3376. Minimum Time to Break Locks I
Problem Description
Bob needs to break n
locks to escape from a dungeon. Each lock requires a certain amount of energy to break, given in an array strength
where strength[i]
represents the energy required to break the i-th
lock.
Bob has a sword that works with the following mechanics:
-
Initial state: The sword starts with 0 energy and a factor
x = 1
-
Energy accumulation: Every minute that passes, the sword's energy increases by the current factor
x
. For example:- After 1 minute: energy =
x
- After 2 minutes: energy =
2x
- After
t
minutes: energy =t * x
- After 1 minute: energy =
-
Breaking locks: To break the
i-th
lock, the sword's energy must be at leaststrength[i]
. Bob can choose which lock to break in any order. -
Reset and upgrade: After breaking any lock:
- The sword's energy resets to 0
- The factor
x
increases byK
(sox
becomesx + K
)
The goal is to find the minimum total time (in minutes) needed to break all n
locks.
For example, if Bob breaks locks in some order, and the factor starts at 1:
- For the first lock: factor is
1
, time needed is⌈strength[first_lock] / 1⌉
minutes - For the second lock: factor is
1 + K
, time needed is⌈strength[second_lock] / (1 + K)⌉
minutes - For the third lock: factor is
1 + 2K
, time needed is⌈strength[third_lock] / (1 + 2K)⌉
minutes - And so on...
The challenge is to determine the optimal order to break the locks to minimize the total time.
Flowchart Walkthrough
First, let's pin down the algorithm using the Flowchart. Here's a step-by-step walkthrough:
Is it a graph?
- No: This problem doesn't explicitly involve nodes and edges. However, we can model it as a state-space problem where each state represents which locks have been broken.
Does the problem have small constraints?
- Yes: With
n
locks, we need to explore all possible orderings of breaking the locks. The solution uses bit manipulation with states up to(1 << len(strength)) - 1
, indicating we're dealing with all2^n
possible subsets of locks. This is typically feasible only for smalln
(usually n ≤ 20).
DFS/backtracking?
- Yes: We need to explore all possible permutations of breaking the locks to find the optimal order. The solution uses DFS with memoization (
@cache
) to explore different sequences of breaking locks.
The DFS approach is evident in the solution:
dfs(i)
represents the minimum time needed when the statei
(a bitmask) indicates which locks have already been broken- For each unbroken lock (checked with
i >> j & 1 ^ 1
), we recursively try breaking it next - We explore all possible next locks to break and choose the minimum time
- The base case is when all locks are broken (
i == (1 << len(strength)) - 1
)
Conclusion: The flowchart correctly leads us to use DFS/backtracking. The problem requires exploring all possible orderings of breaking locks (permutations), which is a classic application of backtracking with state space exploration. The small constraints (implied by the bit manipulation approach) make this brute force approach feasible.
Intuition
The key insight is that the order in which we break the locks significantly affects the total time needed. Since the factor x
increases by K
after each lock is broken, locks broken later will benefit from a higher factor, requiring less time.
Let's think about this step by step:
-
Why order matters: If we have two locks with strengths
[10, 20]
andK = 2
:- Breaking lock 1 first, then lock 2:
⌈10/1⌉ + ⌈20/3⌉ = 10 + 7 = 17
minutes - Breaking lock 2 first, then lock 1:
⌈20/1⌉ + ⌈10/3⌉ = 20 + 4 = 24
minutes
The order clearly makes a difference!
- Breaking lock 1 first, then lock 2:
-
The state space: At any point, we need to know which locks have been broken and which remain. This naturally leads to thinking about subsets of locks. With
n
locks, there are2^n
possible states (each lock is either broken or not). -
Optimal substructure: Once we've broken some locks, the minimum time to break the remaining locks depends only on:
- Which locks remain (not the order we broke previous locks)
- The current factor
x
(which is determined by how many locks we've broken:x = 1 + count * K
)
-
Why DFS with memoization: We need to try all possible next locks to break and choose the best option. This is a classic recursive structure. However, we might reach the same state (same set of broken locks) through different paths, so memoization helps avoid recalculating.
-
Bitmask representation: Since we need to track subsets of locks and
n
is small, using a bitmask is perfect. Each bit represents whether a lock is broken (1) or not (0). For example,101
means locks 0 and 2 are broken, lock 1 remains.
The formula (s + x - 1) // x
calculates the ceiling division - the minimum minutes needed to accumulate at least s
energy when gaining x
energy per minute. This is equivalent to math.ceil(s / x)
.
By exploring all possible orderings through DFS and caching intermediate results, we ensure we find the globally optimal solution without redundant calculations.
Learn more about Depth-First Search, Dynamic Programming, Backtracking and Bitmask patterns.
Solution Approach
The solution implements a DFS with memoization using bit manipulation to track states. Let's break down the implementation:
1. State Representation with Bitmask:
- We use an integer
i
as a bitmask where each bit represents whether a lock is broken i = 0
means no locks are broken (initial state)i = (1 << len(strength)) - 1
means all locks are broken (terminal state)- For example, with 3 locks:
i = 5
(binary101
) means locks 0 and 2 are broken
2. The DFS Function:
@cache
def dfs(i: int) -> int:
dfs(i)
returns the minimum time needed to break all remaining locks when state isi
- The
@cache
decorator memoizes results to avoid recalculating same states
3. Base Case:
if i == (1 << len(strength)) - 1:
return 0
- When all bits are set (all locks broken), no more time is needed
4. Calculate Current Factor:
cnt = i.bit_count() x = 1 + cnt * K
bit_count()
returns the number of 1s in the bitmask (number of broken locks)- The current factor is
1 + (number of broken locks) * K
5. Try Breaking Each Remaining Lock:
for j, s in enumerate(strength):
if i >> j & 1 ^ 1:
ans = min(ans, dfs(i | 1 << j) + (s + x - 1) // x)
i >> j & 1 ^ 1
checks if the j-th bit is 0 (lock j is not broken)i >> j
shifts right by j positions& 1
gets the j-th bit^ 1
flips the bit (so we get True if bit was 0)
i | 1 << j
sets the j-th bit to 1 (marking lock j as broken)(s + x - 1) // x
calculates ceiling division - time needed to accumulate at leasts
energy with factorx
6. Return Minimum:
- We recursively calculate the time for each possible next lock and return the minimum total time
Time Complexity: O(n * 2^n)
where n is the number of locks. We have 2^n
states and for each state, we check n
locks.
Space Complexity: O(2^n)
for the memoization cache.
The algorithm systematically explores all possible orderings by trying each unbroken lock as the next one to break, leveraging memoization to ensure each state is computed only once.
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Start EvaluatorExample Walkthrough
Let's walk through a small example with strength = [3, 5]
and K = 2
.
We need to find the minimum time to break both locks. Let's explore both possible orders:
Order 1: Break lock 0 first, then lock 1
- Initial state: bitmask =
00
(binary), no locks broken - Factor x = 1 + 0*2 = 1
- Break lock 0 (strength = 3): Time = ⌈3/1⌉ = 3 minutes
- State after: bitmask =
01
(lock 0 broken) - Factor x = 1 + 1*2 = 3
- Break lock 1 (strength = 5): Time = ⌈5/3⌉ = 2 minutes
- Total time: 3 + 2 = 5 minutes
Order 2: Break lock 1 first, then lock 0
- Initial state: bitmask =
00
(binary), no locks broken - Factor x = 1 + 0*2 = 1
- Break lock 1 (strength = 5): Time = ⌈5/1⌉ = 5 minutes
- State after: bitmask =
10
(lock 1 broken) - Factor x = 1 + 1*2 = 3
- Break lock 0 (strength = 3): Time = ⌈3/3⌉ = 1 minute
- Total time: 5 + 1 = 6 minutes
DFS Execution Trace:
dfs(00) - Need to break all locks from initial state Try lock 0: dfs(01) + 3 dfs(01) - Only lock 1 remains Try lock 1: dfs(11) + 2 dfs(11) = 0 (base case, all locks broken) Return 2 Try lock 1: dfs(10) + 5 dfs(10) - Only lock 0 remains Try lock 0: dfs(11) + 1 dfs(11) = 0 (cached result) Return 1 Return min(3+2, 5+1) = min(5, 6) = 5
The optimal solution is to break lock 0 first, then lock 1, taking 5 minutes total. The algorithm explores both orderings and picks the minimum.
Solution Implementation
1class Solution:
2 def findMinimumTime(self, strength: List[int], K: int) -> int:
3 """
4 Find the minimum time required to complete all tasks.
5
6 Args:
7 strength: List of integers representing the strength/difficulty of each task
8 K: Integer representing the power increase factor after completing each task
9
10 Returns:
11 Minimum time required to complete all tasks
12 """
13 from functools import cache
14 from math import inf
15
16 @cache
17 def dfs(mask: int) -> int:
18 """
19 Dynamic programming function to find minimum time for a given state.
20
21 Args:
22 mask: Bitmask representing which tasks have been completed
23 (bit i is 1 if task i is completed, 0 otherwise)
24
25 Returns:
26 Minimum time to complete remaining tasks from this state
27 """
28 # Base case: all tasks completed (all bits set to 1)
29 if mask == (1 << len(strength)) - 1:
30 return 0
31
32 # Count number of completed tasks (number of 1s in bitmask)
33 completed_count = mask.bit_count()
34
35 # Calculate current power level: base power (1) + bonus from completed tasks
36 current_power = 1 + completed_count * K
37
38 # Initialize minimum time to infinity
39 min_time = inf
40
41 # Try completing each uncompleted task next
42 for task_idx, task_strength in enumerate(strength):
43 # Check if task at index task_idx is not yet completed
44 if (mask >> task_idx) & 1 == 0: # Equivalent to (mask >> task_idx & 1) ^ 1
45 # Mark this task as completed in the new mask
46 new_mask = mask | (1 << task_idx)
47
48 # Calculate time to complete this task with current power
49 # Using ceiling division: (task_strength + current_power - 1) // current_power
50 time_for_task = (task_strength + current_power - 1) // current_power
51
52 # Recursively calculate total time and update minimum
53 min_time = min(min_time, dfs(new_mask) + time_for_task)
54
55 return min_time
56
57 # Start with no tasks completed (mask = 0)
58 return dfs(0)
59
1class Solution {
2 // List of strength values for each lock
3 private List<Integer> strength;
4 // Memoization array for dynamic programming, where index represents bitmask state
5 private Integer[] memo;
6 // Energy gain factor after breaking each lock
7 private int energyGainFactor;
8 // Total number of locks
9 private int numLocks;
10
11 /**
12 * Finds the minimum time needed to break all locks.
13 * Each lock has a strength value, and breaking locks increases your energy.
14 *
15 * @param strength List of integers representing the strength of each lock
16 * @param K Energy gain factor - additional energy gained after breaking each lock
17 * @return Minimum time required to break all locks
18 */
19 public int findMinimumTime(List<Integer> strength, int K) {
20 this.numLocks = strength.size();
21 this.memo = new Integer[1 << numLocks]; // 2^n possible states
22 this.energyGainFactor = K;
23 this.strength = strength;
24
25 // Start DFS with no locks broken (bitmask = 0)
26 return dfs(0);
27 }
28
29 /**
30 * Dynamic programming with memoization using bitmask to track broken locks.
31 *
32 * @param brokenLocksMask Bitmask representing which locks have been broken
33 * @return Minimum time to break all remaining locks
34 */
35 private int dfs(int brokenLocksMask) {
36 // Base case: all locks are broken (all bits set to 1)
37 if (brokenLocksMask == (1 << numLocks) - 1) {
38 return 0;
39 }
40
41 // Return memoized result if already computed
42 if (memo[brokenLocksMask] != null) {
43 return memo[brokenLocksMask];
44 }
45
46 // Count number of already broken locks
47 int brokenLocksCount = Integer.bitCount(brokenLocksMask);
48
49 // Calculate current energy: base energy (1) + accumulated energy from broken locks
50 int currentEnergy = 1 + brokenLocksCount * energyGainFactor;
51
52 // Initialize result with a large value
53 memo[brokenLocksMask] = 1 << 30; // Using 2^30 as infinity
54
55 // Try breaking each unbroken lock
56 for (int lockIndex = 0; lockIndex < numLocks; lockIndex++) {
57 // Check if lock at lockIndex is not broken yet
58 if ((brokenLocksMask >> lockIndex & 1) == 0) {
59 // Mark this lock as broken in the new state
60 int newMask = brokenLocksMask | (1 << lockIndex);
61
62 // Calculate time to break this lock: ceiling(strength / currentEnergy)
63 int timeToBreakLock = (strength.get(lockIndex) + currentEnergy - 1) / currentEnergy;
64
65 // Update minimum time by trying this lock
66 memo[brokenLocksMask] = Math.min(
67 memo[brokenLocksMask],
68 dfs(newMask) + timeToBreakLock
69 );
70 }
71 }
72
73 return memo[brokenLocksMask];
74 }
75}
76
1class Solution {
2public:
3 int findMinimumTime(vector<int>& strength, int K) {
4 int n = strength.size();
5
6 // dp[mask] represents minimum time to break locks in the mask
7 // -1 means not calculated yet
8 vector<int> dp(1 << n, -1);
9
10 // Recursive function with memoization
11 // mask: binary representation of which locks have been broken
12 function<int(int)> dfs = [&](int mask) -> int {
13 // Base case: all locks are broken (all bits are 1)
14 if (mask == (1 << n) - 1) {
15 return 0;
16 }
17
18 // Return memoized result if already calculated
19 if (dp[mask] != -1) {
20 return dp[mask];
21 }
22
23 // Count how many locks have been broken
24 int brokenCount = __builtin_popcount(mask);
25
26 // Calculate current factor: base factor 1 + K * number of broken locks
27 int currentFactor = 1 + K * brokenCount;
28
29 // Initialize result with maximum value
30 dp[mask] = INT_MAX;
31
32 // Try breaking each unbroken lock
33 for (int j = 0; j < n; ++j) {
34 // Check if j-th lock is not broken yet
35 if ((mask >> j & 1) == 0) {
36 // Calculate time to break j-th lock with current factor
37 // Using ceiling division: (strength[j] + currentFactor - 1) / currentFactor
38 int timeToBreak = (strength[j] + currentFactor - 1) / currentFactor;
39
40 // Update minimum time by trying to break j-th lock next
41 dp[mask] = min(dp[mask], dfs(mask | (1 << j)) + timeToBreak);
42 }
43 }
44
45 return dp[mask];
46 };
47
48 // Start with no locks broken (mask = 0)
49 return dfs(0);
50 }
51};
52
1/**
2 * Finds the minimum time required to defeat all enemies with given strengths
3 * @param strength - Array of enemy strength values
4 * @param K - Factor that increases damage with each defeated enemy
5 * @returns Minimum time required to defeat all enemies
6 */
7function findMinimumTime(strength: number[], K: number): number {
8 const enemyCount: number = strength.length;
9 // Memoization array for dynamic programming
10 // Index represents bitmask of defeated enemies
11 const memoization: number[] = Array(1 << enemyCount).fill(-1);
12
13 /**
14 * Depth-first search with memoization to find minimum time
15 * @param defeatedMask - Bitmask representing which enemies have been defeated
16 * @returns Minimum time to defeat remaining enemies
17 */
18 const dfs = (defeatedMask: number): number => {
19 // Base case: all enemies defeated (all bits set to 1)
20 if (defeatedMask === (1 << enemyCount) - 1) {
21 return 0;
22 }
23
24 // Return memoized result if already calculated
25 if (memoization[defeatedMask] !== -1) {
26 return memoization[defeatedMask];
27 }
28
29 // Initialize result to infinity for finding minimum
30 memoization[defeatedMask] = Infinity;
31
32 // Calculate current damage: base damage (1) + K * number of defeated enemies
33 const currentDamage: number = 1 + K * bitCount(defeatedMask);
34
35 // Try defeating each undefeated enemy
36 for (let enemyIndex = 0; enemyIndex < enemyCount; ++enemyIndex) {
37 // Check if enemy at enemyIndex is not yet defeated
38 if (((defeatedMask >> enemyIndex) & 1) === 0) {
39 // Calculate time to defeat this enemy with current damage
40 const timeToDefeat: number = Math.ceil(strength[enemyIndex] / currentDamage);
41 // Update mask to include this defeated enemy
42 const newMask: number = defeatedMask | (1 << enemyIndex);
43 // Recursively calculate minimum time and update result
44 memoization[defeatedMask] = Math.min(
45 memoization[defeatedMask],
46 dfs(newMask) + timeToDefeat
47 );
48 }
49 }
50
51 return memoization[defeatedMask];
52 };
53
54 // Start DFS with no enemies defeated (mask = 0)
55 return dfs(0);
56}
57
58/**
59 * Counts the number of set bits (1s) in a binary representation
60 * Uses Brian Kernighan's algorithm optimized with bit manipulation
61 * @param i - Integer to count bits for
62 * @returns Number of set bits in the binary representation
63 */
64function bitCount(i: number): number {
65 // Step 1: Count bits in groups of 2
66 i = i - ((i >>> 1) & 0x55555555);
67 // Step 2: Count bits in groups of 4
68 i = (i & 0x33333333) + ((i >>> 2) & 0x33333333);
69 // Step 3: Count bits in groups of 8
70 i = (i + (i >>> 4)) & 0x0f0f0f0f;
71 // Step 4: Count bits in groups of 16
72 i = i + (i >>> 8);
73 // Step 5: Count bits in groups of 32
74 i = i + (i >>> 16);
75 // Return the final count (maximum 32 bits, so mask with 0x3f)
76 return i & 0x3f;
77}
78
Time and Space Complexity
Time Complexity: O(n * 2^n)
where n
is the length of the strength array.
The algorithm uses dynamic programming with bit masking to explore all possible orderings of locks. The state space has 2^n
possible states (each subset of locks that have been broken), and for each state, we iterate through all n
locks to find the next lock to break. The memoization ensures each state is computed only once, giving us O(n * 2^n)
time complexity.
Space Complexity: O(2^n)
where n
is the length of the strength array.
The space is dominated by the memoization cache which stores the result for each possible state (bitmask). There are 2^n
possible states, and each state stores a single integer value. Additionally, the recursion stack can go up to depth n
in the worst case, but this O(n)
is dominated by the cache size of O(2^n)
.
Learn more about how to find time and space complexity quickly.
Common Pitfalls
1. Incorrect Ceiling Division Formula
Pitfall: Using math.ceil(s / x)
instead of (s + x - 1) // x
can cause floating-point precision errors, especially when dealing with large numbers.
# Incorrect - can have precision issues import math time_needed = math.ceil(strength[j] / x) # Correct - integer arithmetic only time_needed = (strength[j] + x - 1) // x
Why it matters: Floating-point division can introduce rounding errors that might give incorrect results for edge cases. Integer-only arithmetic guarantees exact results.
2. Wrong Bit Manipulation for Checking Unbroken Locks
Pitfall: Incorrectly checking if a lock is broken or using wrong operator precedence.
# Common mistakes: if i & (1 << j) == 0: # Correct but verbose if i >> j & 1 ^ 1: # Works but confusing precedence if not (i >> j & 1): # Clearer alternative # Wrong implementations: if i >> j & 1: # This checks if lock IS broken (opposite logic) if i & 1 << j ^ 1: # Wrong precedence - XOR applies to wrong part
Solution: Use parentheses for clarity or more explicit conditions:
# Clear and correct alternatives: if (mask >> task_idx) & 1 == 0: # Explicitly check if bit is 0 if not ((mask >> task_idx) & 1): # Using not operator if mask & (1 << task_idx) == 0: # Check without shifting
3. Forgetting to Handle Empty Input or Edge Cases
Pitfall: Not considering edge cases like empty strength array or K = 0.
class Solution:
def findMinimumTime(self, strength: List[int], K: int) -> int:
# Add edge case handling
if not strength:
return 0
if all(s == 0 for s in strength):
return 0
# Rest of the solution...
4. Integer Overflow in Bit Operations
Pitfall: With many locks (n > 20), the bitmask approach might face memory issues since we need 2^n states.
# Check constraints first
if len(strength) > 20:
# Consider alternative approach for large n
# The bitmask DP won't be feasible
pass
5. Not Using @cache or Implementing Manual Memoization Incorrectly
Pitfall: Forgetting the @cache decorator or implementing manual memoization with mutable default arguments.
# Wrong - mutable default argument
def dfs(mask, memo={}): # Dictionary is shared across calls!
if mask in memo:
return memo[mask]
# ...
# Correct approaches:
# 1. Using @cache (simplest)
@cache
def dfs(mask):
# ...
# 2. Manual memoization (if needed)
def findMinimumTime(self, strength, K):
memo = {} # Create fresh dictionary for each call
def dfs(mask):
if mask in memo:
return memo[mask]
# ... calculate result ...
memo[mask] = result
return result
6. Off-by-One Error in Terminal State Check
Pitfall: Incorrectly calculating the "all locks broken" state.
# Wrong implementations:
if mask == (1 << len(strength)): # One too large
if mask == (1 << len(strength) - 1): # Operator precedence issue
# Correct:
if mask == (1 << len(strength)) - 1: # All n bits set to 1
# For n=3: (1 << 3) - 1 = 8 - 1 = 7 = 0b111
Best Practice Solution:
class Solution:
def findMinimumTime(self, strength: List[int], K: int) -> int:
from functools import cache
n = len(strength)
if n == 0:
return 0
ALL_COMPLETE = (1 << n) - 1 # Define constant for clarity
@cache
def dfs(mask: int) -> int:
if mask == ALL_COMPLETE:
return 0
completed = bin(mask).count('1') # Alternative to bit_count()
power = 1 + completed * K
min_time = float('inf')
for i in range(n):
if not (mask & (1 << i)): # Clear check for unset bit
time_needed = -(-strength[i] // power) # Alternative ceiling division
min_time = min(min_time, dfs(mask | (1 << i)) + time_needed)
return min_time
return dfs(0)
Which of the following is a good use case for backtracking?
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