by it, soans
is not incremented. -
After the loop finishes, the variable
ans
has the minimum number of arrows required, which is then returned as the final answer.
The use of the greedy algorithm along with sorting simplifies the problem and allows the solution to be efficient with a time complexity of O(n log n) due to the sort operation (where n is the number of balloons) and a space complexity of O(1), assuming the sort is done in place on the input list.
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Let's illustrate the solution approach with a small example. Suppose we have the following set of balloons with their x_start
and x_end
values represented as intervals:
Balloons: [[1,6], [2,8], [7,12], [10,16]]
According to the approach:
-
First, we sort the balloons by their ending points (
x_end
):Sorted Balloons: [[1,6], [2,8], [7,12], [10,16]]
Since our balloons are already sorted by their
x_end
, we don't need to change the order. -
We initialize
ans
to0
since we haven't used any arrows yet, andlast
to negative infinity to signify that we have not shot any arrows. -
We begin iterating over the balloons list:
a. For the first balloon
[1,6]
,x_start
is greater thanlast
(-inf
in this case), so we need a new arrow. We incrementans
to1
and updatelast
to6
.b. The next balloon
[2,8]
hasx_start <= last
(since2 <= 6
), so it overlaps with the range of the last arrow. Therefore, we do not incrementans
, andlast
remains6
.c. Moving on to the third balloon
[7,12]
,x_start
is greater thanlast
(7 > 6
), indicating no overlap with the last arrow's range. We incrementans
to2
and updatelast
to12
.d. Finally, for the last balloon
[10,16]
, sincex_start <= last
(as10 <= 12
), it can be popped by the previous arrow, so we keepans
as it is. -
After checking all balloons, we have used
2
arrows as indicated byans
, which is the minimum number of arrows required to pop all balloons.
By following this greedy strategy, we never miss the opportunity to pop overlapping balloons with a single arrow, ensuring an optimal solution.
Solution Implementation
1class Solution:
2 def findMinArrowShots(self, points: List[List[int]]) -> int:
3 # Initialize counter for arrows and set the last arrow position to negative infinity
4 num_arrows, last_arrow_pos = 0, float('-inf')
5
6 # Sort the balloon points by their end positions
7 sorted_points = sorted(points, key=lambda x: x[1])
8
9 # Loop through the sorted balloon points
10 for start, end in sorted_points:
11 # If the start of the current balloon is greater than the position
12 # of the last arrow, we need a new arrow
13 if start > last_arrow_pos:
14 # Increment the number of arrows needed
15 num_arrows += 1
16 # Update the position for the last arrow
17 last_arrow_pos = end
18
19 # Return the minimum number of arrows required
20 return num_arrows
21
1class Solution {
2 public int findMinArrowShots(int[][] points) {
3 // Sort the "points" array based on the end point of each interval.
4 Arrays.sort(points, Comparator.comparingInt(interval -> interval[1]));
5
6 // Initialize the counter for the minimum number of arrows.
7 int arrowCount = 0;
8
9 // Use a "lastArrowPosition" variable to track the position of the last arrow.
10 // Initialize to a very small value to ensure it is less than the start of any interval.
11 long lastArrowPosition = Long.MIN_VALUE;
12
13 // Iterate through each interval in the sorted array.
14 for (int[] interval : points) {
15 int start = interval[0]; // Start of the current interval
16 int end = interval[1]; // End of the current interval
17
18 // If the start of the current interval is greater than the "lastArrowPosition",
19 // it means a new arrow is needed for this interval.
20 if (start > lastArrowPosition) {
21 arrowCount++; // Increment the number of arrows needed.
22 lastArrowPosition = end; // Update the position of the last arrow.
23 }
24 }
25
26 // Return the minimum number of arrows required to burst all balloons.
27 return arrowCount;
28 }
29}
30
1#include <vector> // Include the vector header for using the vector container
2#include <algorithm> // Include the algorithm header for using the sort function
3
4// Definition for the class Solution where our method will reside
5class Solution {
6public:
7 // Method to find the minimum number of arrows needed to burst all balloons
8 int findMinArrowShots(std::vector<std::vector<int>>& points) {
9 // Sort the input vector based on the ending coordinate of the balloons
10 std::sort(points.begin(), points.end(), [](const std::vector<int>& point1, const std::vector<int>& point2) {
11 return point1[1] < point2[1];
12 });
13
14 int arrowCount = 0; // Initialize the count of arrows to zero
15 long long lastBurstPosition = -(1LL << 60); // Use a very small value to initialize the position of the last burst
16
17 // Iterate over all balloons
18 for (const auto& point : points) {
19 int start = point[0], end = point[1]; // Extract start and end points of the balloon
20
21 // If the start point of the current balloon is greater than the last burst position
22 // it means a new arrow is needed
23 if (start > lastBurstPosition) {
24 ++arrowCount; // Increment the arrow count
25 lastBurstPosition = end; // Update the last burst position with the end of the current balloon
26 }
27 }
28
29 return arrowCount; // Return the total number of arrows needed
30 }
31};
32
1// Function to determine the minimum number of arrows
2// required to burst all balloons
3function findMinArrowShots(points: number[][]): number {
4 // Sort the points by the end coordinates
5 points.sort((a, b) => a[1] - b[1]);
6
7 // Initialize the counter for the minimum number of arrows
8 let arrowsNeeded = 0;
9
10 // Initialize the position where the last arrow was shot
11 // It starts at the smallest possible value so the first balloon gets shot
12 let lastArrowPosition = -Infinity;
13
14 // Iterate over all points (balloons)
15 for (const [start, end] of points) {
16 // If the current balloon's start position is
17 // greater than the position where the last arrow was shot,
18 // it means a new arrow is needed for this balloon
19 if (lastArrowPosition < start) {
20 // Increment the arrow counter
21 arrowsNeeded++;
22 // Update the last arrow's position to the current balloon's end position
23 // as we can shoot it at the end and still burst it
24 lastArrowPosition = end;
25 }
26 }
27
28 // Return the total number of arrows needed
29 return arrowsNeeded;
30}
31
Time and Space Complexity
The time complexity of the given code can be broken down into two major parts: the sorting of the input list and the iteration over the sorted list.
-
Sorting:
- The
sorted()
function has a time complexity ofO(n log n)
, wheren
is the number of intervals inpoints
. - This is the dominant factor in the overall time complexity as it grows faster than linear with the size of the input.
- The
-
Iteration:
- After sorting, the code iterates over the sorted list only once.
- The iteration has a linear time complexity of
O(n)
, wheren
is the number of intervals.
Combining these two operations, the overall time complexity of the algorithm is O(n log n)
due to the sorting step which dominates the iteration step.
The space complexity is determined by the additional space used by the algorithm apart from the input.
- Additional Space:
- The
sorted()
function returns a new list that is a sorted version ofpoints
, which consumesO(n)
space. - The variables
ans
andlast
use a constant amount of spaceO(1)
.
- The
The overall space complexity of the algorithm is O(n)
to account for the space required by the sorted list.
Learn more about how to find time and space complexity quickly using problem constraints.
How would you design a stack which has a function min
that returns the minimum element in the stack, in addition to push
and pop
? All push
, pop
, min
should have running time O(1)
.
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